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Player

发布时间:2026-09-17 | 浏览:1
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装机联盟专用系统,高速纯净快速
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装机联盟专用系统,高速纯净快速
For Agents | This page is available as markdown: https://create.roblox.com/docs/en-us/reference/engine/classes/Player.md | Documentation index: https://create.roblox.com/docs/llms.txt | Engine API index: https://create.roblox.com/docs/reference/engine/llms.txt Learn English Feedback Engine Class Player Summary Properties AccountAge : number AgeChecked : Enum.AgeCheckStatus AutoJumpEnabled : boolean CameraMaxZoomDistance : number CameraMinZoomDistance : number CameraMode : Enum.CameraMode CanLoadCharacterAppearance : boolean Character : Model CharacterAppearance : string Deprecated CharacterAppearanceId : number DataComplexity : number Deprecated DataReady : boolean Deprecated DevCameraOcclusionMode : Enum.DevCameraOcclusionMode DevComputerCameraMode : Enum.DevComputerCameraMovementMode DevComputerMovementMode : Enum.DevComputerMovementMode DevEnableMouseLock : boolean DevTouchCameraMode : Enum.DevTouchCameraMovementMode DevTouchMovementMode : Enum.DevTouchMovementMode DisplayName : string FollowUserId : number GameplayPaused : boolean HasRobloxSubscription : boolean HasVerifiedBadge : boolean HealthDisplayDistance : number InputLatency : number LocaleId : string MembershipType : Enum.MembershipType Deprecated NameDisplayDistance : number Neutral : boolean PartyId : string ReplicationFocus : Instance RespawnLocation : SpawnLocation StepIdOffset : number Team : Team TeamColor : BrickColor ThirdPartyTextChatRestrictionStatus : Enum.ChatRestrictionStatus User : User UserId : number userId : number Deprecated Methods AddReplicationFocus ( part : BasePart ) : () ClearCachedAvatarAppearance ( ) : () ClearCharacterAppearance ( ) : () DistanceFromCharacter ( point : Vector3 ) : number GetCameraState ( ) : CameraState GetFriendsOnline ( maxFriends : number ) : {any} Deprecated GetFriendsOnlineAsync ( maxFriends : number ) : {any} GetFriendsWhoPlayedAsync ( ) : {any} GetJoinData ( ) : Dictionary GetMouse ( ) : Mouse GetNetworkPing ( ) : number GetRankInGroup ( groupId : number ) : number Deprecated GetRankInGroupAsync ( groupId : number ) : number Deprecated GetRoleInGroup ( groupId : number ) : string Deprecated GetRoleInGroupAsync ( groupId : number ) : string Deprecated HasAppearanceLoaded ( ) : boolean IsBestFriendsWith ( userId : User ) : boolean Deprecated IsFriendsWith ( userId : User ) : boolean Deprecated isFriendsWith ( userId : User ) : boolean Deprecated IsFriendsWithAsync ( userId : User ) : boolean IsInGroup ( groupId : number ) : boolean Deprecated IsInGroupAsync ( groupId : number ) : boolean IsVerified ( level : Enum.VerifiedLevel ) : boolean Kick ( message : string ) : () LoadBoolean ( key : string ) : boolean Deprecated loadBoolean ( key : string ) : boolean Deprecated LoadCharacter ( ) : () Deprecated LoadCharacterAppearance ( assetInstance : Instance ) : () Deprecated LoadCharacterAsync ( ) : () LoadCharacterWithHumanoidDescription ( humanoidDescription : HumanoidDescription , assetTypeVerification : Enum.AssetTypeVerification ) : () Deprecated LoadCharacterWithHumanoidDescriptionAsync ( humanoidDescription : HumanoidDescription , assetTypeVerification : Enum.AssetTypeVerification ) : () LoadInstance ( key : string ) : Instance Deprecated loadInstance ( key : string ) : Instance Deprecated LoadNumber ( key : string ) : number Deprecated loadNumber ( key : string ) : number Deprecated LoadString ( key : string ) : string Deprecated loadString ( key : string ) : string Deprecated Move ( walkDirection : Vector3 , relativeToCamera : boolean ) : () PromptAgeCheck ( ) : () RemoveReplicationFocus ( part : BasePart ) : () RequestStreamAroundAsync ( position : Vector3 , timeOut : number ) : () SaveBoolean ( key : string , value : boolean ) : () Deprecated saveBoolean ( key : string , value : boolean ) : () Deprecated SaveInstance ( key : string , value : Instance ) : () Deprecated saveInstance ( key : string , value : Instance ) : () Deprecated SaveNumber ( key : string , value : number ) : () Deprecated saveNumber ( key : string , value : number ) : () Deprecated SaveString ( key : string , value : string ) : () Deprecated saveString ( key : string , value : string ) : () Deprecated SetAccountAge ( accountAge : number ) : () SetSuperSafeChat ( value : boolean ) : () WaitForDataReady ( ) : boolean Deprecated waitForDataReady ( ) : boolean Deprecated Events CharacterAdded ( character : Model ) : RBXScriptSignal CharacterAppearanceLoaded ( character : Model ) : RBXScriptSignal CharacterRemoving ( character : Model ) : RBXScriptSignal Chatted ( message : string , recipient : Player ) : RBXScriptSignal Idled ( time : number ) : RBXScriptSignal OnTeleport ( teleportState : Enum.TeleportState , placeId : number , spawnName : string ) : RBXScriptSignal Inherited Members 58 inherited from Instance 6 inherited from Object API Reference Properties AccountAge Read Only Not Replicated Read Parallel Capabilities: Players Player.AccountAge : number Provide feedback AgeChecked Roblox Security Read Parallel Capabilities: Players Player.AgeChecked : Enum.AgeCheckStatus Provide feedback AutoJumpEnabled Read Parallel Capabilities: Players Player.AutoJumpEnabled : boolean Code Samples Auto-Jump Toggle local Players = game :GetService( "Players" ) local player = Players.LocalPlayer local button = script .Parent local function update () -- Update button text if player.AutoJumpEnabled then button.Text = "Auto-Jump is ON" else button.Text = "Auto-Jump is OFF" end -- Reflect the property in the player's character, if they have one if player.Character then local human = player.Character:FindFirstChild( "Humanoid" ) if human then human.AutoJumpEnabled = player.AutoJumpEnabled end end end local function onActivated () -- Toggle auto-jump player.AutoJumpEnabled = not player.AutoJumpEnabled -- Update everything else update() end button.Activated:Connect(onActivated) update() Provide feedback CameraMaxZoomDistance Read Parallel Capabilities: Players Player.CameraMaxZoomDistance : number Provide feedback CameraMinZoomDistance Read Parallel Capabilities: Players Player.CameraMinZoomDistance : number Provide feedback CameraMode Read Parallel Capabilities: Players Player.CameraMode : Enum.CameraMode Code Samples Playing in First Person local Players = game :GetService( "Players" ) local player = Players.LocalPlayer player.CameraMode = Enum .CameraMode.LockFirstPerson Provide feedback CanLoadCharacterAppearance Read Parallel Capabilities: Players Player.CanLoadCharacterAppearance : boolean Provide feedback Character Read Parallel Capabilities: Players Player.Character : Model Code Samples Character local Players = game :GetService( "Players" ) local player = Players.LocalPlayer local character = player.Character if not character or character.Parent == nil then character = player.CharacterAdded:Wait() end Provide feedback CharacterAppearance Deprecated Show details CharacterAppearanceId Read Parallel Capabilities: Players Player.CharacterAppearanceId : number Provide feedback DataComplexity Deprecated Show details DataReady Deprecated Show details DevCameraOcclusionMode Read Parallel Capabilities: Players Player.DevCameraOcclusionMode : Enum.DevCameraOcclusionMode Provide feedback DevComputerCameraMode Read Parallel Capabilities: Players Player.DevComputerCameraMode : Enum.DevComputerCameraMovementMode Provide feedback DevComputerMovementMode Read Parallel Capabilities: Players Player.DevComputerMovementMode : Enum.DevComputerMovementMode Provide feedback DevEnableMouseLock Read Parallel Capabilities: Players Player.DevEnableMouseLock : boolean Provide feedback DevTouchCameraMode Read Parallel Capabilities: Players Player.DevTouchCameraMode : Enum.DevTouchCameraMovementMode Provide feedback DevTouchMovementMode Read Parallel Capabilities: Players Player.DevTouchMovementMode : Enum.DevTouchMovementMode Provide feedback DisplayName Read Parallel Capabilities: Players Player.DisplayName : string Provide feedback FollowUserId Read Only Not Replicated Read Parallel Capabilities: Players Player.FollowUserId : number Code Samples Followed Alert local Players = game :GetService( "Players" ) local player = Players.LocalPlayer local screenGui = Instance.new( "ScreenGui" ) screenGui.Parent = player:WaitForChild( "PlayerGui" ) local function onPlayerAdded (newPlayer) if newPlayer.FollowUserId == player.UserId then local textLabel = Instance.new( "TextLabel" ) textLabel.Parent = screenGui textLabel.Text = "You were followed to this game by " .. newPlayer.Name .. "!" task . delay ( 3 , function () if textLabel then textLabel:Destroy() end end ) end end Players.PlayerAdded:Connect(onPlayerAdded) Provide feedback GameplayPaused Hidden Not Accessible Security Read Parallel Capabilities: Players Player.GameplayPaused : boolean Provide feedback HasRobloxSubscription Roblox Security Read Parallel Capabilities: Players Player.HasRobloxSubscription : boolean Code Samples Check Roblox Subscription Status local Players = game :GetService( "Players" ) local player = Players.LocalPlayer if player.HasRobloxSubscription then -- Grant subscriber-exclusive content or perks end Provide feedback HasVerifiedBadge Read Parallel Capabilities: Players Player.HasVerifiedBadge : boolean Provide feedback HealthDisplayDistance Read Parallel Capabilities: Players Player.HealthDisplayDistance : number Provide feedback InputLatency Roblox Security Read Parallel Capabilities: Players Player.InputLatency : number Provide feedback LocaleId Hidden Read Only Not Replicated Read Parallel Capabilities: Players Player.LocaleId : string Provide feedback MembershipType Deprecated Show details NameDisplayDistance Read Parallel Capabilities: Players Player.NameDisplayDistance : number Provide feedback Neutral Read Parallel Capabilities: Players Player.Neutral : boolean Provide feedback PartyId Hidden Not Replicated Roblox Security Read Parallel Capabilities: Players Player.PartyId : string Code Samples Player.PartyId local Players = game :GetService( "Players" ) Players.PlayerAdded:Connect( function (player) local partyId = player.PartyId if partyId ~= "" then print ( "Player is in a party with ID: " .. partyId) else print ( "Player is not in a party" ) end player:GetPropertyChangedSignal( "PartyId" ):Connect( function () if player.PartyId ~= "" then print ( "Player joined party with ID: " .. player.PartyId) else print ( "Player left party" ) end end ) end ) Provide feedback ReplicationFocus Read Parallel Capabilities: Players Player.ReplicationFocus : Instance Provide feedback RespawnLocation Read Parallel Capabilities: Players Player.RespawnLocation : SpawnLocation Code Samples Change Spawn on Touch local Players = game :GetService( "Players" ) local function addSpawn (spawnLocation) -- listen for the spawn being touched spawnLocation.Touched:Connect( function (hit) local character = hit:FindFirstAncestorOfClass( "Model" ) if character then local player = Players:GetPlayerFromCharacter(character) if player and player.RespawnLocation ~= spawnLocation then local humanoid = character:FindFirstChildOfClass( "Humanoid" ) -- make sure the character isn't dead if humanoid and humanoid:GetState() ~= Enum .HumanoidStateType.Dead then print ( "spawn set" ) player.RespawnLocation = spawnLocation end end end end ) end local firstSpawn -- look through the workspace for spawns for _, descendant in pairs ( workspace :GetDescendants()) do if descendant:IsA( "SpawnLocation" ) then if descendant.Name == "FirstSpawn" then firstSpawn = descendant end addSpawn(descendant) end end local function playerAdded (player) player.RespawnLocation = firstSpawn end -- listen for new players Players.PlayerAdded:Connect(playerAdded) -- go through existing players for _, player in pairs (Players:GetPlayers()) do playerAdded(player) end Provide feedback StepIdOffset Roblox Security Read Parallel Capabilities: Players Player.StepIdOffset : number Provide feedback Team Not Replicated Read Parallel Capabilities: Players Player.Team : Team Provide feedback TeamColor Read Parallel Capabilities: Players Player.TeamColor : BrickColor Provide feedback ThirdPartyTextChatRestrictionStatus Read Only Not Replicated Roblox Script Security Read Parallel Capabilities: Players Player.ThirdPartyTextChatRestrictionStatus : Enum.ChatRestrictionStatus Provide feedback User Roblox Security Read Parallel Capabilities: Players Player.User : User Code Samples User local Players = game :GetService( "Players" ) Players.PlayerAdded:Connect( function (player) local user = player.User print ( "Domain user ID:" , user.Id) print ( "Domain type:" , user.DomainType) print ( "Domain ID:" , user.DomainId) end ) Provide feedback UserId Read Parallel Capabilities: Players Player.UserId : number Code Samples Player.UserId local Players = game :GetService( "Players" ) local function onPlayerAdded (player) print (player.UserId) end Players.PlayerAdded:Connect(onPlayerAdded) Data Store to Leaderboard local Players = game :GetService( "Players" ) local DataStoreService = game :GetService( "DataStoreService" ) local goldDataStore = DataStoreService:GetDataStore( "Gold" ) local STARTING_GOLD = 100 local function onPlayerAdded (player) local playerKey = "Player_" .. player.UserId local leaderstats = Instance.new( "IntValue" ) leaderstats.Name = "leaderstats" local gold = Instance.new( "IntValue" ) gold.Name = "Gold" gold.Parent = leaderstats local success, result = pcall ( function () return goldDataStore:GetAsync(playerKey) or STARTING_GOLD end ) if success then gold.Value = result else -- Failed to retrieve data warn (result) end leaderstats.Parent = player end Players.PlayerAdded:Connect(onPlayerAdded) Provide feedback userId Deprecated Show details Methods AddReplicationFocus Capabilities: Players Player:AddReplicationFocus ( part : BasePart ) : () Parameters part : BasePart Returns () Provide feedback ClearCachedAvatarAppearance Capabilities: AvatarAppearance, Players Player:ClearCachedAvatarAppearance ( ) : () Returns () Provide feedback ClearCharacterAppearance Capabilities: Players Player:ClearCharacterAppearance ( ) : () Returns () Code Samples How to Clear a Character's Appearance local Players = game :GetService( "Players" ) local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local function onChildRemoved (child) print (child.ClassName, "removed from character" ) end character.ChildRemoved:Connect(onChildRemoved) player:ClearCharacterAppearance() --> BodyColors removed from character --> ShirtGraphic removed from character --> Shirt removed from character --> Pants removed from character --> CharacterMesh removed from character --> Hat removed from character --> Shirt removed from character Provide feedback DistanceFromCharacter Capabilities: Players Player:DistanceFromCharacter ( point : Vector3 ) : number Parameters point : Vector3 Returns number Code Samples Measuring the Distance Between a Player and a Position local Players = game :GetService( "Players" ) for _, player in pairs (Players:GetPlayers()) do print (player:DistanceFromCharacter(Vector3.new( 0 , 0 , 0 ))) end Distance From Character local position1 = Vector3.new( 0 , 0 , 0 ) local position2 = Vector3.new( 0 , 10 , 0 ) local distance = (position1 - position2).Magnitude Provide feedback GetCameraState Write Parallel Capabilities: Players Simulation Access Player:GetCameraState ( ) : CameraState Returns CameraState Code Samples Get Camera State local Players = game :GetService( "Players" ) local player = Players.LocalPlayer local cameraState = player:GetCameraState() print (cameraState.CFrame) print (cameraState.FieldOfView) print (cameraState.ViewportSize) Provide feedback GetFriendsOnline Deprecated Show details GetFriendsOnlineAsync Yields Capabilities: Players, Social Player:GetFriendsOnlineAsync ( maxFriends : number ) : {any} Parameters maxFriends : number Default Value: 200 Returns {any} Code Samples Get a List of Online Connections local Players = game :GetService( "Players" ) local player = Players.LocalPlayer local success, result = pcall (player.GetFriendsOnlineAsync, player, 10 ) if success then for _, friend in pairs (result) do print (friend.UserName) end else warn ( "Failed to get online players: " .. result) end Provide feedback GetFriendsWhoPlayedAsync Yields Capabilities: Players, Social Player:GetFriendsWhoPlayedAsync ( ) : {any} Returns {any} Provide feedback GetJoinData Capabilities: Players Player:GetJoinData ( ) : Dictionary Returns Dictionary Code Samples Tracking Traffic Sources local DataStoreService = game :GetService( "DataStoreService" ) local Players = game :GetService( "Players" ) local analyticsStore = DataStoreService:GetDataStore( "Analytics" ) local ALLOWED_SOURCES = { "twitter" , "youtube" , "discord" , } local function onPlayerAdded (player) local source = player:GetJoinData().LaunchData -- check if the provided source is valid if source and table . find (ALLOWED_SOURCES, source) then -- update the data store to track the source popularity local success, result = pcall (analyticsStore.IncrementAsync, analyticsStore, source) if success then print (player.Name, "joined from" , source, "- total:" , result) else warn ( "Failed to record join source: " .. result) end end end Players.PlayerAdded:Connect(onPlayerAdded) Referral URL Generator local Players = game :GetService( "Players" ) local player = Players.LocalPlayer local DIRECT_JOIN_URL = "https://www.roblox.com/games/start?placeId=%d&launchData=%s" local textBox = script .Parent local function generateReferralURL (player) return DIRECT_JOIN_URL:format( game .PlaceId, player.UserId) end local function highlightAll () if -- avoid recursive property updates textBox:IsFocused() and not (textBox.SelectionStart == 1 and textBox.CursorPosition == #textBox.Text + 1 ) then textBox.SelectionStart = 1 textBox.CursorPosition = #textBox.Text + 1 end end textBox.Focused:Connect(highlightAll) textBox:GetPropertyChangedSignal( "SelectionStart" ):Connect(highlightAll) textBox:GetPropertyChangedSignal( "CursorPosition" ):Connect(highlightAll) textBox.TextEditable = false textBox.ClearTextOnFocus = false textBox.Text = generateReferralURL(player) Using a Table as Launch Data local HttpService = game :GetService( "HttpService" ) local DATA_CHARACTER_LIMIT = 200 local function encodeTableAsLaunchData (data) -- convert the table to a string local jsonEncodedData = HttpService:JSONEncode(data) if #jsonEncodedData <= DATA_CHARACTER_LIMIT then -- escape potentially invalid characters, such as spaces local urlEncodedData = HttpService:UrlEncode(jsonEncodedData) return true , urlEncodedData else -- report character limit error return false , ( "Encoded table exceeds %d character limit" ):format(DATA_CHARACTER_LIMIT) end end local sampleData = { joinMessage = "Hello!" , urlCreationDate = os . time (), magicNumbers = { 534 , 1337 , 746733573 , }, } local success, encodedData = encodeTableAsLaunchData(sampleData) if success then print (encodedData) else warn ( "failed to encode launch data: " .. encodedData) end Decoding JSON Launch Data local HttpService = game :GetService( "HttpService" ) local Players = game :GetService( "Players" ) local function onPlayerAdded (player) local launchData = player:GetJoinData().LaunchData if launchData then -- attempt to decode the data local success, result = pcall (HttpService.JSONDecode, HttpService, launchData) if success then print (player.Name, "joined with data:" , result) else -- this is probably due to the user messing with the URL warn ( "Failed to parse launch data:" .. result) end end end Players.PlayerAdded:Connect(onPlayerAdded) Server TeleportData Example local Players = game :GetService( "Players" ) local approvedPlaceIds = { 1 } -- insert approved PlaceIds here local function isPlaceIdApproved (placeId) for _, id in pairs (approvedPlaceIds) do if id == placeId then return true end end return false end local function onPlayerAdded (player) local joinData = player:GetJoinData() -- verify this data was sent by an approved place if isPlaceIdApproved(joinData.SourcePlaceId) then local teleportData = joinData.TeleportData if teleportData then local currentLevel = teleportData.currentLevel print (player.Name .. " is on level " .. currentLevel) end end end Players.PlayerAdded:Connect(onPlayerAdded) Provide feedback GetMouse Capabilities: Input, Players Player:GetMouse ( ) : Mouse Returns Mouse Provide feedback GetNetworkPing Write Parallel Capabilities: Players Player:GetNetworkPing ( ) : number Returns number Provide feedback GetRankInGroup Deprecated Show details GetRankInGroupAsync Deprecated Show details GetRoleInGroup Deprecated Show details GetRoleInGroupAsync Deprecated Show details HasAppearanceLoaded Capabilities: Players Player:HasAppearanceLoaded ( ) : boolean Returns boolean Code Samples Check if a Player's Appearance Has Loaded local Players = game :GetService( "Players" ) local function onPlayerAdded (player) local loaded = player:HasAppearanceLoaded() print (loaded) while not loaded do loaded = player:HasAppearanceLoaded() print (loaded) task . wait () end end Players.PlayerAdded:Connect(onPlayerAdded) Provide feedback IsBestFriendsWith Deprecated Show details IsFriendsWith Deprecated Show details isFriendsWith Deprecated Show details IsFriendsWithAsync Yields Capabilities: Players, Social Player:IsFriendsWithAsync ( userId : User ) : boolean Parameters userId : User Returns boolean Provide feedback IsInGroup Deprecated Show details IsInGroupAsync Yields Capabilities: Players, Groups Player:IsInGroupAsync ( groupId : number ) : boolean Parameters groupId : number Returns boolean Provide feedback IsVerified Capabilities: Players Player:IsVerified ( level : Enum.VerifiedLevel ) : boolean Parameters level : Enum.VerifiedLevel Default Value: "Low" Returns boolean Code Samples Using IsVerified local Players = game :GetService( "Players" ) local function onPlayerAdded (player) print (player:IsVerified()) end for _, player in pairs (Players:GetPlayers()) do onPlayerAdded(player) end Players.PlayerAdded:Connect(onPlayerAdded) Provide feedback Kick Capabilities: Players, Consequences Player:Kick ( message : string ) : () Parameters message : string Returns () Provide feedback LoadBoolean Deprecated Show details loadBoolean Deprecated Show details LoadCharacter Deprecated Show details LoadCharacterAppearance Deprecated Show details LoadCharacterAsync Yields Capabilities: Players Player:LoadCharacterAsync ( ) : () Returns () Code Samples Turn Off Auto-Loading and Simulate Character Respawn local Players = game :GetService( "Players" ) local RESPAWN_DELAY = 5 Players.CharacterAutoLoads = false local function onPlayerAdded (player) local function onCharacterAdded (character) local humanoid = character:WaitForChild( "Humanoid" ) local function onDied () task . wait (RESPAWN_DELAY) player:LoadCharacterAsync() end humanoid.Died:Connect(onDied) end player.CharacterAdded:Connect(onCharacterAdded) player:LoadCharacterAsync() end Players.PlayerAdded:Connect(onPlayerAdded) Provide feedback LoadCharacterWithHumanoidDescription Deprecated Show details LoadCharacterWithHumanoidDescriptionAsync Yields Capabilities: Players Player:LoadCharacterWithHumanoidDescriptionAsync ( humanoidDescription : HumanoidDescription , assetTypeVerification : Enum.AssetTypeVerification ) : () Parameters humanoidDescription : HumanoidDescription assetTypeVerification : Enum.AssetTypeVerification Default Value: "Default" Returns () Code Samples Spawn Characters With HumanoidDescription local Players = game :GetService( "Players" ) Players.CharacterAutoLoads = false local function onPlayerAdded (player) local humanoidDescription = Instance.new( "HumanoidDescription" ) humanoidDescription.HatAccessory = "2551510151,2535600138" humanoidDescription.BodyTypeScale = 0.1 humanoidDescription.ClimbAnimation = 619521311 humanoidDescription.Face = 86487700 humanoidDescription.GraphicTShirt = 1711661 humanoidDescription.HeadColor = Color3.new( 0 , 1 , 0 ) player:LoadCharacterWithHumanoidDescriptionAsync(humanoidDescription) end Players.PlayerAdded:Connect(onPlayerAdded) Provide feedback LoadInstance Deprecated Show details loadInstance Deprecated Show details LoadNumber Deprecated Show details loadNumber Deprecated Show details LoadString Deprecated Show details loadString Deprecated Show details Move Capabilities: Players Player:Move ( walkDirection : Vector3 , relativeToCamera : boolean ) : () Parameters walkDirection : Vector3 relativeToCamera : boolean Default Value: false Returns () Code Samples Moving the Player relative to their Camera local Players = game :GetService( "Players" ) local localPlayer = Players.LocalPlayer -- Wait for the player's character and humanoid, which must exist before calling :Move() local character = localPlayer.Character or localPlayer.CharacterAdded:Wait() character:WaitForChild( "Humanoid" ) -- The player will move until they are 50 studs away from the camera's position at the time of running localPlayer:Move(Vector3.new( 0 , 0 , -50 ), true ) Provide feedback PromptAgeCheck Capabilities: Players Player:PromptAgeCheck ( ) : () Returns () Provide feedback RemoveReplicationFocus Capabilities: Players Player:RemoveReplicationFocus ( part : BasePart ) : () Parameters part : BasePart Returns () Provide feedback RequestStreamAroundAsync Yields Capabilities: Players Player:RequestStreamAroundAsync ( position : Vector3 , timeOut : number ) : () Parameters position : Vector3 timeOut : number Default Value: 0 Returns () Provide feedback SaveBoolean Deprecated Show details saveBoolean Deprecated Show details SaveInstance Deprecated Show details saveInstance Deprecated Show details SaveNumber Deprecated Show details saveNumber Deprecated Show details SaveString Deprecated Show details saveString Deprecated Show details SetAccountAge Plugin Security Capabilities: Players Player:SetAccountAge ( accountAge : number ) : () Parameters accountAge : number Returns () Provide feedback SetSuperSafeChat Plugin Security Capabilities: Players Player:SetSuperSafeChat ( value : boolean ) : () Parameters value : boolean Returns () Provide feedback WaitForDataReady Deprecated Show details waitForDataReady Deprecated Show details Events CharacterAdded Capabilities: Players Player.CharacterAdded ( character : Model ) : RBXScriptSignal Parameters character : Model Code Samples Detecting Player Spawns and Despawns local Players = game :GetService( "Players" ) local function onCharacterAdded (character) print (character.Name .. " has spawned" ) end local function onCharacterRemoving (character) print (character.Name .. " is despawning" ) end local function onPlayerAdded (player) player.CharacterAdded:Connect(onCharacterAdded) player.CharacterRemoving:Connect(onCharacterRemoving) end Players.PlayerAdded:Connect(onPlayerAdded) Accessory Remover local Players = game :GetService( "Players" ) local RunService = game :GetService( "RunService" ) local function destroyAccessory (object) if object:IsA( "Hat" ) or object:IsA( "Accessory" ) then object:Destroy() end end local function onCharacterAdded (character) -- Wait a brief moment before removing accessories to avoid the -- "Something unexpectedly set ___ parent to NULL" warning RunService.Stepped:Wait() -- Check for any existing accessories in the player's character for _, child in pairs (character:GetChildren()) do destroyAccessory(child) end -- Hats may be added to the character a moment after -- CharacterAdded fires, so we listen for those using ChildAdded character.ChildAdded:Connect(destroyAccessory) end local function onPlayerAdded (player) player.CharacterAdded:Connect(onCharacterAdded) end Players.PlayerAdded:Connect(onPlayerAdded) Provide feedback CharacterAppearanceLoaded Capabilities: Players Player.CharacterAppearanceLoaded ( character : Model ) : RBXScriptSignal Parameters character : Model Code Samples Remove Accessories After Loading local Players = game :GetService( "Players" ) local function onPlayerAddedAsync (player) local connection = player.CharacterAppearanceLoaded:Connect( function (character) -- All accessories have loaded at this point local humanoid = character:FindFirstChildOfClass( "Humanoid" ) local numAccessories = #humanoid:GetAccessories() print (( "Destroying %d accessories for %s" ):format(numAccessories, player.Name)) humanoid:RemoveAccessories() end ) -- Make sure we disconnect our connection to the player after they leave -- to allow the player to get garbage collected player.AncestryChanged:Wait() connection:Disconnect() end for _, player in Players:GetPlayers() do task . spawn (onPlayerAddedAsync, player) end Players.PlayerAdded:Connect(onPlayerAddedAsync) Provide feedback CharacterRemoving Capabilities: Players Player.CharacterRemoving ( character : Model ) : RBXScriptSignal Parameters character : Model Code Samples Detecting Player Spawns and Despawns local Players = game :GetService( "Players" ) local function onCharacterAdded (character) print (character.Name .. " has spawned" ) end local function onCharacterRemoving (character) print (character.Name .. " is despawning" ) end local function onPlayerAdded (player) player.CharacterAdded:Connect(onCharacterAdded) player.CharacterRemoving:Connect(onCharacterRemoving) end Players.PlayerAdded:Connect(onPlayerAdded) Provide feedback Chatted Capabilities: Chat, Players Player.Chatted ( message : string , recipient : Player ) : RBXScriptSignal Parameters message : string recipient : Player Provide feedback Idled Capabilities: Players Player.Idled ( time : number ) : RBXScriptSignal Parameters time : number Provide feedback OnTeleport Capabilities: Players, Teleport Player.OnTeleport ( teleportState : Enum.TeleportState , placeId : number , spawnName : string ) : RBXScriptSignal Parameters teleportState : Enum.TeleportState placeId : number spawnName : string Code Samples Player.OnTeleport local Players = game :GetService( "Players" ) Players.PlayerAdded:Connect( function (player) local playerOnTeleport = player player.OnTeleport:Connect( function (teleportState, _placeId, _spawnName) if teleportState == Enum .TeleportState.Started then print ( "Teleport started (" .. playerOnTeleport.Name .. ")" ) elseif teleportState == Enum .TeleportState.WaitingForServer then print ( "Teleport waiting for server (" .. playerOnTeleport.Name .. ")" ) elseif teleportState == Enum .TeleportState.InProgress then print ( "Teleport in progress (" .. playerOnTeleport.Name .. ")" ) elseif teleportState == Enum .TeleportState.Failed then print ( "Teleport failed! (" .. playerOnTeleport.Name .. ")" ) end end ) end ) Provide feedback Jump to ▼ Player Summary Properties Methods Events Properties AccountAge AgeChecked AutoJumpEnabled CameraMaxZoomDistance CameraMinZoomDistance CameraMode CanLoadCharacterAppearance Character CharacterAppearance CharacterAppearanceId DataComplexity DataReady DevCameraOcclusionMode DevComputerCameraMode DevComputerMovementMode DevEnableMouseLock DevTouchCameraMode DevTouchMovementMode DisplayName FollowUserId GameplayPaused HasRobloxSubscription HasVerifiedBadge HealthDisplayDistance InputLatency LocaleId MembershipType NameDisplayDistance Neutral PartyId ReplicationFocus RespawnLocation StepIdOffset Team TeamColor ThirdPartyTextChatRestrictionStatus User UserId userId Methods AddReplicationFocus() ClearCachedAvatarAppearance() ClearCharacterAppearance() DistanceFromCharacter() GetCameraState() GetFriendsOnline() GetFriendsOnlineAsync() GetFriendsWhoPlayedAsync() GetJoinData() GetMouse() GetNetworkPing() GetRankInGroup() GetRankInGroupAsync() GetRoleInGroup() GetRoleInGroupAsync() HasAppearanceLoaded() IsBestFriendsWith() IsFriendsWith() isFriendsWith() IsFriendsWithAsync() IsInGroup() IsInGroupAsync() IsVerified() Kick() LoadBoolean() loadBoolean() LoadCharacter() LoadCharacterAppearance() LoadCharacterAsync() LoadCharacterWithHumanoidDescription() LoadCharacterWithHumanoidDescriptionAsync() LoadInstance() loadInstance() LoadNumber() loadNumber() LoadString() loadString() Move() PromptAgeCheck() RemoveReplicationFocus() RequestStreamAroundAsync() SaveBoolean() saveBoolean() SaveInstance() saveInstance() SaveNumber() saveNumber() SaveString() saveString() SetAccountAge() SetSuperSafeChat() WaitForDataReady() waitForDataReady() Events CharacterAdded CharacterAppearanceLoaded CharacterRemoving Chatted Idled OnTeleport English Feedback ©2026 Roblox Corporation. 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