Unity Hub 发行说明
发布时间:2026-10-04 | 浏览:1
了解最新的 Unity Hub 版本中的新增功能。
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修复了 Windows 上的一个问题,其中项目可能无法使用较旧的编辑器版本打开,包括 2021.X 和 2022.X。
修复了“添加模块”对话框默认可能错误选择 Visual Studio Community 的问题。 Program Files or /Applications couldn't be opened or added.
改进了身份验证或网络故障后刷新会话时的登录重试行为。
Fixed an issue on macOS and Linux where projects in the /opt folder couldn't be opened or added.
Fixed an issue on Apple silicon Macs where opening a unityhub:// link for an Editor version that only has an Apple silicon build failed instead of installing that Editor.
Updated the bundled Unity CLI to 1.0.0-beta.12. Using the Unity CLI no longer signs you out of the Hub or resets your Hub settings and Projects list.
Fixed an issue where the Hub could stop applying the policy settings in services-config.json, such as analytics and automatic updates.
Fixed an issue on Windows where terminal windows flashed briefly when the Hub started.
Fixed the documentation link in Settings > Notifications, which now opens the Notifications section of the Hub documentation.
On Linux, docks and taskbars now group the running Hub with its launcher.
Fixed an issue where a new project created with Unity Version Control could stay empty because its initial check-in failed when the Editor had already added some of its files.
Fixed an issue on Windows where an Editor or module's downloaded installer could stay in the downloads folder after the installation finished.
Updated the Electron runtime to 44.5.1, which includes the latest Chromium security and stability fixes.
修复了部分 Windows 用户无法登录的问题,因为集线器无法将其会话保存到 Windows 凭据管理器。
修复了“新建项目”页面上“使用人工智能助手”复选框的默认行为。 Added an "About" tab to Settings. It lists the versions of Unity Hub and its components (Electron, Chromium, Node.js, V8, and the bundled Unity CLI), and opens the open source license notices included with the Hub. The Hub window now stays responsive while unpacking Editors, scanning for installed Editors, and downloading large files. Interrupted downloads resume where they left off. Work started by the Unity CLI now appears in the Hub. CLI downloads and installs show in Downloads and activity, and failed CLI downloads can be dismissed there. Projects added and modules installed by the CLI appear in Projects and under their Editor in Installs without restarting the Hub.
Added an "About" tab to Settings. It lists the versions of Unity Hub and its components (Electron, Chromium, Node.js, V8, and the bundled Unity CLI), and opens the open source license notices included with the Hub.
The Hub window now stays responsive while unpacking Editors, scanning for installed Editors, and downloading large files. Interrupted downloads resume where they left off.
Work started by the Unity CLI now appears in the Hub. CLI downloads and installs show in Downloads and activity, and failed CLI downloads can be dismissed there. Projects added and modules installed by the CLI appear in Projects and under their Editor in Installs without restarting the Hub.
Licenses Added a banner that appears when your machine is configured to use a floating license server. It shows the server URL and warns when the licensing client can't reach the server. It also lets you restore floating licensing without editing services-config.json by hand.
Added a banner that appears when your machine is configured to use a floating license server. It shows the server URL and warns when the licensing client can't reach the server. It also lets you restore floating licensing without editing services-config.json by hand.
Bug fixes & improvements
Projects Fixed an issue where opening a project right after the Hub started could launch the wrong Editor version. The Hub now reads the version from the project's own files, whether you open it from the Projects list, the tray menu, OS recent items, or a project link. Fixed an issue where opening a project from a Hub project link logged a "Missing handler for URL" warning in the Editor console. Fixed an issue where a project's expanded row could link to a Unity Cloud project that had been deleted. The link is now replaced with a "Not available on Unity Cloud" note. Fixed an issue where a project disappeared from the Projects list when its Editor crashed some time after the project was created. New Project now rejects project names that are too long for the Editor to create the solution and IDE files it names after the project. Fixed an issue where cancelling the folder picker for a new project showed an error. Fixed an issue where a failed Unity Cloud project creation showed a generic "Could not connect project" message. The Hub now shows the reason Unity Cloud returned and still creates the project locally. Fixed an issue where the same project could appear more than once in the Projects list when it was added through differently spelled paths. Existing duplicates are merged on startup, and a running Editor is no longer misread as closed because of path casing or separators. Project and install path checks now respect case-sensitive volumes, including case-sensitive APFS on macOS. On Linux, projects on external drives under /run/media can now be opened and created.
Fixed an issue where opening a project right after the Hub started could launch the wrong Editor version. The Hub now reads the version from the project's own files, whether you open it from the Projects list, the tray menu, OS recent items, or a project link.
Fixed an issue where opening a project from a Hub project link logged a "Missing handler for URL" warning in the Editor console.
Fixed an issue where a project's expanded row could link to a Unity Cloud project that had been deleted. The link is now replaced with a "Not available on Unity Cloud" note.
Fixed an issue where a project disappeared from the Projects list when its Editor crashed some time after the project was created.
New Project now rejects project names that are too long for the Editor to create the solution and IDE files it names after the project.
Fixed an issue where cancelling the folder picker for a new project showed an error.
Fixed an issue where a failed Unity Cloud project creation showed a generic "Could not connect project" message. The Hub now shows the reason Unity Cloud returned and still creates the project locally.
Fixed an issue where the same project could appear more than once in the Projects list when it was added through differently spelled paths. Existing duplicates are merged on startup, and a running Editor is no longer misread as closed because of path casing or separators.
Project and install path checks now respect case-sensitive volumes, including case-sensitive APFS on macOS.
On Linux, projects on external drives under /run/media can now be opened and created.
Installs Fixed an issue where installing an Editor selected an older bundled Visual Studio module by default when a newer compatible version was already installed. Installing an Editor with modules now bounces the Dock icon (or flashes the Windows taskbar) once, when everything finishes, and posts a single "Install complete" notification naming the Editor version. Fixed an issue where repairing a module did not appear in Downloads and activity after another operation had already run on that module. Editor and module downloads, including resumed downloads, are now verified against the release manifest's checksum. A corrupted download is deleted and downloaded again once before failing. Downloads interrupted by a crash or force quit are kept for a day so they can resume. Requesting the same install again now resumes or restarts instead of stalling. Failed installs now report the underlying reason. A permission failure in the install folder is reported as an unwritable location, with a prompt to choose one you own. A download folder owned by another user now says so and names the owner, including folders created by a Unity CLI run with administrator rights. Fixed an issue where an install could wait unnecessarily after a previous Hub or Unity CLI process had exited. Fixed an issue where installing an Editor on Windows failed on machines set up for unprivileged installs (hubDisableElevate). The installer asks for elevation on demand again, as it did before 3.20.
Fixed an issue where installing an Editor selected an older bundled Visual Studio module by default when a newer compatible version was already installed.
Installing an Editor with modules now bounces the Dock icon (or flashes the Windows taskbar) once, when everything finishes, and posts a single "Install complete" notification naming the Editor version.
Fixed an issue where repairing a module did not appear in Downloads and activity after another operation had already run on that module.
Editor and module downloads, including resumed downloads, are now verified against the release manifest's checksum. A corrupted download is deleted and downloaded again once before failing.
Downloads interrupted by a crash or force quit are kept for a day so they can resume. Requesting the same install again now resumes or restarts instead of stalling.
Failed installs now report the underlying reason. A permission failure in the install folder is reported as an unwritable location, with a prompt to choose one you own.
A download folder owned by another user now says so and names the owner, including folders created by a Unity CLI run with administrator rights.
Fixed an issue where an install could wait unnecessarily after a previous Hub or Unity CLI process had exited.
Fixed an issue where installing an Editor on Windows failed on machines set up for unprivileged installs (hubDisableElevate). The installer asks for elevation on demand again, as it did before 3.20.
Custom templates Fixed an issue where projects created from a custom template saved from a Unity 6000.6.0a4 or newer project opened with a Console full of "UDSFilesystem failed to acquire a read handle" errors. Templates now include the Library/DataStore folder. Save an affected template again once to repair it.
Fixed an issue where projects created from a custom template saved from a Unity 6000.6.0a4 or newer project opened with a Console full of "UDSFilesystem failed to acquire a read handle" errors. Templates now include the Library/DataStore folder. Save an affected template again once to repair it.
Source control Fixed an issue where the Unity Version Control client failed to install or was blocked on macOS.
Fixed an issue where the Unity Version Control client failed to install or was blocked on macOS.
General macOS 12 Monterey is no longer supported. Unity Hub 3.22 requires macOS 13 Ventura or later. Hubs on macOS 12 or earlier are not offered this update and stay on the 3.21 line. Updated the Electron runtime to 44. This fixes crashes on Windows when signing out, shutting down, or restarting, a memory leak when opening windows, and wrong window sizing on a second monitor with different scaling. The Hub also starts faster on Linux, Windows on Arm, and Intel Macs, and uses less CPU while idle. Fixed an issue where the Hub showed "Hub failed to start" when another process held the channel it uses to talk to the Editor, such as a Hub running under another user account on a shared machine. Fixed an issue where the Hub window came to the front when an Editor or the Unity CLI started it in the background. Fixed an issue where Editors opened from the Hub could be signed out while the Unity CLI was running. Fixed an issue on Linux where a debugger could not attach to an Editor opened from the Hub. Rider and VS Code now find the Editor process again. Fixed an issue on managed Windows machines where sign-in did not persist when Credential Manager was full. Credentials are now stored locally on the machine, and your existing session moves over on first launch. Fixed an issue where Unity Cloud features could show empty organizations and projects while you were signed in. The Hub now refreshes your session and retries. Fixed an issue on Windows where browser sign-in failed because unityhub:// links pointed to a Hub that was no longer installed. The Hub now checks and repairs this at startup. Opening an unsupported unityhub:// link now shows an "Unsupported link" message instead of an install error. Restarting to install a Hub update now shuts the Hub down cleanly first, saving in-progress downloads so they can resume. On Linux and macOS, stopping the Hub with a termination signal (kill, Ctrl-C, logout, or shutdown) now saves in-progress downloads and shuts down cleanly instead of force quitting after a fixed delay. "Switch organization" and other organization features now work on networks that block Unity's analytics service. Text throughout the Hub now uses each language's own quotation marks and apostrophes (« » in French, Spanish, and Russian; 「 」 in Japanese and Traditional Chinese; „ " in German; and curly quotes elsewhere). Learn durations now use the correct plural form in every language, and Japanese durations in hours read 時間 instead of 時. Unity Hub no longer asks its analytics service to record or locate your IP address, and licensing analytics no longer capture incidental interactions such as page views. On Linux, the window control buttons follow your desktop's icon theme. The unread notification badge and download progress bar are back on the app icon, and the tray icon appears on GNOME (with the AppIndicator extension), Cinnamon, and XFCE. On Linux, the AppImage download is now named UnityHub-<version>-<arch>.AppImage .
macOS 12 Monterey is no longer supported. Unity Hub 3.22 requires macOS 13 Ventura or later. Hubs on macOS 12 or earlier are not offered this update and stay on the 3.21 line.
Updated the Electron runtime to 44. This fixes crashes on Windows when signing out, shutting down, or restarting, a memory leak when opening windows, and wrong window sizing on a second monitor with different scaling. The Hub also starts faster on Linux, Windows on Arm, and Intel Macs, and uses less CPU while idle.
Fixed an issue where the Hub showed "Hub failed to start" when another process held the channel it uses to talk to the Editor, such as a Hub running under another user account on a shared machine.
Fixed an issue where the Hub window came to the front when an Editor or the Unity CLI started it in the background.
Fixed an issue where Editors opened from the Hub could be signed out while the Unity CLI was running.
Fixed an issue on Linux where a debugger could not attach to an Editor opened from the Hub. Rider and VS Code now find the Editor process again.
Fixed an issue on managed Windows machines where sign-in did not persist when Credential Manager was full. Credentials are now stored locally on the machine, and your existing session moves over on first launch.
Fixed an issue where Unity Cloud features could show empty organizations and projects while you were signed in. The Hub now refreshes your session and retries.
Fixed an issue on Windows where browser sign-in failed because unityhub:// links pointed to a Hub that was no longer installed. The Hub now checks and repairs this at startup.
Opening an unsupported unityhub:// link now shows an "Unsupported link" message instead of an install error.
Restarting to install a Hub update now shuts the Hub down cleanly first, saving in-progress downloads so they can resume.
On Linux and macOS, stopping the Hub with a termination signal (kill, Ctrl-C, logout, or shutdown) now saves in-progress downloads and shuts down cleanly instead of force quitting after a fixed delay.
"Switch organization" and other organization features now work on networks that block Unity's analytics service.
Text throughout the Hub now uses each language's own quotation marks and apostrophes (« » in French, Spanish, and Russian; 「 」 in Japanese and Traditional Chinese; „ " in German; and curly quotes elsewhere).
Learn durations now use the correct plural form in every language, and Japanese durations in hours read 時間 instead of 時.
Unity Hub no longer asks its analytics service to record or locate your IP address, and licensing analytics no longer capture incidental interactions such as page views.
On Linux, the window control buttons follow your desktop's icon theme. The unread notification badge and download progress bar are back on the app icon, and the tray icon appears on GNOME (with the AppIndicator extension), Cinnamon, and XFCE.
On Linux, the AppImage download is now named UnityHub-<version>-<arch>.AppImage .
Security Updated the bundled HTTP client library (undici) to 8.9.0, which rejects header values containing CR/LF characters.
Updated the bundled HTTP client library (undici) to 8.9.0, which rejects header values containing CR/LF characters.
在“新建项目”页面上添加了“使用 AI 助手”复选框,选中后会将 Unity AI 软件包添加到您的项目中。
增加了在安装编辑器对话框的存档选项卡中直接查看和安装旧编辑器版本的功能。
增加了对位于磁盘上的已知编辑器安装模块的支持。
将集线器启动性能提高多达40%。最近的项目现在从保存的快照加载,而编辑器详细信息、许可证信息和其他非关键数据继续在后台加载。Hub 还能更早、更快地解决身份验证问题。
Hub现在支持5种新语言:法语、德语、葡萄牙语、俄语和西班牙语。
集线器现在保持侧导航的展开或折叠状态跨会话。
在顶部横幅转盘上添加了横幅,使组织能够启用 Developer Data Framework 数据收集和共享。开发者数据设置可以从设置>安全与隐私中进行管理。
现在,Hub 会在首次启动时而不是在安装过程中提示用户接受服务条款。
在"新建项目"上,为模板选择"查看详细信息"现在在安装旧版本模板时在"包"选项卡上显示警报,并带有升级选项。
修复了创建项目可能失败并出现错误"路径太长"的问题。
修复了一个问题,即打开编辑器时最小化集线器的设置对于已经打开的项目不兑现。
修复了启动时和切换焦点时冗余项目大小扫描可能运行的问题。
打开需要未安装编辑器版本的项目时,长期支持(LTS)选项现在会显示正确的最新版本LTS。
改进了 Windows 上的安装可靠性,包括更安全地处理安装程序超时,并在提升提示超时时保留下载,同时可以选择重试。
修复了手动安装的编辑器在从集线器中删除后可以继续跟踪,导致重新添加的问题。
修复了当登录集线器帐户与活动身份不同时,Unity Version Control 身份验证未刷新的问题。
修复了Windows上由于操作系统凭据大小限制而无法保存大凭据的问题。
保留跨注销和登录以及跨集线器更新的分析首选项。
修复了首次运行时无法从操作系统区域设置正确检测到界面语言的问题。
修复了Windows上编辑器启动控制台窗口可能短暂显示的问题。
继续减少集线器使用的第三方依赖项。
已更新服务条款对话框,以显示完整条款而不是链接。
修复了一个问题,其中从中心打开项目可能导致用户似乎从编辑器中签出,并阻止他们签入。
修复了在上一个实例未完全关闭后打开 Unity Hub 时可能发生的崩溃。
修复了 Windows 上的一个问题,即未安装 Microsoft Visual C++ Redistributable 的计算机上 Hub 无法启动。 unity.com serving an outdated Unity Hub build. The .deb and .rpm installers are published under their stable names again.
固定的分析选择加入首选项,以便在注销和重新登录后保持一致。 1.0.0-beta.8 , which fixes an installation requiring administrator rights on Windows reporting failure after it had succeeded. CLI installations you manage yourself are unaffected.
Updated the Electron runtime to 43.6.0 , including fixes for rare crashes at startup on Linux and in Hub windows.
Fixed an issue where anonymous usage statistics could be incomplete.
现在可以解除编辑器安全警告。"可以从""设置"">""安装""中重置解除的警告。"
修复了一个可能阻止在 Windows ARM64 设备上安装编辑器的问题。
改进了对模块校验和下载和 Windows 证书处理的代理支持,包括依赖 Windows 系统根证书存储的打包构建。
现在,当编辑器或模块安装正在进行时,集线器会在重新启动前提示您更新。
修复了取消“添加模块”对话框时编辑器版本更改对话框可能关闭的问题。
修复了编辑器版本更新对话框关闭后可能意外重新打开,或者再次选中时无法立即重新打开的问题。
修复了 Linux 凭据存储的 GitHub 个人访问令牌处理、权限不足以及令牌断开的问题。
已修复可能阻止某些 GitHub 存储库出现在搜索结果中的问题。
修复了创建或重新连接存储库时 Git 默认分支初始化的问题。
修复了UVCS"连接"按钮在源代码管理对话框中显示不正确状态的问题。 unzip utility, such as container images.
改进了新项目的默认值。Hub 现在会记住您上次创建的是云还是本地项目,并添加了更清晰的方式选择任何源代码管理提供程序。
改进了导入项目文件夹选取器复制和验证消息。
修复了编辑器版本操作缺少项目处理的问题,并在项目路径不再存在时禁用了"另存为模板 " 。
为需要尚未安装编辑器版本的自定义模板添加了安装操作。从模板菜单中,现在可以启动所需的编辑器安装,并在编辑器可用后继续创建项目。
修正了新建项目页面在没有自定义模板可用时显示正确的空状态。
修正了Windows和UNC路径上的自定义模板缩略图路径。
保留自定义模板的签名组织,并在相关后台任务运行时禁用模板编辑。
改进了模板签名超时处理,因此超时签名操作将干净地中止。
修复了打开 Unity Hub 另一个实例时可能发生的崩溃。
固定的分析选择退出首选项,以便它们在整个集线器升级和用户更改中持续存在。
改进了 Linux 上的临时文件处理。
此版本引入了一个新的 Unity Hub 独立 CLI。与通过 Hub 应用程序运行的现有 CLI 不同,独立 CLI 作为单独的二进制文件分发,可以独立于 Unity Hub 进行安装、更新和使用。在 这里 查看 CLI 的文档。
此版本中仍支持现有的 CLI。
独立 CLI 的主要更新包括:
改进了 CLI 性能和响应能力,简单的命令运行速度提高了 10 倍。
CLI 启动时间缩短到 100 毫秒以下,而之前约为 5 秒。 com.unity.pipeline ) to your new project, enabling automated workflows with the Unity CLI.
增加了对独立更新独立 CLI 的支持,支持 Unity 升级。
与现有 CLI 保持功能对等,未来更新带来新功能和增强
独立 CLI 支持 Unity 编辑器支持的所有平台。
自定义模板现已获得官方支持,为直接在 Unity Hub 中创建和共享项目模板提供了一种标准化方式。
可以通过从项目菜单中选择 保存项目为自定义 模板或从新建模板页面上的 新建模板 按钮,从现有项目中创建新的自定义模板。
模板创建支持定义名称、描述、版本、缩略图和签名组织。
支持模板签名和验证,以提高跨团队共享模板时的信任度和一致性。
自定义模板可以选择链接到 GitHub、GitLab 或 Unity 版本控制 (UVCS) 存储库。
新建模板页面显示所选模板目录中的所有模板,模板可按名称搜索,也可按编辑器筛选。
可以通过将现有模板移动到所选模板目录中,或通过更新 设置>模板 中的目录以指向本地模板位置,将现有模板添加到 Unity Hub。 漏洞修复和改进
"在""项目""表中添加了""大小""列,该列显示每个 Unity 项目的磁盘大小,不包括生成的目录,如库、临时和生成项目。"
"更新了""新建项目""页面的布局,并将模板类别选项卡替换为过滤器下拉列表。"
修复了扩展行内容中长值可能导致项目表水平滚动的问题。
更新了顶部栏中的下载徽章,使活动下载优先于失败下载。
修复了暂停的下载有时无法恢复的问题。
改进了整个集线器的代理支持,以确保网络请求始终尊重代理配置,包括环境变量、系统代理设置、PAC 文件、 WPAD、自定义 CA 证书,以及在代理不可用时回退到直接连接。这还修复了某些下载和服务可能绕过配置的代理或未能通过TLS验证的问题,并改进了对附加凭据格式的代理凭据处理。
在"设置">"外观">"菜单栏"下新增了仅限 macOS 的设置,允许您隐藏 macOS 菜单栏中的 Unity Hub 图标,而无需重新启动应用程序。
改进了 Windows 上提升的安装和设置流程的可靠性,包括更好地处理子进程输出、取消和清理。
增加了整个枢纽的安全加固改进,包括抵御供应链风险和 OAuth 相关增强。
继续减少集线器使用的第三方依赖项。 Fixed an issue where quitting Hub during startup could leave a process running. Clicking a Unity Hub notification on Windows now brings Hub to the foreground. Updated logs and bug reports to show the macOS product version instead of the Darwin kernel version. Fixed an issue where some images in Learn could show a fallback image. Fixed an issue where Hub could fail to launch when a previous Hub process had not closed correctly. Fixed an issue where minimize and maximize controls could be missing when Hub was launched through an AppImage manager on Linux. On Linux, each installed Editor version now has its own application entry and icon. Fixed an issue where installing the Hub .deb package on Ubuntu could fail to configure the Unity apt repository, preventing future updates through apt. Fixed an issue introduced in 3.20 where the Hub application icon appeared as a generic Electron logo on Linux instead of the Unity icon.
Fixed an issue where quitting Hub during startup could leave a process running.
Clicking a Unity Hub notification on Windows now brings Hub to the foreground.
Updated logs and bug reports to show the macOS product version instead of the Darwin kernel version.
Fixed an issue where some images in Learn could show a fallback image.
Fixed an issue where Hub could fail to launch when a previous Hub process had not closed correctly.
Fixed an issue where minimize and maximize controls could be missing when Hub was launched through an AppImage manager on Linux.
On Linux, each installed Editor version now has its own application entry and icon.
Fixed an issue where installing the Hub .deb package on Ubuntu could fail to configure the Unity apt repository, preventing future updates through apt.
Fixed an issue introduced in 3.20 where the Hub application icon appeared as a generic Electron logo on Linux instead of the Unity icon.
Improved the handling of template descriptions in “New Project” to ensure they are displayed safely.
Hardened installer signature verification for automatic updates on Windows.
修复了项目连接到版本控制的用户的高环境 CPU 使用率。
修复了用户在启动过程中因文件监视过多和缺少版本控制配置而导致CPU使用率过高的问题。
修复了 Linux 上的一个问题,当 AppArmor 配置文件加载无法在内核中完成时,在某些设置上 ` . deb` 包安装可能会失败。
修复了捆绑的 Unity Version Control 安装或 PATH 上的 cm 可能损坏,导致版本控制处于不可用状态的问题。 Resources has been renamed to "Helpful links" and moved to a tab within Learn. Licenses has moved to Settings. The left navigation toggle is now in the header. The left navigation menu can now be fully hidden. When hidden, you can hover over the toggle button to view the navigation menu.
Resources has been renamed to "Helpful links" and moved to a tab within Learn.
Licenses has moved to Settings.
The left navigation toggle is now in the header.
The left navigation menu can now be fully hidden. When hidden, you can hover over the toggle button to view the navigation menu.
Bug fixes and improvements
Installs On Windows, failed Editor uninstalls now report an error instead of appearing to succeed, and Editors installed to protected root locations are now rejected. Made Editor and module downloads more resilient. Hub now retries after temporary network errors, timeouts, or failed integrity checks, and verifies downloads before installation to catch incomplete or corrupted files. Updated multi-module installation so successful modules can complete even if another module fails. Failed modules can be retried individually, and issues with shared dependencies, Windows installer conflicts, and repeated language pack downloads have been fixed. Fixed an issue where the Archive tab in the Install Editor dialog could show the wrong installed state for an Editor until Hub was restarted.
On Windows, failed Editor uninstalls now report an error instead of appearing to succeed, and Editors installed to protected root locations are now rejected.
Made Editor and module downloads more resilient. Hub now retries after temporary network errors, timeouts, or failed integrity checks, and verifies downloads before installation to catch incomplete or corrupted files.
Updated multi-module installation so successful modules can complete even if another module fails. Failed modules can be retried individually, and issues with shared dependencies, Windows installer conflicts, and repeated language pack downloads have been fixed.
Fixed an issue where the Archive tab in the Install Editor dialog could show the wrong installed state for an Editor until Hub was restarted.
Projects Continued improving Hub performance by making project creation and project import available earlier. The projects list no longer includes a “Size” column. Project size is now calculated on demand when you expand a row, improving list performance. Updated the bundled Unity .gitignore template used when creating projects. New Project now persists your "Use AI Assistant" selection. The option remains off by default. Added a "Show AI Assistant option in new projects" toggle under Settings > Projects. This setting is on by default. Turning it off hides the AI Assistant option in New Project and prevents AI Assistant packages from being added. Fixed an issue where New Project did not persist the selected source control provider when Unity Version Control was selected. Fixed an issue where connecting a project to Unity Version Control could fail silently after the project had previously been connected to another source control provider and then disconnected. Fixed an issue where "Project connected" notifications could appear after unrelated project updates, even when the project connection state had not changed.
Continued improving Hub performance by making project creation and project import available earlier.
The projects list no longer includes a “Size” column. Project size is now calculated on demand when you expand a row, improving list performance.
Updated the bundled Unity .gitignore template used when creating projects.
New Project now persists your "Use AI Assistant" selection. The option remains off by default.
Added a "Show AI Assistant option in new projects" toggle under Settings > Projects. This setting is on by default. Turning it off hides the AI Assistant option in New Project and prevents AI Assistant packages from being added.
Fixed an issue where New Project did not persist the selected source control provider when Unity Version Control was selected.
Fixed an issue where connecting a project to Unity Version Control could fail silently after the project had previously been connected to another source control provider and then disconnected.
Fixed an issue where "Project connected" notifications could appear after unrelated project updates, even when the project connection state had not changed.
General Improved the Hub auto-updater experience with a banner in Settings for available updates and clearer progress feedback while checking for updates. Disconnecting from GitHub in Hub no longer clears GitHub credentials stored by other tools. Fixed an issue where the selected update channel could reset across restarts. Fixed an issue where the Hub version number could briefly flash at startup. Analytics opt-out changes that fail to save are now shown instead of silently reverting. Updated the bug reporter to reject folder uploads immediately instead of failing on submission. On Linux, sign-in now opens in your default browser instead of an embedded Hub window, matching macOS and Windows. On Linux, the Unity Editor now correctly shows its icon in the taskbar. Enabled rounded window corners on frameless Linux windows. Polished the 407 proxy-authentication experience with clearer messaging and an automatic retry.
Improved the Hub auto-updater experience with a banner in Settings for available updates and clearer progress feedback while checking for updates.
Disconnecting from GitHub in Hub no longer clears GitHub credentials stored by other tools.
Fixed an issue where the selected update channel could reset across restarts.
Fixed an issue where the Hub version number could briefly flash at startup.
Analytics opt-out changes that fail to save are now shown instead of silently reverting.
Updated the bug reporter to reject folder uploads immediately instead of failing on submission.
On Linux, sign-in now opens in your default browser instead of an embedded Hub window, matching macOS and Windows.
On Linux, the Unity Editor now correctly shows its icon in the taskbar.
Enabled rounded window corners on frameless Linux windows.
Polished the 407 proxy-authentication experience with clearer messaging and an automatic retry.
Hardened the Hub on macOS against dynamic library injection.
Improved elevated install and uninstall security on macOS and Linux by sanitizing dangerous shell characters in Editor install paths before any elevated command runs.
Updated Editor deep-link URL launches and folder removal to execute without a shell to avoid command injection.
Updated the main window’s web preferences to better align with Electron security best practices.
原生 GitHub 和 GitLab 集成
在New Project流程中,GitHub和GitLab现在可作为源代码管理提供程序,选择后将创建新的GitHub/GitLab存储库。
在项目的"项目"列表选项中,"使用 Unity 版本控制"已重命名为"使用源代码控制 " , 现有项目可以连接到新的 GitHub 或 GitLab 存储库。
创建新项目或连接现有项目时,可以使用以下功能:
如果未安装 Git LFS,则会显示一条不受欢迎的警告消息,并附有如何安装的说明。
其他存储库配置,如:可见性级别(公共或专用)、命名空间/所有者、存储库描述和默认分支名称,可在“其他配置”展开菜单中找到
对于使用 Unity Editor 6.3+ 版本的项目,用户可以选择创建并推送其首次提交到存储库
.gitignore 将被添加到新的 GitHub/GitLab 项目中
如果安装了 Git-LFS,用户可以选择使用 .gitattributes 文件创建项目,LFS 支持在存储库中预先启用
项目将启动git并将远程源设置为新创建的存储库
在 Project > Add from repository 中,除了 Unity Version Control (UVCS) 存储库之外,还可以将 GitHub 和 GitLab 的存储库添加到 Hub 中。
GitHub 和 GitLab 的身份验证通过个人访问令牌 (PAT) 完成
身份验证流程中提供了生成具有所需范围的 PAT 的按钮
对于 GitLab 来说,所需的作用域是“api, read_user”,对于 GitHub 经典令牌来说,所需的作用域是“repo”。GitHub 细粒度令牌也受支持,需要同时使用“管理”和“目录”权限创建,设置为“读写”
默认情况下,注销 Unity Hub 时将清除 PAT。可以在设置选项卡中禁用此选项。
PAT 安全地存储在用户的本地机器上。
设置 > 安全和隐私已更新,以包括源代码管理设置
添加了源代码管理部分,用户可以连接或断开 GitHub 和 GitLab 的连接。
增加了本地存储部分,用户可以配置集线器在注销集线器时是否应从设备存储中清除个人访问令牌。
连接到源代码管理的项目的项目行展开详细信息现在显示当前分支和远程存储库大小。
项目源代码管理列显示 GitHub、GitLab 或 UVCS 的图标,具体取决于源代码管理提供程序,将鼠标悬停在图标上将显示指向该存储库的外部链接
创建新项目时,编辑器打开后将填充此列。
单击项目的编辑器列时,现在将显示上次打开的平台,而不是当前平台。如果项目尚未打开,将显示当前平台。
项目 > 从存储库流添加已更新
从存储库添加现在只需一步即可完成
可以添加缺少编辑器版本的项目,用户可以在稍后对其进行管理。
添加项目后,编辑器将不再打开。
为所有源代码管理提供程序添加了分支或变更集/提交选择器
可以将同一存储库的多个副本添加到集线器
存储库的克隆过程现在作为后台任务执行,通过顶部栏中的新后台任务菜单可见。
现在,当您选择卸载编辑器时,将出现一个确认对话框。可以在设置>安装中永久关闭此功能。
Hub 现在原生可用于Windows ARM64。
个人资料菜单中的"发送反馈"选项已被替换为 Unity Hub 论坛的链接。
在顶部栏中,文档按钮现在显示一个菜单,其中包含指向集线器文档和 Unity Editor 文档的链接。
修复了 CLI 在 ARM Windows 上下载不正确的编辑器架构的问题。
已修复 CLI 帮助文本无法正确显示的问题。
修复了新建项目页中切换编辑器版本有时会重置项目名称和位置等输入的问题。
修复了显示不正确的 UVCS 服务器位置的问题。
改进了 Windows 上的编辑器安装速度。
改进了文件监控性能,用于跟踪项目更改。
更新了与安全相关的依赖项,以解决已知的漏洞。
更新了 Unity Editor 6000.5 版及更高版本的内置渲染管道弃用警告。 自由和开放源码软件报告 Updated the Unity .gitignore file used when creating new projects with GitHub or GitLab source control.
Updated the Unity .gitignore file used when creating new projects with GitHub or GitLab source control.
Installs Fixed an issue on Windows where uninstalling an Editor could leave files or folders behind.
Fixed an issue on Windows where uninstalling an Editor could leave files or folders behind.
General Fixed an issue where Unity Hub could fail to start on Windows systems that did not have the Microsoft Visual C++ Redistributable installed. Fixed an issue where sign-in and Editor downloads could fail in some proxy environments. Fixed an issue where GitHub or GitLab personal access tokens could appear connected after being disconnected.
Fixed an issue where Unity Hub could fail to start on Windows systems that did not have the Microsoft Visual C++ Redistributable installed.
Fixed an issue where sign-in and Editor downloads could fail in some proxy environments.
Fixed an issue where GitHub or GitLab personal access tokens could appear connected after being disconnected.
为 Unity Editor 6000.5 及更高版本添加了内置渲染管道弃用警告。
修复了安装编辑器模块时 Windows exFAT 文件系统上的一个问题。
修复了Windows上的一个问题,在从磁盘添加项目时,由于调用文件资源管理器时DLL不匹配,集线器会崩溃。
修复了一个错误,在未安装任何编辑器的情况下跳过'Get set up'并重新启动Hub导致空白屏幕。
Fixed the default behavior of the “Use AI Assistant” checkbox on the New Project page.
现在,可以展开项目行以显示详细信息,包括连接的 Unity 组织、Unity Cloud 项目和 UVCS 存储库。
编辑器安装现在显示每个版本正在使用的项目数量。单击使用情况指示器将打开按所选编辑器版本过滤的项目列表。
增加了从顶部栏的下载菜单中暂停和恢复下载的功能。暂停的下载在应用程序重启和恢复期间持续存在,而不会丢失进度。
集线器应用程序更新现在在导航菜单中显示下载进度。更新就绪后,设置图标上会显示一个徽章。导航菜单中现在也显示"集线器更新可用"警报。 错误修复&改进
修复了某些项目可能显示不正确的编辑器架构的问题。
修复了在 macOS 上取消操作系统权限提示后,在集线器更新警报中单击"立即重新启动"不起作用的问题。
已恢复通过 Unity 编辑器安装 Android 模块时对 Android 子模块的选择。
解决了影响少量用户的登录问题。
次要的安全更新。 On New Project, selecting "View Details" for a template now shows an alert on the Packages tab when an older version of the template is installed, with an option to upgrade. Fixed an issue where creating a project could fail with an incorrect "path too long" error. Fixed an issue where the setting to minimize the Hub when opening the Editor was not honored for projects that were already open. Fixed an issue where redundant project size scans could run on startup and when switching focus. When opening a project that requires an Editor version that is not installed, the long-term support (LTS) selection now shows the correct latest LTS version.
On New Project, selecting "View Details" for a template now shows an alert on the Packages tab when an older version of the template is installed, with an option to upgrade.
Fixed an issue where creating a project could fail with an incorrect "path too long" error.
Fixed an issue where the setting to minimize the Hub when opening the Editor was not honored for projects that were already open.
Fixed an issue where redundant project size scans could run on startup and when switching focus.
When opening a project that requires an Editor version that is not installed, the long-term support (LTS) selection now shows the correct latest LTS version.
Installs Improved install reliability on Windows, including safer handling of installer timeouts and preserving downloads when an elevation prompt times out, with the option to retry. Fixed an issue where manually installed Editors could continue to be tracked after being removed from the Hub, causing them to be re-added.
Improved install reliability on Windows, including safer handling of installer timeouts and preserving downloads when an elevation prompt times out, with the option to retry.
Fixed an issue where manually installed Editors could continue to be tracked after being removed from the Hub, causing them to be re-added.
Custom templates Improved custom template loading time.
Improved custom template loading time.
General Fixed an issue where Unity Version Control authentication was not refreshed when the signed-in Hub account differed from the active identity. Fixed an issue on Windows where large credentials could fail to save because of the operating system credential size limit. Preserved analytics preferences across sign-out and sign-in, and across Hub updates. Fixed an issue where the interface language was not detected correctly from the operating system locale on first run. Fixed an issue on Windows where the Editor launch console window could briefly appear. Continued reducing the third-party dependencies used by the Hub. Updated the terms of service dialog to show the full terms instead of links. Fixed an issue where opening a project from the Hub could cause users to appear signed out of the Editor and prevent them from signing in.
Fixed an issue where Unity Version Control authentication was not refreshed when the signed-in Hub account differed from the active identity.
Fixed an issue on Windows where large credentials could fail to save because of the operating system credential size limit.
Preserved analytics preferences across sign-out and sign-in, and across Hub updates.
Fixed an issue where the interface language was not detected correctly from the operating system locale on first run.
Fixed an issue on Windows where the Editor launch console window could briefly appear.
Continued reducing the third-party dependencies used by the Hub.
Updated the terms of service dialog to show the full terms instead of links.
Fixed an issue where opening a project from the Hub could cause users to appear signed out of the Editor and prevent them from signing in.
Fixed an issue on Windows where Hub could fail to start on machines without the Microsoft Visual C++ Redistributable installed.
Fixed analytics opt-in preferences so they stay consistent after signing out and back in.
配置文件菜单现在包括一个"切换帐户"选项,可以注销集线器和网络,使用户能够使用不同的帐户登录。
Windows 和 Linux 上的用户现在可以选择关闭集线器是将其最小化到系统托盘还是完全退出。此设置可在设置>外观>菜单栏中使用。 错误修复&改进
"Windows ARM64 编辑器现已正确识别并显示在""安装""列表中。"以前,这些编辑器可能会出现不正确的体系结构标签。
修复了在Windows上找不到所需系统文件时安装可能失败的问题。
修复了在某些Linux发行版(包括Fedora和Debian)上模块安装可能失败的问题。
改进了安装过程中的文件和目录移动操作,特别是跨不同存储设备的移动操作,安装更可靠。
当打开一个无法找到的项目时,现在会显示"未找到项目"对话框,而不是"已在编辑器中打开"消息。此对话框还包括从列表中删除缺失项目的选项。
打开项目时,在编辑器版本选择对话框中添加了搜索字段。
修复了一个特殊字符可能错误地放在文件路径开头的问题。
模板搜索现在通过模板标题和描述进行搜索。
改进了选择活动 Unity 组织时“从存储库添加项目”步骤的性能。
为每个项目状态指示器添加了单独的工具提示,提供了有关缺失项目和下载状态的更清晰信息。
小改进,包括更新的电子邮件验证、多行输入限制和细化的文件上传字段外观。
修复了安装编辑器期间强制关闭集线器后无法重新打开的问题。
更新了 Unity Hub macOS 应用程序图标。
已将应用程序版本还原为 Linux 安装程序文件名。
次要的安全更新。 Fixed analytics opt-out preferences so they persist across Hub upgrades and user changes. Improved temporary file handling on Linux.
Fixed analytics opt-out preferences so they persist across Hub upgrades and user changes.
Improved temporary file handling on Linux.
修复了Linux和一些Windows版本上的模块和模板安装失败的问题。 here .
在"设置">"项目"中添加了选择默认项目名称的设置:产品名称( PlayerSettings.productName )或项目文件夹名称。默认情况下使用项目文件夹名称。
在"设置项目显示名称"对话框中增加了一个"清除"按钮,可以删除设置的显示名称。
修复了视频未加载的问题。 The standalone CLI supports all platforms supported by the Unity Editor.
The standalone CLI supports all platforms supported by the Unity Editor.
Custom Templates Custom Templates are now officially supported, providing a standardized way to create and share project templates directly in Unity Hub. New custom templates can be created from an existing project by selecting Save project as custom template from the project menu or from the New template button on the new Templates page. Template creation supports defining a name, description, version, thumbnail image, and signing organization. Template signing and verification are supported to improve trust and consistency when sharing templates across teams. Custom templates can optionally be linked to GitHub, GitLab, or Unity Version Control (UVCS) repositories. A new Templates page displays all templates in the selected template directory, and templates can be searched for by name or filtered by Editor. Existing templates can be added to Unity Hub by moving them into the selected template directory, or by updating the directory in Settings > Templates to point to the local template location.
Custom Templates are now officially supported, providing a standardized way to create and share project templates directly in Unity Hub.
New custom templates can be created from an existing project by selecting Save project as custom template from the project menu or from the New template button on the new Templates page.
Template creation supports defining a name, description, version, thumbnail image, and signing organization.
Template signing and verification are supported to improve trust and consistency when sharing templates across teams.
Custom templates can optionally be linked to GitHub, GitLab, or Unity Version Control (UVCS) repositories.
A new Templates page displays all templates in the selected template directory, and templates can be searched for by name or filtered by Editor.
Existing templates can be added to Unity Hub by moving them into the selected template directory, or by updating the directory in Settings > Templates to point to the local template location.
Bug fixes and improvements
Projects Added a Size column to the Projects table that displays the disk size of each Unity project, excluding generated directories such as Library, Temp, and build artifacts. Updated the layout of the New Project page and replaced template category tabs with a filter dropdown. Fixed an issue where long values in expanded row content could cause the Projects table to scroll horizontally.
Added a Size column to the Projects table that displays the disk size of each Unity project, excluding generated directories such as Library, Temp, and build artifacts.
Updated the layout of the New Project page and replaced template category tabs with a filter dropdown.
Fixed an issue where long values in expanded row content could cause the Projects table to scroll horizontally.
Installs Updated the downloads badge in the top bar to prioritize active downloads over failed downloads. Fixed an issue where paused downloads could sometimes fail to resume.
Updated the downloads badge in the top bar to prioritize active downloads over failed downloads.
Fixed an issue where paused downloads could sometimes fail to resume.
General Improved proxy support across the Hub to ensure network requests consistently respect proxy configuration, including environment variables, system proxy settings, PAC files, WPAD, custom CA certificates, and fallback to direct connections when a proxy is unavailable. This also fixes issues where some downloads and services could bypass the configured proxy or fail TLS validation, and improves proxy credential handling for additional credential formats. Added a new macOS-only setting under Settings > Appearance > Menu bar that lets you hide the Unity Hub icon from the macOS menu bar without restarting the app. Improved the reliability of elevated install and setup flows on Windows, including better handling for subprocess output, cancellation, and cleanup. Added security hardening improvements across the Hub, including protections against supply chain risks and OAuth-related enhancements. Continued reducing third-party dependencies used by the Hub.
Improved proxy support across the Hub to ensure network requests consistently respect proxy configuration, including environment variables, system proxy settings, PAC files, WPAD, custom CA certificates, and fallback to direct connections when a proxy is unavailable. This also fixes issues where some downloads and services could bypass the configured proxy or fail TLS validation, and improves proxy credential handling for additional credential formats.
Added a new macOS-only setting under Settings > Appearance > Menu bar that lets you hide the Unity Hub icon from the macOS menu bar without restarting the app.
Improved the reliability of elevated install and setup flows on Windows, including better handling for subprocess output, cancellation, and cleanup.
Added security hardening improvements across the Hub, including protections against supply chain risks and OAuth-related enhancements.
Continued reducing third-party dependencies used by the Hub.
修复了由于某些项目配置数据错误而导致集线器崩溃的问题。
修复了之前在3.15.0生产版上错误的Linux安装。
在项目列表操作菜单中增加了"设置项目显示名称"选项,以帮助更好地组织和识别中心内的项目。
单击以打开编辑器版本 6000.3 及更高版本的项目现在将聚焦编辑器窗口,而不是在 Hub 中显示一个对话框,说明该项目已打开。
已知问题:目前仅在 Mac 和 Linux 上支持。
增加了通过键入项目名称跳转到项目的功能。在项目页面(搜索栏未聚焦时)键入时将突出显示并滚动到第一个匹配结果,然后按 Enter 键即可打开。
集线器现在支持具有活动组织,显示在配置文件菜单中。单击此活动组织或默认的"所有组织"菜单项将打开一个新菜单以选择不同的组织。当组织处于活动状态时,组织选择字段不再显示在:
"连接到 Unity Cloud"对话框
"使用 Unity 版本控制"对话框
修复了"安装"中搜索结果偶尔不正确的问题,并改进了按架构搜索。
修复了使用代理的某些用户无法访问发布版本和模板的问题。
修复了一个错误,CLI不允许为不同的架构安装相同的编辑器版本。
在集线器升级期间优雅地处理错误,并显示警告横幅,其中包含重新下载集线器的链接,而不是崩溃。
添加了横幅,以警告其计算机未满足最低所需RAM的用户。
窗口: 10(21H1 及更高版本,64 位版本),11
Linux: Ubuntu 22.04, 24.04
In the New Project flow, GitHub and GitLab are now available as source control providers, and when selected a new GitHub/GitLab repository will be created.
In the Projects list options for a project, Use Unity Version Control has been renamed to Use source control, and existing projects can be connected to new GitHub or GitLab repositories.
The following features are available when creating a new project or connecting an existing project:
A dismissible warning message is shown if Git LFS is not installed, with instructions on how to install.
Additional repository configurations such as: visibility level (public or private), namespace/owner, repository description, and default branch name are available in the “Additional Configurations” expandable menu
For projects using Unity Editor version 6.3+, users can optionally create and push their first commit to the repository
A .gitignore will be added to new GitHub/GitLab projects
If Git-LFS is installed, users can optionally create their projects with a .gitattributes file and LFS support pre-enabled in the repository
The project will have git initiated and the remote origin set to the newly created repository
In Projects > Add from repository, repositories from GitHub and GitLab can be added to the Hub, in addition to Unity Version Control (UVCS) repositories.
Authentication for GitHub and GitLab is done via Personal Access Tokens (PAT)
A button to generate a PAT with the required scopes is available in the Authentication flow
For GitLab the scopes required are “api, read_user” and for GitHub classic tokens the scope required is “repo”. GitHub fine-grained tokens are also supported, and need to be created with both the Administration and Contents permissions, set to “Read and write”
PATs are cleared by default when signing out of Unity Hub. This option can be disabled in the settings tab.
PATs are stored securely on the user’s local machine.
Settings > Security & Privacy has been updated to include source control settings
A Source Control section has been added where users can connect to or disconnect from GitHub and GitLab.
A Local Storage section has been added where users can configure whether or not the Hub should clear Personal Access Tokens from device storage upon signing out of the Hub.
Project rows expanded details for projects connected to source control now show the current branch and remote repository size.
Project source control column shows the icon of either GitHub, GitLab, or UVCS, depending on source control provider and hovering over the icon will display an external link to that repository
Upon new project creation, this column will be populated once the Editor has opened.
When clicking on the Editor column of a project, the last opened platform will now be shown instead of Current platform. If the project has not yet been opened, Current platform will be displayed.
Projects > Add from repository flow has been updated
Adding from repository is now done in a single step
The flow has been decoupled from the Editor.
A project can be added with a missing Editor version, which the user can manage at a later time.
The Editor will no longer open once the project is added.
A branch or changeset/commit selector has been added for all source control providers
Multiple copies of the same repository can be added to the Hub
The cloning process of repositories is now executed as a background task, visible via the new background task menu in the top bar.
A confirmation dialog now appears when you choose to uninstall an editor. This can be permanently turned off in Settings > Installs.
Hub is now natively available for Windows ARM64.
Bug fixes & improvements
The "Send Feedback" option in the profile menu has been replaced with a link to the Unity Hub Forums.
In the top bar, the documentation button now shows a menu with links to both the Hub documentation and Unity Editor documentation.
Fixed an issue where the CLI would download the incorrect Editor architecture on ARM Windows.
Fixed the CLI help text not displaying correctly.
Fixed an issue on the New project page where switching Editor versions would sometimes reset inputs such as project name and location.
Fixed an issue where the incorrect UVCS server location was displayed.
Improved Editor installation speed on Windows.
Improved file monitoring performance for tracking project changes.
Updated security-related dependencies to address known vulnerabilities.
修复了"设置"页面上的视频未加载的问题。
修复了某些编辑器发行说明链接指向错误版本的问题。
Bug fixes & improvements
Fixed an issue on Windows exFAT file systems when installing editor modules.
Improved recovery of corrupted settings files.
集成新的授权 SDK 以改善许可证管理和稳定性,包括添加对使用基于串行的许可证访问 xLTS 编辑器构建的支持。
减少了 Windows 上的客户端捆绑包大小。
已将项目警告按钮从“编辑器版本”列移至“名称”列。
修复了一些用户清除通知不起作用的错误。
修复了错误报告程序在集线器崩溃时显示空窗口的问题。
修复了 Linux 上某些用户从集线器注销的问题。
添加了以下操作系统的弃用通知,这些通知将在即将发布的 3.15 版本中弃用:
Windows 10 20H2 及以下版本
新用户入职: 现在,正在向有限的用户推出帮助新用户入门的指导流程。
统一通知服务(UNS): Hub 现已与 UNS 集成,允许您从 Unity 工作区接收通知,包括操作系统弹出窗口和应用图标徽章(默认情况下为关闭 ) 。
新Bug记者: 推出了全新的Bug Reporter,具有改进的用户界面、深色主题支持和用户电子邮件自动预填充功能。 概况:
许可管理现在是一个专用页面,可以从主导航菜单访问。
更新了与许可相关的最终用户消息,以提高清晰度。 设置:
添加了键盘快捷键( Cmd/Ctrl + , )以打开设置对话框。
集线器版本现在显示在设置对话框的页眉中。
增加了配置最大并发下载数的选项。
命令行界面 (CLI) 现在正确显示为 Apple silicon 构建的编辑器版本。
重构了macOS上的编辑器和模块安装程序,以提高可靠性和性能。
修复了“新建项目”页面中的一个错误,即更改项目模板时,项目路径的字符限制没有正确更新。
修复了在重新打开已在编辑器中打开的项目时,Hub 将错误地重用命令行参数的问题。
集线器现在正确地记住了用户在安装或更新编辑器时不安装 Visual Studio 的首选项。
修复了一个错误,其中仅选择“OpenJDK”或“Android SDK & NDK Tools”将错误地选择所有可用的Android组件。
修复了触发安装后“添加模块”窗口中所选模块未正确聚焦的问题。
修复了“添加模块”窗口中的模块列表在某些情况下无法正确刷新的错误。
修复了在Windows上拒绝用户帐户控制(UAC)提示时,集线器在卸载过程中可能卡住的问题。
修复了 Linux 上安装 Unity Licensing Client 时根所有权和权限不正确的问题。
错误报告现在可以正确反映用户的许可证类型。
修复了未优化的依赖关系,将应用程序大小减少 30%。
更新了“新建项目”页面中项目名称下拉菜单中的选项顺序。新的命令是:创建新项目、创建新本地项目以及连接到现有 Unity Cloud 项目。
增加了隐藏特定列(收藏夹、UVCS、云连接)的功能,以及隐藏缺失项目的选项。
重新启动集线器时,列和行的可见性和排序现在仍然存在。
添加了删除在指定位置不再找到的缺失项目的功能。
增加了刷新项目列表的功能,可以扫描集线器默认项目目录,并添加任何尚未在集线器中的项目。
为每个编辑器版本添加了官方发行说明的链接。这些可在“安装”页面和“安装编辑器”模式下获得。
增加了折叠左侧应用程序导航菜单的功能。
将“社区”导航项目和页面重命名为“资源”。
修复了"新建项目"页面中的"新建本地项目"选项对某些用户缺失的问题。
修复了云连接工具提示中项目编辑器状态未正确反映的错误。
项目路径截断现在显示路径的结尾并截断开始。
项目名称和路径工具提示不再与其下面的内容重叠。
在指定位置找不到的项目上增加了“找不到项目”芯片,以便更清楚地识别。
修复了按"修改"日期排序无法正确处理缺失项目的问题。
修复了一个在顶部栏的下载管理器中快速下载不能一致显示的错误。
修复了一个错误,从存档安装一些编辑器偶尔对Linux用户不起作用。
提高了下载并发性(从2个增加到6个),以更快地下载编辑器和模板。
更新了布局,包括新的顶部栏,用于用户配置文件访问和快速操作。
下载管理器现在可以方便地从新的顶部导航栏(以前在侧边栏中)访问。
Windows 和 Linux 版本现在包括集成的窗口控件。
直接从"新建项目"页面一步创建新项目并将其连接到新的或现有的 Unity Cloud 项目。
现在,在设置 > 项目 中更改路径时,默认项目目录功能会自动扫描和导入项目。 改进
更新了核心用户界面组件,提高了可访问性,提高了整体性能。
"云"列已重新定位和调整大小以改进布局。
在空项目视图中添加了“导入”按钮,可以从目录中导入现有项目。
编辑器版本选择器已重新定位到更接近模板的位置,以更清楚地显示所选版本的可用模板。
应用程序窗口现在可以在初始内容加载期间拖动。 操作系统支持
窗口: 10(64位版本)、11
Linux :Ubuntu 24.04
Apple Silicon Mac 上不再支持 x64(英特尔)版本。请使用原生 Apple Silicon 版本以获得最佳性能和兼容性。 Restored application version to Linux installer file names. Minor security updates.
Restored application version to Linux installer file names.
Minor security updates.
"现在默认选择了""所有""模板类别"
编辑器版本选择器逻辑已改进,可预选最新安装的 LTS 或受支持的版本
Projects Updated the project display name feature: Added a setting in Settings > Projects to select the default project name: either the product name ( PlayerSettings.productName ) or the project folder name. The project folder name is used by default. Added a "Clear" button to the "Set project display name" dialog which removes the set display name.
Updated the project display name feature: Added a setting in Settings > Projects to select the default project name: either the product name ( PlayerSettings.productName ) or the project folder name. The project folder name is used by default. Added a "Clear" button to the "Set project display name" dialog which removes the set display name.
Added a setting in Settings > Projects to select the default project name: either the product name ( PlayerSettings.productName ) or the project folder name. The project folder name is used by default.
Added a "Clear" button to the "Set project display name" dialog which removes the set display name.
Get Set Up Fixed an issue where the video did not load.
Fixed an issue where the video did not load.
提高应用程序启动速度,加快启动速度。
增加了对Mac ARM64(Apple Silicon)的原生支持。兼容 Mac 上的用户在自动更新期间将自动升级到 ARM64 版本。
禁用已弃用的操作系统上的自动更新,以防止将来出现潜在的不兼容问题,并确保稳定性。
解决了下载和安装过程中Windows UAC提示偶尔无法显示的问题。
改进了管理和显示 Unity Editor 发布流的内部逻辑。
包括各种其他小错误修复和性能改进。
Projects: Added a "Set project display name" option to the project list action menu to help better organize and identify projects within the Hub. Clicking to open a project for Editor versions 6000.3 and later now focuses the Editor window instead of showing a dialog in the Hub stating that the project is already open. Known issue: Currently only supported on Mac and Linux. Added the ability to jump to a project by typing its name. Typing while on the projects page (when the search bar is not focused) will highlight and scroll to the first matching result, which can then be opened by pressing Enter.
Added a "Set project display name" option to the project list action menu to help better organize and identify projects within the Hub.
Clicking to open a project for Editor versions 6000.3 and later now focuses the Editor window instead of showing a dialog in the Hub stating that the project is already open. Known issue: Currently only supported on Mac and Linux.
Known issue: Currently only supported on Mac and Linux.
Added the ability to jump to a project by typing its name. Typing while on the projects page (when the search bar is not focused) will highlight and scroll to the first matching result, which can then be opened by pressing Enter.
Organizations: The Hub now supports having an active organization, displayed in the Profile Menu. Clicking on this active organization or the default "All organizations" menu item opens a new menu to select a different organization. When an organization is active, organization selection fields are no longer displayed in: "New Project" creation "Connect to Unity Cloud" dialog "Use Unity Version Control" dialog
The Hub now supports having an active organization, displayed in the Profile Menu. Clicking on this active organization or the default "All organizations" menu item opens a new menu to select a different organization. When an organization is active, organization selection fields are no longer displayed in: "New Project" creation "Connect to Unity Cloud" dialog "Use Unity Version Control" dialog
"New Project" creation
"Connect to Unity Cloud" dialog
"Use Unity Version Control" dialog
Bug Fixes & Improvements
Fixed an issue where search results in Installs were occasionally incorrect, and improved searching by architecture.
Fixed an issue where some users using proxies could not access releases and templates.
Fixed a bug where the CLI would not allow installation of the same Editor version for different architectures.
Gracefully handle errors during Hub upgrade and display a warning banner with a link to re-download the Hub, instead of crashing.
Added a banner to warn users whose machines do not meet the minimum required RAM.
Operating System Support
The following platforms are supported:
Windows: 10 (21H1 and later, 64-bit versions), 11
Linux: Ubuntu 22.04, 24.04
修复了 xLTS 浮动许可证的一个问题
Hub 支持 Hub 上的多项目存储库
为授权客户端添加了更多日志记录。
修复了 LTS 建议的一个问题。
通过 macOS 上的集线器激活的许可证 红杉可恢复 Wi-Fi MAC 地址随机化
Fixed an issue where some Editor release notes links were pointing to incorrect version.
从上下文菜单中可用的 Unity 版本控制断开连接的选项。
为 UVCS 项目添加缺少的编辑器现已简化。还更新了错误消息以提供更多上下文。
Hub现在在Mac上安装VSCode
VSCode 将与 Unity 扩展一起安装在 VSCode 中(它是作为 afterInstall 步骤安装的)
如果用户已经安装了 VSCode,它将在集线器中显示为已安装
如果用户已经安装了 VSCode,集线器将不会尝试在 VSCode 中安装 Unity 扩展。用户需要自己安装扩展(在VSCode扩展中搜索“Unity”)
VSCode 总是安装到 /Applications,但集线器会检查系统中是否有 com.microsoft.VSCode,因此它应该检测系统上任何位置的 VSCode 安装
在 macOS 上现在找到 WPAD 的 Web 代理凭据
修复了在 Mac 上安装 ARM64 版 C# Dev Kit 的问题。
Unity 6 更新的用户界面体验。
修复了某些模板无法响应的错误。
改进了 Unity 版本控制项目的错误消息。
修复了授权导致编辑器退出播放模式的问题。 Fixed an issue on Linux where some users were being logged out of the Hub.
Fixed an issue on Linux where some users were being logged out of the Hub.
Operating System Support
Added deprecation notices for the following operating systems, which will be deprecated in the upcoming 3.15 release:
Windows 10 20H2 and below
改进登录和许可体验。 A guided flow to help new users get started is now being rolled out to a limited number of users.
现在可以按路径搜索项目。 The Hub is now integrated with UNS, allowing you to receive notifications from your Unity workspaces, including OS popups and app icon badges (OFF by default).
New Bug Reporter: Introduced a completely new Bug Reporter with an improved user interface, dark theme support, and automatic pre-filling of the user’s email.
Licensing management is now a dedicated page accessible from the main navigation menu.
Updated the end-user messaging related to licensing for improved clarity.
Added a keyboard shortcut ( Cmd/Ctrl + , ) to open the Settings dialog.
The Hub version is now displayed in the header of the Settings dialog.
Added an option to configure the maximum number of concurrent downloads.
The command-line interface (CLI) now correctly displays Editor versions built for Apple silicon.
Refactored the Editor and module installer on macOS to increase reliability and performance.
Bug fixes & improvements
Projects: Fixed a bug in the “New Project” page where the character limit for the project path did not update correctly when changing the project template. Fixed an issue where the Hub would incorrectly reuse command-line arguments when reopening a project that was already open in the Editor.
Fixed a bug in the “New Project” page where the character limit for the project path did not update correctly when changing the project template.
Fixed an issue where the Hub would incorrectly reuse command-line arguments when reopening a project that was already open in the Editor.
Installs: The Hub now correctly remembers the user’s preference to not install Visual Studio when installing or updating an Editor. Fixed a bug where selecting only “OpenJDK” or “Android SDK & NDK Tools” would incorrectly select all available Android components. Fixed an issue where the selected module was not correctly focused in the “Add modules” window after triggering the install. Fixed a bug where the module list in the “Add modules” window would not refresh correctly under certain conditions.
The Hub now correctly remembers the user’s preference to not install Visual Studio when installing or updating an Editor.
Fixed a bug where selecting only “OpenJDK” or “Android SDK & NDK Tools” would incorrectly select all available Android components.
Fixed an issue where the selected module was not correctly focused in the “Add modules” window after triggering the install.
Fixed a bug where the module list in the “Add modules” window would not refresh correctly under certain conditions.
General: Fixed an issue where the Hub could get stuck during the uninstall process if the User Account Control (UAC) prompt was declined on Windows. Fixed an issue on Linux where the Unity Licensing Client was installed with incorrect root ownership and permissions. Bug reports now correctly reflect the user’s license type. Fixed unoptimized dependencies to decrease app size by 30%.
Fixed an issue where the Hub could get stuck during the uninstall process if the User Account Control (UAC) prompt was declined on Windows.
Fixed an issue on Linux where the Unity Licensing Client was installed with incorrect root ownership and permissions.
Bug reports now correctly reflect the user’s license type.
Fixed unoptimized dependencies to decrease app size by 30%.
修复了导致许可证客户端崩溃并导致部分用户停留在集线器加载屏幕上的问题。
Projects: Updated the order of options in the project name dropdown menu in the “New Projects” page. The new order is: Create new project, Create new local project, and Connect to an existing Unity Cloud project. Added the ability to hide specific columns (Favorites, UVCS, Cloud Connection), and an option to hide missing projects. Column and row visibility and sorting now persist when restarting the Hub.
Updated the order of options in the project name dropdown menu in the “New Projects” page. The new order is: Create new project, Create new local project, and Connect to an existing Unity Cloud project.
Added the ability to hide specific columns (Favorites, UVCS, Cloud Connection), and an option to hide missing projects.
Column and row visibility and sorting now persist when restarting the Hub.
Settings > Projects: Added the ability to remove missing projects that are no longer found at their specified location. Added the ability to refresh the projects list, which scans the Hub default project directory and adds any projects that are not already in the Hub.
Added the ability to remove missing projects that are no longer found at their specified location.
Added the ability to refresh the projects list, which scans the Hub default project directory and adds any projects that are not already in the Hub.
Installs: Added links to official release notes for each Editor version. These are available on the Installs page and in the “Install Editor” modal.
Added links to official release notes for each Editor version. These are available on the Installs page and in the “Install Editor” modal.
General: Added the ability to collapse the left-hand application navigation menu. Renamed the “Community” navigation item and page to “Resources”.
Added the ability to collapse the left-hand application navigation menu.
Renamed the “Community” navigation item and page to “Resources”.
Bug fixes & improvements
Projects: Fixed a bug in the "New project" page where the "Create new local project" option was missing for some users. Fixed a bug where the project’s Editor status was not correctly reflected in the cloud connection tooltip. Project path truncation now displays the end of the path and truncates the start. Project name and path tooltips no longer overlap with content below them. Added a “Project not found” chip to projects that are not found at their specified location for clearer identification. Fixed an issue where sorting by "Modified" date did not correctly handle missing projects.
Fixed a bug in the "New project" page where the "Create new local project" option was missing for some users.
Fixed a bug where the project’s Editor status was not correctly reflected in the cloud connection tooltip.
Project path truncation now displays the end of the path and truncates the start.
Project name and path tooltips no longer overlap with content below them.
Added a “Project not found” chip to projects that are not found at their specified location for clearer identification.
Fixed an issue where sorting by "Modified" date did not correctly handle missing projects.
General: Fixed a bug where fast downloads were not consistently shown in the download manager in the top bar. Fixed a bug where installing some Editors from the archive occasionally did not work for Linux users. Increased download concurrency (from 2 to 6) for faster downloads of Editors and templates.
Fixed a bug where fast downloads were not consistently shown in the download manager in the top bar.
Fixed a bug where installing some Editors from the archive occasionally did not work for Linux users.
Increased download concurrency (from 2 to 6) for faster downloads of Editors and templates.
增加了用户退出数据跟踪的选项。
已更新连接到许可服务器的问题的错误消息。
Build Platforms 现在包括 Apple Vision OS in Hub。
已修复某些用户安装编辑器失败的问题。
添加了在创建本地编辑器项目时可选地创建和连接新 Unity Dashboard 项目的新功能。
添加了从连接的本地编辑器项目中直接跳转到 Unity Dashboard 项目的新功能。
添加了连接和断开现有本地编辑器项目与其对应的 Unity Dashboard 项目的新功能。
添加了新的仪表板列标题,以便在本地编辑器项目与其对应的 Unity 仪表板项目连接或断开时直观地反映连接状态。
添加了为新的和现有的本地编辑器项目启用 Unity 版本控制的一种简化方式。您可以开始使用新的 Unity DevOps 免费试用版(无需信用卡)或利用现有 Unity DevOps 订阅。
添加了一个新的仪表板列标题,以反映本地编辑器项目链接到 Unity 版本控制时的版本控制状态。
添加了带有有用链接和信息的工具提示,以支持新的 Unity 版本控制激活流程。
添加了根据用户地理位置自动选择 Unity 版本控制数据中心位置的功能。 The Editor version selector has been repositioned closer to the templates to more clearly show the templates available for the selected version.
The Editor version selector has been repositioned closer to the templates to more clearly show the templates available for the selected version.
Application Stability: The application window is now draggable during initial content loading.
The application window is now draggable during initial content loading.
Operating System Support
The following platforms are supported: Windows: 10 (64-bit versions), 11 macOS X: 11+ Linux : Ubuntu 24.04
Windows: 10 (64-bit versions), 11
Linux : Ubuntu 24.04
The x64 (Intel) version is no longer supported on Apple Silicon Macs. Please use the native Apple Silicon version for optimal performance and compatibility.
更改"已连接"徽章的显示方式,以避免与其他插件冲突。
The 'All' template category is now selected by default
The Editor version selector logic has been refined to preselect the latest installed LTS or Supported version
已修复编辑器版本升级后应从预发行版中删除的问题。
在 CLI install 命令中使用更改集时,英特尔编辑器现在不再默认下载。现在提示用户进行操作,或者可以通过 -architecture 选项提供所需的体系结构。
集线器图标现在在白色背景上更加明显。
Linux - 编辑器现在识别集线器安装。
Linux - Android SDK 工具现已正确安装。
已知问题:Unity Hub 在新安装的 Windows 8.1 上无法启动,原因是缺少 C++ 运行时依赖项。解决方法:安装 Visual C++ 可再发行版。
改进了默认临时目录或用户自定义下载位置的下载文件的清理。
添加了定义日志级别的标志,以提高日志可读性和用户支持。
改进了 Learn and Community 上的屏幕阅读器支持。
我们一直在努力让Hub变得更好。此版本专注于改进错误和性能改进。
从托盘打开时,集线器将不再重新呈现。
集线器现在将存储模块安装选择。
项目星级问题:编辑器标记为未知,项目从列表中消失。
欲了解更多信息,请访问 我们的文档 。
此修补程序更正了集线器显示 Unity 服务条款过时版本的问题。Unity 的最新 服务条款 现已正确显示。
UVCS supports unified organizations.
Added more logging for licensing client.
Fixed an issue with LTS recommendations.
Other minor bug fixes.
欢迎光临,轻主题。现在,您可以通过选择浅色或深色主题来自定义 Unity Hub 的外观,或者选择自动匹配您的系统设置。
当您没有安装相应的编辑器版本时,我们简化了打开项目的过程。只需点击几下,您现在就可以直接从中心下载项目的"缺失"编辑器版本。
Apple Intel 和 Silicon Editor 版本现在可以在 Hub 中并排管理,使您能够根据需要在 Intel 和 Silicon Editor 版本之间无缝切换。
对于具有浮动许可证能力的组织,此版本包括离线工作的初始支持。
新的 Runner 模板 现已在 Hub 中提供。这个模板使得在无尽的流派中创建游戏更加容易。
我们已经解决了编辑器安装过程中报告的以下问题:
Android 模块在安装新版本编辑器时失败
Android NDK 无法安装 Unity 2022.2+ 版本
Android Build Support 已添加到下载列表,即使用户未选择要安装
我们修复了集线器的 命令行界面 (CLI) 以预期代码退出,帮助自动化工具知道任务是否成功。
升级到新的Hub版本后,一些用户报告陷入无限加载屏幕。此发行版中有一些修复,但我们将继续调查此问题。
在欢迎屏幕上登录之后,出现了集线器屏幕变为空白的情况。这个问题已经解决。
我们已经对集线器如何管理多个安装进行了性能改进。
我们解决了影响Ubuntu用户高效启动Unity编辑器的权限问题。
当新的集线器更新可用时,所有用户现在将收到通知,可以选择立即安装或延迟安装,直到他们关闭应用程序。
现在,可用模板列表将根据您选择的编辑器版本在新项目工作流中正确显示。以前,并非所有可用的模板都展示出来。
Unity Hub 对 Windows 7 的支持即将结束。为了获得最佳体验,我们建议您将操作系统升级到受支持的版本。欲了解更多信息,请访问 我们的文档 。
我们在Hub发起了一项调查,听听您对Unity的看法。如果您看到,请分享您的反馈!
集线器现在将遵循您的操作系统首选项与减少运动设置有关。
我们使您更容易使用键盘在上下文菜单中导航下拉项目。 下载和安装
在某些情况下,当编辑器下载失败时,选择“重试”后,“集线器”窗口将显示为空白。我们已经纠正了这一点。
我们更正了部分用户报告某些模块没有正确加载的问题,尽管中心说他们正确加载了。
我们修复了一个错误,该错误阻止一些用户在重新启动应用程序后超出集线器的加载屏幕。
我们对集线器的 命令行界面 (CLI) 进行了与解析模块和编辑器安装相关的改进。
对于 Unity 2022.2 及以上版本的 Windows 用户,Hub 不会检测 Microsoft Visual Studio 2022 的安装状态。这一点已得到纠正。
对于某些 Windows 用户,如果用户尝试打开位于其 NAS 驱动器上的项目,集线器将无法启动。我们已经解决了这个问题。
对于首次使用的用户,Hub 现在会根据您使用的是 Apple Silicon 还是 Intel 机器,为您推荐相应的 LTS 编辑器版本 。
PlayStation 5 现在被列为具有所需许可证类型的构建目标。
现在,当下载或安装正在进行时,集线器将在关闭前显示警告。在下载过程中关闭集线器时,将取消下载。
Hub现在显示一条消息,通知用户哪些编辑器版本与其 Plastic SCM 项目和软件包兼容。
您的已安装编辑器版本列表将根据版本号(而不是按字母顺序)正确排序。
用户的会话过期后,他们按照步骤登录,“会话过期”模式仍会显示在集线器中。我们已经纠正了这一点。
中心现在将通知您哪些编辑器版本与高级包兼容。
我们解决了某些 Android 模块被标记为安装在集线器中,但编辑器未检测到的问题。
在安装新版本编辑器时,Hub 偶尔会显示不正确的 Android 子模块以供下载。现在您将看到相应的子模块。
如果您遇到“项目无法打开”的错误模式,您现在会看到一个指向日志文件夹的链接,以便您可以快速查看 info-log.json 进行故障排除或发送给支持人员。
一些用户报告说,如果项目名称中有 " [ x ] " (其中 x 是一个位数的数字或字母 ) , 他们无法创建该项目。您现在可以毫无问题地做到这一点。
选择要使用编辑器安装的模块时,现在可以单击行上的任意位置进行选择,而不必单击复选框。
Hub 中各个区域的文本无法正确显示,意外被截断。我们已经纠正了这一点。
以前,当您尝试安装其他编辑器版本时,Visual Studio 显示为已卸载,即使已卸载。这个问题已经解决。
我们修复了 Visual Studio 和文档模块之间在其中一个模块出现故障时的连接下载问题。
现在,当通过 存档 下载编辑器时,Hub 可以识别 Visual Studio 的安装状态,因此您不必重新安装它。
在某些情况下,如果 Visual Studio 安装失败,也会导致所有其他模块失败。我们已经解决了此问题。
Windows 上的人报告说,当您将鼠标悬停在最小化、最大化和关闭按钮上时,没有显示“悬停状态”。这个问题已经解决。
macOS 上的用户报告了一个问题,导致无法将 PATH 环境变量正确提供给编辑器。这个问题现已得到解决。
在 macOS 上,一些用户报告说,当新编辑器安装失败时,它会不通知他们。我们现在添加了消息,让您知道如果发生这种情况。
我们修复了macOS上的一个错误,导致在使用Apple硅片编辑器时,IL2CPP族进程在Apple硅片机器上以Intel的身份运行。它们现在将原生运行。
此修补程序更正了 长期支持 (LTS) 标签未出现在 Hub 中的问题,该标签指定了我们拥有两年支持的最稳定版本,因此 20213 未列在 LTS 类别中。LTS 标记现在应用于 2021.3,它现在将显示在安装流中。
Can now search projects by path.
此修补程序消除了第三方库能够在使用此发行版本的人的桌面上创建空文本文件的问题。虽然这是一个麻烦,但问题不包括恶意功能。更新 Unity Hub 后,任何拥有此文件的用户都可以删除此文件。
为了让组织项目更加容易,我们添加了收藏夹功能,以便您轻松筛选对您最重要的项目。
我们修复了用户报告的多个与许可相关的错误,包括:
序列号激活错误 – 集线器现在将提供有关激活失败的更多详细信息
更新集线器后删除了许可证文件 – 原因已修复。
启动集线器应用程序时,一些用户报告看到空白屏幕。我们已经修复了导致此问题的几个原因。
此外,一些用户报告集线器在更新到新版本时崩溃。此问题已修复。
Windows 上的用户在下载自定义编辑器和模块时遇到问题。此问题已解决。
在安装模式下时,出现阻止 Visual Studio 状态更新的问题。我们已经解决了这个问题。
我们改进了用户在英特尔 Mac 设备上打开集线器的启动时间。
我们添加了创建新项目的键盘支持。
Added tooltips with helpful links and information to support the new Unity Version Control activation process.
Added automatic Unity Version Control data center location selection based on user geolocation.
修复了编辑器安装路径包含空格+连字符时集线器不加载的问题
已修复在某些启用代理的环境中集线器未加载的问题
已修复在错误的编辑器版本中定位项目打开位置的问题
修复了集线器尝试加载损坏的项目数据的问题
Hub V3 的发布提供了对新的和改进的项目创建流程、下载管理、Linux 支持、重新设计的首次上机流程、许可证管理和 Apple Silicon 支持的访问。除此之外,Hub V3还配备了黑暗模式。敬请关注进一步的更新和添加。
已修复当 Internet 连接不可用时导致集线器启动时崩溃的问题
Linux - Android SDK tools are now installed correctly.
Known Issue: Unity Hub fails to start on newly installed Windows 8.1 due to the missing C++ runtime dependencies. Workaround: Install the Visual C++ Redistributable.
Removed the 40 project limit.
Improved cleanup of download files from default temp directory or user's custom downloads location.
Added a flag that defines the log level, to improve log readability and user support.
Improved screen reader support on Learn and Community.
Fixed noticeable delay when starring projects.
Bug fixes & improvements
We've been working hard to make Hub even better. This release was focused on improving the bugs and performance improvements.
Numerous optimizations to reduce load time.
Hub will no longer re-render when opening from the tray.
Hub will now store module installations selection.
Project star issues: Editor marked as unknown and projects gone from list.
For more information, please visit our documentation .
This patch corrects an issue where the Hub displayed an outdated version of Unity’s Terms of Service. Unity’s latest Terms of Service are now correctly displayed.
Welcome, light theme. You can now customize Unity Hub’s appearance by choosing between light or dark themes, or choose to automatically match your system settings.
We’ve made it easier to open a project when you don’t have the corresponding Editor version installed. In just a few clicks, you can now download your project's 'missing' Editor version directly from the Hub.
Apple Intel and silicon Editor versions can now be managed side-by-side in the Hub, enabling you to seamlessly switch between Intel and silicon Editor versions as needed.
For organizations with floating license capability, this release includes initial support to work offline.
A new Runner template is now available in the Hub. This template makes it easier to create games in the endless runner-genre.
Bug fixes & improvements
We’ve addressed the following issues reported during the Editor installation process: Android modules fail when installing a new Editor version Android NDK fail to install with Unity 2022.2+ versions Android Build Support was added to the download list even if a user did not select it to be installed
Android modules fail when installing a new Editor version
Android NDK fail to install with Unity 2022.2+ versions
Android Build Support was added to the download list even if a user did not select it to be installed
We’ve fixed the Hub’s Command-Line Interface (CLI) to exit with the expected codes, helping automation tools know if a task was successful or not.
After upgrading to new Hub versions, some users reported getting stuck in an infinite loading screen. There are a few fixes in this release, but we will continue to investigate this issue.
There were instances when the Hub screen went blank after signing in on the welcome screen. This has been resolved.
We’ve made performance improvements relating to how the Hub manages multiple installations.
We’ve addressed an issue related to permissions that impacted Ubuntu users to efficiently launch the Unity Editor.
When a new Hub update is available, all users will now receive a notification with the option to install now or delay until they close the application.
The list of available templates will now display properly in the new project workflow based on the Editor version you’ve selected. Previously, not all available templates were showcased.
Unity Hub support for Windows 7 is ending soon. For the best possible experience, we recommend that you upgrade your operating system to a supported version. For more information, please visit our documentation .
We’ve launched a survey in the Hub to hear what you think about Unity. If you see it, please share your feedback!
Bug fixes & improvements
The Hub will now follow your OS preferences related to reduced motion settings.
We’ve made it easier to use your keyboard to navigate dropdown items within context menus.
Downloads and Installations
In some instances, the Hub window would appear as blank after selecting “retry” when an Editor download failed. We’ve corrected this.
We’ve corrected an issue where some users reported that certain modules did not load correctly, though the Hub said they did.
We’ve fixed a bug that prevented some users from progressing beyond the Hub's loading screen after restarting the application.
We’ve made improvements to the Hub’s Command-Line Interface (CLI) relating to resolving modules and Editor installations.
For Windows users on Unity 2022.2 and above, the Hub would not detect the installation status of Microsoft Visual Studio 2022 . This has been corrected.
For some Windows users, the Hub would not start if a user tried to open a project that was located on their NAS drive. We’ve resolved this.
For first time users, the Hub will now recommend the appropriate LTS Editor version for you to install depending on whether you are using an Apple silicon or Intel machine.
Target Platform
PlayStation 5 is now listed as build target for those with the required license type.
The Hub will now display a warning before closing while a download or install is in progress. When the Hub is closed during a download, the download will be canceled.
The Hub now surfaces a message informing users which Editor versions are compatible with their Plastic SCM projects and packages.
Your list of installed Editor versions will sort properly based on version number (versus alphabetically).
After a user’s session expired and they followed the steps to sign in, the “session expired” modal would still appear in the Hub. We’ve corrected this.
The Hub will now inform you which Editor versions are compatible with premium packages.
Bug fixes & improvements
Downloads and Installations
We’ve resolved an issue where certain Android modules were marked as installed in the Hub but not detected by the Editor.
When installing new Editor versions, the Hub occasionally presented incorrect Android submodules for download. You'll now see the appropriate submodules.
Project Creation
If you come across the ‘Project failed to open’ error modal, you’ll now see a link to the logs folder so that you can quickly view the info-log.json for troubleshooting or to send to support.
Some users reported that they could not create a project if it had "[x]" in the name (where x is a one-digit number or letter). You can now do this without an issue.
When choosing modules to install with an Editor, you can now click anywhere on the row to select instead of having to click the checkbox.
Text in various areas of the Hub wasn't displaying correctly and was accidentally cut off. We’ve corrected this.
Previously, Visual Studio appeared as uninstalled, even if it had been, when you attempted to install a different Editor version. This has been fixed.
We’ve fixed a connected download issue between the Visual Studio and Documentation module when one or the other fails.
The Hub now recognizes the installation state of Visual Studio when downloading an Editor through the archive , so you do not have to reinstall it.
In some cases, if Visual Studio failed to install, it also caused all other modules to fail. We’ve fixed this issue.
Those on Windows reported that the ‘hovering state’ was not displayed when you hovered over the minimize, maximize, and close buttons. This has been fixed.
Users on macOS reported an issue that prevented the PATH environment variable from being correctly provided to the Editor. This has now been resolved.
On macOS, some users reported that when a new editor install failed, it did so without notifying them. We have now added a message to let you know if this happens.
We’ve fixed a bug on macOS that resulted in IL2CPP clang processes running as Intel on Apple silicon machines when using an Apple silicon editor. They will now run natively.
Bug Fixes & Improvements
This patch corrects an issue where the long-term support (LTS) tag, which designates our most stable releases with two years of support, did not appear in the Hub, and therefore 2021.3 was not listed in the LTS category. The LTS tag is now applied to 2021.3 and it will now show up in the install flow.
This Hotfix eliminates an issue where a third-party library was able to create an empty text file on the desktop of people using this release version. While it was a nuisance, the issue did not include malicious functionality. Any user that had this file appear on their desktop after updating the Unity Hub can delete this file.
To make organizing your projects easier, we’ve added a favorites feature so you can easily filter through the projects that matter most to you.
Bug fixes and improvements
We’ve fixed multiple licensing-related bugs that users have reported, including: Serial number activation errors – the Hub will now provide more details about activation failure License files were removed after updating the Hub – the cause has been fixed.
Serial number activation errors – the Hub will now provide more details about activation failure
License files were removed after updating the Hub – the cause has been fixed.
When starting the Hub application, some users reported seeing a blank screen. We have fixed several causes of this issue.
Additionally, some users reported that the Hub crashed while updating to a new version. This issue has been fixed.
Users on Windows were experiencing problems downloading custom editors and modules. This issue has been resolved.
There was an issue that prevented Visual Studio status from updating while in the Install modal. We’ve addressed this issue.
We’ve improved the start-up time for users opening the Hub on Intel Mac devices.
We’ve added keyboard support for creating a new project.
Bug fixes & improvements
Fixed issue with Hub not loading when an Editor installation path includes spaces + hyphens
Fixed issue with Hub not loading in some proxy enabled environments
Fixed issue with locating a project opening in the wrong editor version
Fixed issue where Hub would try to load corrupt project data
The release of Hub V3 provides access to a new and improved project creation flow, download management, Linux support, a redesigned first-time onboarding flow, license management, and Apple silicon support. In addition to this, Hub V3 also comes with Dark Mode. Stay tuned for further updates and additions.
Bug fixes & improvements
Fixed issue causing Hub to crash on start when an internet connection is not available
Adding missing analytic information for learn templates
修复降级流阻止用户在从 v3 beta 返回 v2 时创建和添加项目的问题
在 Mac 上,重新引入了 Hub 安装 VisualCode 的功能,具有启用开发工作流的附加权限
在社区资源中添加 Unity Pulse 链接
对误标记定位或自定义生成的 LTS 标签进行小修正
已弃用 Unity Connect 并将其替换为 Unity Play
UI稍作改动以反映2020.3 LTS正式发布
正在解决导致更新日期错误的许可证问题
修复LTS徽章在安装页面中无法正常显示的问题
增加了动态图标,改进了动态模板的编辑器版本兼容性
新增Android SDK平台版本29(编辑器2019.4及以上)
新增Android NDK版本21d(2021及以上版本)
修复了MacOS上授权激活缺少序列号的问题
修复许可证处于非活动状态时的年龄门检查问题
下载进度错误修复:当从集线器的第一次下载尝试被中断时,定位编辑器版本被标记为损坏
Linux IL2CPP 模块安装位置修复
更好地处理项目选项卡上的云项目刷新
已打开项目的对话消息,而不是 Toast 通知
在集线器版本更新下拉列表中添加了测试版反馈表单链接
从许可选项卡中删除了“下次更新”
完全支持基于Linux的编辑器的Mac模块
集线器在首选项页上验证编辑器安装位置
提示用户订阅测试版频道,以便通过测试版促销弹出窗口首次接收测试版版本更新。
新的高级选项卡,允许用户选择要订阅的频道。
测试版频道 - 接收测试版发布更新,可降级到当前生产版本。
制作频道 - 接收官方发布更新。
集线器更新吐司移到右上角的标题。
社区选项卡中提供了"立即团结起来"的信息。
Hub 将显示在 Linux 启动器栏中的 Unity Hub 图标。
Archive 链接打开 Hub 中相应编辑器的安装对话框。
项目的“在资源管理器中显示”选项将打开项目的父目录并突出显示项目目录。
引入了许可证代码的回退机制,以便支持更多样化的网络配置,包括 VPN 和即插即用适配器。
新建故障排除菜单。用户现在可以访问
Android 构建支持的子模块在选择父模块时自动选择
对于Mac Catalina操作系统,现在通过相机和其他Unity编辑器相关功能的集线器权限
macOS 上序列号为空时,授权不再崩溃
更好地检测主网络接口,解决MAC地址问题
Linux 上的 Android NDK/SDK/JDK 安装位置不正确
错误地触发同一编辑器的多个安装
Windows 许可证激活错误
"Unity 已在列表中。"项目打开时出错
修复了系统和用户环境变量的应用方式
修复了用户权限提升被防病毒软件阻止的问题
macOS Catalina:需要在系统安全设置中手动批准集线器应用程序
(仅限Windows和macOS)
在添加编辑器对话框中的预发行版本下显示发行候选版本
(仅限Windows和macOS)
传递集线器启动后更改的环境变量
修复了Windows上与许可证激活相关的多个错误
为集线器中的新用户入职流程添加了FPS模板
已修复与许可证激活有关的多个问题
修复了安装页面为空(未完全呈现)的问题
修复了Linux disk使用外部/挂载驱动器的问题
修正了创建项目窗口中的本地化问题
修正了只安装了一个不匹配编辑器时用户无法打开项目的问题
修复了在某些竞赛条件下项目列表为空的问题
修正了初始加载时学习内容翻译的问题
修复了项目页面中的版本下拉列表隐藏在标题下的问题
在集线器和新用户入职流程中切换语言的选项
在构建平台下拉列表中添加了默认的“当前平台”
Linux 的可执行文件名称已更改
修复缺少临时文件夹导致下载失败的错误
修复了Linux添加项目失败的问题
修复了Mac托盘菜单中闪烁的问题
修复了当语法不正确时CLI挂起的问题
添加了高级项目设置,用户可以在启动项目时指定编辑器 CLI 参数
介绍 Unity Hub CLI 以实现以下功能(预览)
显示已安装/定位的编辑器和要下载的可用编辑器
要测试 CLI,请尝试以下操作(请注意额外的 --)
Windows "Unity Hub.exe " - -无头帮助
MacOS/Applications/Unity\Hub.app/Contents/MacOS/Unity\Hub - - 无头帮助
Linux Unity\Hub.AppImage - - 无头帮助
启用最大化按钮并记住窗口的位置/尺寸
打开项目时能够下载缺少的编辑器(对于使用 Unity 2018.3+ 创建的项目)
为启用了协作服务的项目添加了开发仪表板的链接
修正了托盘菜单中的用户名没有转义的问题
已修复与卸载队列消息相关的问题
修复了 Facebook 构建支持 Linux 的问题
改进了应用程序周围的复制和翻译
按需下载模板(更好的迭代,更小的工件)
使用 2018.4 LTS 作为建议的编辑器
将团队球模板替换为空的三维模板
仅在集线器安装 Visual Studio 时安装 mono
根据编辑器版本安装正确版本的 Android NDK
在添加编辑器中将正式版与α版和β版分开
集线器检索代理配置失败时回退到非代理
修复集线器未加载到某些代理服务器后面的问题
修复超时时未正确加载UI的问题。
在学习选项卡中,我们使用最新的稳定可用的编辑器来启动学习材料。
"在""新建项目""按钮中,我们使用上次选择的版本创建具有"
在项目列表中,1秒后将显示工具提示,以显示项目的完整路径
修复了下载Collab项目打开两个保存对话框的问题
在某些情况下,打开项目时忽略固定平台选择
修复了当集线器升级对话框不显示时跳过编辑器升级对话框的问题
更改项目列表列,使其保持为固定大小(标题列除外)
Hub v2.0有什么新功能?
全新产品UI/UX架构,提供更佳用户体验
项目选项卡中的新功能,如排序和搜索项目和资源管理器/查找器安装中的显示:改进了安装组件的可视化,并在资源管理器/查找器中揭示 响应式用户界面 - 调整主桌面窗口的大小 Native Unity 编辑器许可证管理:从集线器首选项直接访问许可证管理
编辑器日志现在包含在集线器错误报告器中
许可证激活错误检索选定 Windows 10 计算机上的计算机标识符
OS用户名中有特殊字符的用户现在可以激活他们的许可证
不再频繁进行网络检查;我们不会因为网络连接而阻止任何操作,只会显示错误/警告
自集线器 1.6.2 以来,以下功能已删除/已弃用。
"在""创建项目""UI 中,已从 UI 中删除了 Analytics 服务切换,默认情况下处于禁用状态。"
在创建项目中,已删除添加资产包弹出窗口。该功能仍在重新评估,是否与 Hub v1.x 对等重新包含
首选 Unity 编辑器已弃用,如果找不到编辑器版本,我们将使用可用的最新版本。
解决集线器向 Unity 服务器发送多个请求的问题的修补程序。
Mac Mojave Eula Dark 模式的修补程序,以及 Windows Eula 链接
从文件系统中删除项目时,从列表中删除项目
已更新服务条款对话框,以显示完整条款而不是链接。
修复了一个问题,其中从中心打开项目可能导致用户似乎从编辑器中签出,并阻止他们签入。 Fixed an issue on case-sensitive drives where projects whose paths differ only by letter case disappeared from the Projects list. Projects added with the Unity CLI now appear in the Projects list without restarting the Hub. On Linux, projects on external drives under /run/media can now be opened and created.
Fixed an issue on case-sensitive drives where projects whose paths differ only by letter case disappeared from the Projects list.
Projects added with the Unity CLI now appear in the Projects list without restarting the Hub.
On Linux, projects on external drives under /run/media can now be opened and created.
Source control Fixed an issue where the Unity Version Control client failed to install or was blocked on macOS.
Fixed an issue where the Unity Version Control client failed to install or was blocked on macOS.
Installs Fixed an issue where a download kept showing "Downloading" after quitting the Hub. Added a Dismiss button for failed Unity CLI downloads in Downloads and activity. Fixed an issue where the Hub asked for your macOS keychain password on every start.
Fixed an issue where a download kept showing "Downloading" after quitting the Hub.
Added a Dismiss button for failed Unity CLI downloads in Downloads and activity.
Fixed an issue where the Hub asked for your macOS keychain password on every start.
General Opening an unsupported unityhub:// link now shows an "Unsupported link" message instead of an install error. On Linux, the AppImage download is now named UnityHub-<version>-<arch>.AppImage .
Opening an unsupported unityhub:// link now shows an "Unsupported link" message instead of an install error.
On Linux, the AppImage download is now named UnityHub-<version>-<arch>.AppImage .
在“新建项目”页面上添加了“使用 AI 助手”复选框,选中后会将 Unity AI 软件包添加到您的项目中。
安装 (Confirm Hub Native is public before publishing; drop otherwise.)
增加了在安装编辑器对话框的存档选项卡中直接查看和安装旧编辑器版本的功能。
增加了对位于磁盘上的已知编辑器安装模块的支持。
将集线器启动性能提高多达40%。最近的项目现在从保存的快照加载,而编辑器详细信息、许可证信息和其他非关键数据继续在后台加载。Hub 还能更早、更快地解决身份验证问题。
Hub现在支持5种新语言:法语、德语、葡萄牙语、俄语和西班牙语。
集线器现在保持侧导航的展开或折叠状态跨会话。
在顶部横幅转盘上添加了横幅,使组织能够启用 Developer Data Framework 数据收集和共享。开发者数据设置可以从设置>安全与隐私中进行管理。
现在,Hub 会在首次启动时而不是在安装过程中提示用户接受服务条款。 漏洞修复和改进
在"新建项目"上,为模板选择"查看详细信息"现在在安装旧版本模板时在"包"选项卡上显示警报,并带有升级选项。
修复了创建项目可能失败并出现错误"路径太长"的问题。
修复了一个问题,即打开编辑器时最小化集线器的设置对于已经打开的项目不兑现。
修复了启动时和切换焦点时冗余项目大小扫描可能运行的问题。
打开需要未安装编辑器版本的项目时,长期支持(LTS)选项现在会显示正确的最新版本LTS。
改进了 Windows 上的安装可靠性,包括更安全地处理安装程序超时,并在提升提示超时时保留下载,同时可以选择重试。
修复了手动安装的编辑器在从集线器中删除后可以继续跟踪,导致重新添加的问题。
修复了当登录集线器帐户与活动身份不同时,Unity Version Control 身份验证未刷新的问题。
修复了Windows上由于操作系统凭据大小限制而无法保存大凭据的问题。
保留跨注销和登录以及跨集线器更新的分析首选项。
修复了首次运行时无法从操作系统区域设置正确检测到界面语言的问题。
修复了Windows上编辑器启动控制台窗口可能短暂显示的问题。
继续减少集线器使用的第三方依赖项。 macOS 12 Monterey is no longer supported. Unity Hub 3.22 requires macOS 13 Ventura or later. Hubs on macOS 12 or earlier are not offered this update and stay on the 3.21 line. Updated the Electron runtime to 44. This fixes crashes on Windows when signing out, shutting down, or restarting, a memory leak when opening windows, and wrong window sizing on a second monitor with different scaling. The Hub also starts faster on Linux, Windows on Arm, and Intel Macs, and uses less CPU while idle. Fixed an issue where the Hub showed "Hub failed to start" when another process held the channel it uses to talk to the Editor, such as a Hub running under another user account on a shared machine. Fixed an issue where the Hub window came to the front when an Editor or the Unity CLI started it in the background. The Hub also reclaims the Editor connection from the Unity CLI, so Editors opened from the Hub stay signed in. Fixed an issue on Linux where a debugger could not attach to an Editor opened from the Hub. The Hub now launches the Editor binary directly, so Rider and VS Code find the Editor process again. Fixed an issue on managed Windows machines where sign-in did not persist when Credential Manager was full. Credentials are now stored locally to the machine, and your existing session moves across on first launch. Fixed an issue where cloud features could fail while you were signed in but the Hub held no current Unity Cloud token. The Hub now refreshes the token and retries instead of showing empty organizations and projects. On Windows, the Hub now checks at startup that the unityhub:// link handler points to this Hub and repairs it when it points at a Hub that no longer exists, which previously broke browser sign-in. Restarting to install a Hub update now runs the Hub's normal shutdown first. In-progress downloads are saved for resume and background services are closed before the installer runs. On Linux and macOS, stopping the Hub with a termination signal (kill, Ctrl-C, logout, or shutdown) now saves in-progress downloads and shuts down cleanly instead of force quitting after a fixed delay. The "Switch organization" entry and other organization-scoped features are now available even when the Hub can't reach Unity's analytics service. Text throughout the Hub now uses each language's own quotation marks and apostrophes (« » in French, Spanish, and Russian; 「 」 in Japanese and Traditional Chinese; „ " in German; and curly quotes elsewhere). Learn durations now use the correct plural form in every language, and Japanese durations in hours read 時間 instead of 時. Unity Hub no longer asks its analytics service to record or locate your IP address, and licensing analytics no longer capture incidental interactions such as page views. On Linux, the window control buttons follow your desktop's icon theme, the unread notification badge and download progress bar are back on the app icon, and the tray icon appears on GNOME (with the AppIndicator extension), Cinnamon, and XFCE.
macOS 12 Monterey is no longer supported. Unity Hub 3.22 requires macOS 13 Ventura or later. Hubs on macOS 12 or earlier are not offered this update and stay on the 3.21 line.
Updated the Electron runtime to 44. This fixes crashes on Windows when signing out, shutting down, or restarting, a memory leak when opening windows, and wrong window sizing on a second monitor with different scaling. The Hub also starts faster on Linux, Windows on Arm, and Intel Macs, and uses less CPU while idle.
Fixed an issue where the Hub showed "Hub failed to start" when another process held the channel it uses to talk to the Editor, such as a Hub running under another user account on a shared machine.
Fixed an issue where the Hub window came to the front when an Editor or the Unity CLI started it in the background. The Hub also reclaims the Editor connection from the Unity CLI, so Editors opened from the Hub stay signed in.
Fixed an issue on Linux where a debugger could not attach to an Editor opened from the Hub. The Hub now launches the Editor binary directly, so Rider and VS Code find the Editor process again.
Fixed an issue on managed Windows machines where sign-in did not persist when Credential Manager was full. Credentials are now stored locally to the machine, and your existing session moves across on first launch.
Fixed an issue where cloud features could fail while you were signed in but the Hub held no current Unity Cloud token. The Hub now refreshes the token and retries instead of showing empty organizations and projects.
On Windows, the Hub now checks at startup that the unityhub:// link handler points to this Hub and repairs it when it points at a Hub that no longer exists, which previously broke browser sign-in.
Restarting to install a Hub update now runs the Hub's normal shutdown first. In-progress downloads are saved for resume and background services are closed before the installer runs.
On Linux and macOS, stopping the Hub with a termination signal (kill, Ctrl-C, logout, or shutdown) now saves in-progress downloads and shuts down cleanly instead of force quitting after a fixed delay.
The "Switch organization" entry and other organization-scoped features are now available even when the Hub can't reach Unity's analytics service.
Text throughout the Hub now uses each language's own quotation marks and apostrophes (« » in French, Spanish, and Russian; 「 」 in Japanese and Traditional Chinese; „ " in German; and curly quotes elsewhere).
Learn durations now use the correct plural form in every language, and Japanese durations in hours read 時間 instead of 時.
Unity Hub no longer asks its analytics service to record or locate your IP address, and licensing analytics no longer capture incidental interactions such as page views.
On Linux, the window control buttons follow your desktop's icon theme, the unread notification badge and download progress bar are back on the app icon, and the tray icon appears on GNOME (with the AppIndicator extension), Cinnamon, and XFCE.
Security Updated the bundled HTTP client library (undici) to 8.9.0, which rejects header values containing CR/LF characters and fixes keep-alive connection reuse.
Updated the bundled HTTP client library (undici) to 8.9.0, which rejects header values containing CR/LF characters and fixes keep-alive connection reuse.
修复了在上一个实例未完全关闭后打开 Unity Hub 时可能发生的崩溃。
修复了 Windows 上的一个问题,即未安装 Microsoft Visual C++ Redistributable 的计算机上 Hub 无法启动。
固定的分析选择加入首选项,以便在注销和重新登录后保持一致。 Fixed an issue on macOS where clicking an open project could bring a different project's Editor window to the front when both projects used the same Editor version. Fixed an issue where the platform selected in the Projects list could briefly revert to the project's previous platform while the project was opening. Fixed an issue where the project name dropdown on the New Project page could detach and move to the corner of the window after selecting a template that had not been downloaded yet.
Fixed an issue on macOS where clicking an open project could bring a different project's Editor window to the front when both projects used the same Editor version.
Fixed an issue where the platform selected in the Projects list could briefly revert to the project's previous platform while the project was opening.
Fixed an issue where the project name dropdown on the New Project page could detach and move to the corner of the window after selecting a template that had not been downloaded yet.
Source control Improved Unity Version Control disconnect reliability for projects opened through a symbolic link or a Windows junction. Fixed an issue on Windows where, if the workspace path contained non-ASCII characters, disconnecting from Unity Version Control could appear to succeed while the project remained connected.
Improved Unity Version Control disconnect reliability for projects opened through a symbolic link or a Windows junction.
Fixed an issue on Windows where, if the workspace path contained non-ASCII characters, disconnecting from Unity Version Control could appear to succeed while the project remained connected.
Installs Improved search performance on the "Archive" tab of the Install Editor dialog. Fixed an issue where the Unity Licensing Client could fail to install on minimal Linux systems that do not include the unzip utility, such as container images.
Improved search performance on the "Archive" tab of the Install Editor dialog.
Fixed an issue where the Unity Licensing Client could fail to install on minimal Linux systems that do not include the unzip utility, such as container images.
General On Windows ARM64 devices, the Unity Licensing Client now runs natively. The Unity CLI included with the Hub is now version 1.0.0-beta.6. CLI installations you manage yourself are unaffected. Manually activated licenses are now labeled as such in Settings > Licenses, with an explanation of why they cannot be returned from the Hub. Updated the Unity Discussions link in the profile menu to point to the current Unity Hub discussions page. Fixed an issue on Windows where the Hub did not use the system proxy when Windows was set to automatically detect proxy settings (WPAD). Fixed an issue where Editor downloads, sign-in, and Unity Licensing Client requests could bypass a proxy auto-configuration (PAC) script detected from the operating system. Fixed an issue where a proxy authentication prompt that was lost during startup could block later sign-in and license activation until the Hub was restarted. Fixed an issue on Windows where template downloads could fail with a certificate error when the system trust store contained an expired root certificate. Fixed an issue where dialogs opened on top of other dialogs were unavailable to screen readers and UI automation. Fixed an issue where a critical error could appear on every launch when files in the Hub's data folder were not writable. The Hub now repairs the affected files where possible and continues starting normally when it cannot. Fixed an issue on macOS where Tools > Unity CLI > Open failed with a generic error when Unity Hub was not allowed to control Terminal. The Hub now explains the problem and links to the Automation settings.
On Windows ARM64 devices, the Unity Licensing Client now runs natively.
The Unity CLI included with the Hub is now version 1.0.0-beta.6. CLI installations you manage yourself are unaffected.
Manually activated licenses are now labeled as such in Settings > Licenses, with an explanation of why they cannot be returned from the Hub.
Updated the Unity Discussions link in the profile menu to point to the current Unity Hub discussions page.
Fixed an issue on Windows where the Hub did not use the system proxy when Windows was set to automatically detect proxy settings (WPAD).
Fixed an issue where Editor downloads, sign-in, and Unity Licensing Client requests could bypass a proxy auto-configuration (PAC) script detected from the operating system.
Fixed an issue where a proxy authentication prompt that was lost during startup could block later sign-in and license activation until the Hub was restarted.
Fixed an issue on Windows where template downloads could fail with a certificate error when the system trust store contained an expired root certificate.
Fixed an issue where dialogs opened on top of other dialogs were unavailable to screen readers and UI automation.
Fixed an issue where a critical error could appear on every launch when files in the Hub's data folder were not writable. The Hub now repairs the affected files where possible and continues starting normally when it cannot.
Fixed an issue on macOS where Tools > Unity CLI > Open failed with a generic error when Unity Hub was not allowed to control Terminal. The Hub now explains the problem and links to the Automation settings.
修复了可能阻止在 Windows ARM64 设备上安装编辑器的进一步问题。 Added project tags to help organize and group projects. Add tags from a project’s action menu and view them in the new "Tags" column, which can be shown or hidden. When tags are present, a filter appears on the Projects page, allowing you to filter by one or more tags. You can manage tags from Settings > Projects > Tags. Added a "Platform" column and filter to the Projects list. The column shows the platform used to open each project, such as macOS or Android, and lets you select a different installed platform or open "Manage modules". The column is sortable and can be shown or hidden. Added a "Current branch" column for projects connected to GitHub, GitLab, or Unity Version Control. The column updates when branches are changed outside Hub, is sortable, and is hidden by default. Added a "Copy link" option to the project action menu for GitHub, GitLab, and Unity Version Control projects connected to Unity Cloud. The shareable link lets others open the same repository, branch, and revision in Hub without including your local project path.
Added project tags to help organize and group projects. Add tags from a project’s action menu and view them in the new "Tags" column, which can be shown or hidden. When tags are present, a filter appears on the Projects page, allowing you to filter by one or more tags. You can manage tags from Settings > Projects > Tags.
Added a "Platform" column and filter to the Projects list. The column shows the platform used to open each project, such as macOS or Android, and lets you select a different installed platform or open "Manage modules". The column is sortable and can be shown or hidden.
Added a "Current branch" column for projects connected to GitHub, GitLab, or Unity Version Control. The column updates when branches are changed outside Hub, is sortable, and is hidden by default.
Added a "Copy link" option to the project action menu for GitHub, GitLab, and Unity Version Control projects connected to Unity Cloud. The shareable link lets others open the same repository, branch, and revision in Hub without including your local project path.
Installs Added search to the "Archive" tab of the Install Editor dialog. You can search the full release archive using any part of an Editor version. Installed Editor modules can now be repaired or removed individually from Installs > Manage modules without reinstalling the Editor.
Added search to the "Archive" tab of the Install Editor dialog. You can search the full release archive using any part of an Editor version.
Installed Editor modules can now be repaired or removed individually from Installs > Manage modules without reinstalling the Editor.
General Added a "Tools" menu to the top bar, with shortcuts to Unity log and cache folders and the Bug Reporter, plus a Unity CLI submenu to install or upgrade the CLI and open an interactive terminal. The Windows taskbar icon and macOS Dock icon now show download and installation progress.
Added a "Tools" menu to the top bar, with shortcuts to Unity log and cache folders and the Bug Reporter, plus a Unity CLI submenu to install or upgrade the CLI and open an interactive terminal.
The Windows taskbar icon and macOS Dock icon now show download and installation progress.
Bug fixes & improvements
Projects The Editor filter in the Projects list is now always visible. Updated the Projects list to scroll horizontally in narrow windows instead of compressing columns. Row actions and table settings remain pinned to the right. Project deep links that cannot be opened now show a clear "Can’t open this project" message. Fixed an issue where the Projects page could show an unexpected error on Windows when the system time zone was not recognized. Fixed an issue on Windows where a project could fail to open shortly after its Editor was closed. Fixed an issue where project creation could repeatedly fail when a downloaded template archive was corrupted. Improved projects list performance by rendering only the visible rows, making scrolling, filtering, and expanding rows smoother at any list size.
The Editor filter in the Projects list is now always visible.
Updated the Projects list to scroll horizontally in narrow windows instead of compressing columns. Row actions and table settings remain pinned to the right.
Project deep links that cannot be opened now show a clear "Can’t open this project" message.
Fixed an issue where the Projects page could show an unexpected error on Windows when the system time zone was not recognized.
Fixed an issue on Windows where a project could fail to open shortly after its Editor was closed.
Fixed an issue where project creation could repeatedly fail when a downloaded template archive was corrupted.
Improved projects list performance by rendering only the visible rows, making scrolling, filtering, and expanding rows smoother at any list size.
Installs Fixed an issue where the "Select Editor Architecture" dialog could repeatedly reopen when an exact Editor installation match was unavailable. Language packs now reuse previously downloaded files instead of downloading them again for every installation.
Fixed an issue where the "Select Editor Architecture" dialog could repeatedly reopen when an exact Editor installation match was unavailable.
Language packs now reuse previously downloaded files instead of downloading them again for every installation.
General macOS 12 Monterey is now deprecated. Unity Hub 3.21 is the final version line available for macOS 12 and earlier. Hub 3.21.x updates will continue to install, but Hub 3.22 and later will not be offered on these systems. Moved Documentation to “Help and support” in the profile menu. Combined downloads and background activity into a single drawer in the top bar. The drawer shows Editor downloads, installations, template creation, and repository clones, with active operations shown first. Reduced the Unity Hub download size on macOS. Added "New project" and "Install Editor" shortcuts to the Windows Jump List. Added a notification when an installation finishes while Hub is running in the background. Fixed an issue where proxy auto-configuration (PAC) scripts detected from the operating system were not applied by the installed Hub. Improved sign-in through the system browser, including more reliable enterprise SSO redirects and first-time sign-in on Windows, immediate progress feedback, an option to cancel, and support for repeated sign-in attempts. Fixed an issue where quitting Hub during startup could leave a process running. Clicking a Unity Hub notification on Windows now brings Hub to the foreground. Updated logs and bug reports to show the macOS product version instead of the Darwin kernel version. Fixed an issue where some images in Learn could show a fallback image. Fixed an issue where Hub could fail to launch when a previous Hub process had not closed correctly. Fixed an issue where minimize and maximize controls could be missing when Hub was launched through an AppImage manager on Linux. On Linux, each installed Editor version now has its own application entry and icon. Fixed an issue where installing the Hub .deb package on Ubuntu could fail to configure the Unity apt repository, preventing future updates through apt.
macOS 12 Monterey is now deprecated. Unity Hub 3.21 is the final version line available for macOS 12 and earlier. Hub 3.21.x updates will continue to install, but Hub 3.22 and later will not be offered on these systems.
Moved Documentation to “Help and support” in the profile menu.
Combined downloads and background activity into a single drawer in the top bar. The drawer shows Editor downloads, installations, template creation, and repository clones, with active operations shown first.
Reduced the Unity Hub download size on macOS.
Added "New project" and "Install Editor" shortcuts to the Windows Jump List.
Added a notification when an installation finishes while Hub is running in the background.
Fixed an issue where proxy auto-configuration (PAC) scripts detected from the operating system were not applied by the installed Hub.
Improved sign-in through the system browser, including more reliable enterprise SSO redirects and first-time sign-in on Windows, immediate progress feedback, an option to cancel, and support for repeated sign-in attempts.
Fixed an issue where quitting Hub during startup could leave a process running.
Clicking a Unity Hub notification on Windows now brings Hub to the foreground.
Updated logs and bug reports to show the macOS product version instead of the Darwin kernel version.
Fixed an issue where some images in Learn could show a fallback image.
Fixed an issue where Hub could fail to launch when a previous Hub process had not closed correctly.
Fixed an issue where minimize and maximize controls could be missing when Hub was launched through an AppImage manager on Linux.
On Linux, each installed Editor version now has its own application entry and icon.
Fixed an issue where installing the Hub .deb package on Ubuntu could fail to configure the Unity apt repository, preventing future updates through apt.
Improved the handling of template descriptions in “New Project” to ensure they are displayed safely.
Hardened installer signature verification for automatic updates on Windows.
现在可以解除编辑器安全警告。"可以从""设置"">""安装""中重置解除的警告。"
修复了一个可能阻止在 Windows ARM64 设备上安装编辑器的问题。
改进了对模块校验和下载和 Windows 证书处理的代理支持,包括依赖 Windows 系统根证书存储的打包构建。
现在,当编辑器或模块安装正在进行时,集线器会在重新启动前提示您更新。
修复了取消“添加模块”对话框时编辑器版本更改对话框可能关闭的问题。
修复了编辑器版本更新对话框关闭后可能意外重新打开,或者再次选中时无法立即重新打开的问题。
修复了 Linux 凭据存储的 GitHub 个人访问令牌处理、权限不足以及令牌断开的问题。
已修复可能阻止某些 GitHub 存储库出现在搜索结果中的问题。
修复了创建或重新连接存储库时 Git 默认分支初始化的问题。
修复了UVCS"连接"按钮在源代码管理对话框中显示不正确状态的问题。
改进了新项目的默认值。Hub 现在会记住您上次创建的是云还是本地项目,并添加了更清晰的方式选择任何源代码管理提供程序。
改进了导入项目文件夹选取器复制和验证消息。
修复了编辑器版本操作缺少项目处理的问题,并在项目路径不再存在时禁用了"另存为模板 " 。
为需要尚未安装编辑器版本的自定义模板添加了安装操作。从模板菜单中,现在可以启动所需的编辑器安装,并在编辑器可用后继续创建项目。
修正了新建项目页面在没有自定义模板可用时显示正确的空状态。
修正了Windows和UNC路径上的自定义模板缩略图路径。
保留自定义模板的签名组织,并在相关后台任务运行时禁用模板编辑。
改进了模板签名超时处理,因此超时签名操作将干净地中止。
修复了打开 Unity Hub 另一个实例时可能发生的崩溃。
固定的分析选择退出首选项,以便它们在整个集线器升级和用户更改中持续存在。
改进了 Linux 上的临时文件处理。 Fixed an issue where the Hub version number could briefly flash at startup. Analytics opt-out changes that fail to save are now shown instead of silently reverting. Updated the bug reporter to reject folder uploads immediately instead of failing on submission. On Linux, sign-in now opens in your default browser instead of an embedded Hub window, matching macOS and Windows. On Linux, the Unity Editor now correctly shows its icon in the taskbar. Enabled rounded window corners on frameless Linux windows. Polished the 407 proxy-authentication experience with clearer messaging and an automatic retry.
Fixed an issue where the Hub version number could briefly flash at startup.
Analytics opt-out changes that fail to save are now shown instead of silently reverting.
Updated the bug reporter to reject folder uploads immediately instead of failing on submission.
On Linux, sign-in now opens in your default browser instead of an embedded Hub window, matching macOS and Windows.
On Linux, the Unity Editor now correctly shows its icon in the taskbar.
Enabled rounded window corners on frameless Linux windows.
Polished the 407 proxy-authentication experience with clearer messaging and an automatic retry.
Hardened the Hub on macOS against dynamic library injection.
Improved elevated install and uninstall security on macOS and Linux by sanitizing dangerous shell characters in Editor install paths before any elevated command runs.
Updated Editor deep-link URL launches and folder removal to execute without a shell to avoid command injection.
Updated the main window’s web preferences to better align with Electron security best practices.
修复了关闭外部删除项目的"未找到项目"面板后,中心可能对打开项目无响应的问题。
此版本引入了一个新的 Unity Hub 独立 CLI。与通过 Hub 应用程序运行的现有 CLI 不同,独立 CLI 作为单独的二进制文件分发,可以独立于 Unity Hub 进行安装、更新和使用。在 这里 查看 CLI 的文档。
此版本中仍支持现有的 CLI。
独立 CLI 的主要更新包括:
改进了 CLI 性能和响应能力,简单的命令运行速度提高了 10 倍。
CLI 启动时间缩短到 100 毫秒以下,而之前约为 5 秒。
增加了对独立更新独立 CLI 的支持,支持 Unity 升级。
与现有 CLI 保持功能对等,未来更新带来新功能和增强
独立 CLI 支持 Unity 编辑器支持的所有平台。 漏洞修复和改进
"在""项目""表中添加了""大小""列,该列显示每个 Unity 项目的磁盘大小,不包括生成的目录,如库、临时和生成项目。"
"更新了""新建项目""页面的布局,并将模板类别选项卡替换为过滤器下拉列表。"
修复了扩展行内容中长值可能导致项目表水平滚动的问题。
更新了顶部栏中的下载徽章,使活动下载优先于失败下载。
修复了暂停的下载有时无法恢复的问题。
改进了整个集线器的代理支持,以确保网络请求始终尊重代理配置,包括环境变量、系统代理设置、PAC 文件、 WPAD、自定义 CA 证书,以及在代理不可用时回退到直接连接。这还修复了某些下载和服务可能绕过配置的代理或未能通过TLS验证的问题,并改进了对附加凭据格式的代理凭据处理。
在"设置">"外观">"菜单栏"下新增了仅限 macOS 的设置,允许您隐藏 macOS 菜单栏中的 Unity Hub 图标,而无需重新启动应用程序。
改进了 Windows 上提升的安装和设置流程的可靠性,包括更好地处理子进程输出、取消和清理。
增加了整个枢纽的安全加固改进,包括抵御供应链风险和 OAuth 相关增强。
继续减少集线器使用的第三方依赖项。 增编:自定义模板 (2026年4月29日) (注:这些功能最初通过功能标志隐藏,现在可用) 自定义模板
增编:自定义模板 (2026年4月29日)
(注:这些功能最初通过功能标志隐藏,现在可用)
自定义模板现已获得官方支持,为直接在 Unity Hub 中创建和共享项目模板提供了一种标准化方式。
可以通过从项目菜单中选择 保存项目为自定义 模板或从新建模板页面上的 新建模板 按钮,从现有项目中创建新的自定义模板。
模板创建支持定义名称、描述、版本、缩略图和签名组织。
支持模板签名和验证,以提高跨团队共享模板时的信任度和一致性。
自定义模板可以选择链接到 GitHub、GitLab 或 Unity 版本控制 (UVCS) 存储库。
新建模板页面显示所选模板目录中的所有模板,模板可按名称搜索,也可按编辑器筛选。
可以通过将现有模板移动到所选模板目录中,或通过更新 设置>模板 中的目录以指向本地模板位置,将现有模板添加到 Unity Hub。
修复了 Unity 版本控制(UVCS)区域选择器显示不正确区域的问题。
已解决在 Unity Version Control (UVCS) 中从存储库添加项目后可能出现的重新连接失败。
修复了阻止没有活动 DevOps 订阅的来宾创建项目的问题。
修复了搜索选定的 GitLab 存储库时没有返回结果的问题,并添加了更清晰的消息,以限制存储库名称的最大长度。
解决了通过 Unity Cloud 深度链接添加项目时,项目的云连接可能丢失的问题。
修复了打开缺少所需编辑器版本的项目时可能触发重复深链接的问题。
为 Node 错误检测 Windows Arm64 上的体系结构的已知问题添加了解决方法。
原生 GitHub 和 GitLab 集成
在New Project流程中,GitHub和GitLab现在可作为源代码管理提供程序,选择后将创建新的GitHub/GitLab存储库。
在项目的"项目"列表选项中, "使用 Unity 版本控制 "已重命名为" 使用源代码控制 " , 现有项目可以连接到新的 GitHub 或 GitLab 存储库。
创建新项目或连接现有项目时,可以使用以下功能:
如果未安装 Git LFS,则会显示一条不受欢迎的警告消息,并附有如何安装的说明。
其他存储库配置,如:可见性级别(公共或专用)、命名空间/所有者、存储库描述和默认分支名称,可在“其他配置”展开菜单中找到
对于使用 Unity Editor 6.3+ 版本的项目,用户可以选择创建并推送其首次提交到存储库
.gitignore 将被添加到新的 GitHub/GitLab 项目中
如果安装了 Git-LFS,用户可以选择使用 .gitattributes 文件创建项目,LFS 支持在存储库中预先启用
项目将启动git并将远程源设置为新创建的存储库
在 项目 > 添加自存储库 中,除了 Unity 版本控制 (UVCS) 存储库外,还可以将来自 GitHub 和 GitLab 的存储库添加到集线器中。
GitHub 和 GitLab 的身份验证通过个人访问令牌 (PAT) 完成
身份验证流程中提供了生成具有所需范围的 PAT 的按钮
对于 GitLab 来说,所需的作用域是“api, read_user”,对于 GitHub 经典令牌来说,所需的作用域是“repo”。GitHub 细粒度令牌也受支持,需要同时使用“管理”和“目录”权限创建,设置为“读写”
默认情况下,注销 Unity Hub 时将清除 PAT。可以在设置选项卡中禁用此选项。
PAT 安全地存储在用户的本地机器上。
设置 > 安全与隐私 已更新,以包括源代码管理设置
增加了一个 源代码管理 部分,用户可以连接或断开 GitHub 和 GitLab 的连接。
增加了一个 本地存储 部分,用户可以配置集线器在注销集线器时是否应从设备存储中清除个人访问令牌。
连接到源代码管理的项目的项目行展开详细信息现在显示当前分支和远程存储库大小。
项目源代码管理列显示 GitHub、GitLab 或 UVCS 的图标,具体取决于源代码管理提供程序,将鼠标悬停在图标上将显示指向该存储库的外部链接
创建新项目时,编辑器打开后将填充此列。
单击项目的编辑器列时,现在将显示上次打开的平台,而不是 当前平台 。如果项目尚未打开,将显示 当前平台 。
项目 > 从存储库 流添加已更新
从存储库添加现在只需一步即可完成
可以添加缺少编辑器版本的项目,用户可以在稍后对其进行管理。
添加项目后,编辑器将不再打开。
为所有源代码管理提供程序添加了分支或变更集/提交选择器
可以将同一存储库的多个副本添加到集线器
存储库的克隆过程现在作为后台任务执行,通过顶部栏中的新后台任务菜单可见。
现在,当您选择卸载编辑器时,将出现一个确认对话框。可以在设置>安装中永久关闭此功能。
Hub 现在原生可用于Windows ARM64。
个人资料菜单中的"发送反馈"选项已被替换为 Unity Hub 论坛的链接。
在顶部栏中,文档按钮现在显示一个菜单,其中包含指向集线器文档和 Unity Editor 文档的链接。
修复了 CLI 在 ARM Windows 上下载不正确的编辑器架构的问题。
已修复 CLI 帮助文本无法正确显示的问题。
修复了新建项目页中切换编辑器版本有时会重置项目名称和位置等输入的问题。
改进了 Windows 上的编辑器安装速度。
改进了文件监控性能,用于跟踪项目更改
更新了与安全相关的依赖项,以解决已知的漏洞。
暂停和恢复下载功能的小修正和改进。
改进了侧导航菜单折叠时 Unity Hub 更新提醒工具提示的可访问性。
次要的安全更新。 Improved proxy support for module checksum downloads and Windows certificate handling, including packaged builds that rely on the Windows system root certificate store. Hub now prompts you before restarting for an update when Editor or module installs are in progress. Fixed an issue where the Editor version change dialog could close when dismissing the “Add Modules” dialog. Fixed an issue where the Editor version update dialog could reopen unexpectedly after being closed, or not reopen immediately when selected again.
Improved proxy support for module checksum downloads and Windows certificate handling, including packaged builds that rely on the Windows system root certificate store.
Hub now prompts you before restarting for an update when Editor or module installs are in progress.
Fixed an issue where the Editor version change dialog could close when dismissing the “Add Modules” dialog.
Fixed an issue where the Editor version update dialog could reopen unexpectedly after being closed, or not reopen immediately when selected again.
Source control Fixed GitHub personal access token handling for Linux credential storage, insufficient permissions, and disconnected tokens. Fixed issues that could prevent some GitHub repositories from appearing in search results. Fixed Git default branch initialization when creating or reconnecting repositories. Fixed an issue where the UVCS "Connect" button could show an incorrect state in the source-control dialog.
Fixed GitHub personal access token handling for Linux credential storage, insufficient permissions, and disconnected tokens.
Fixed issues that could prevent some GitHub repositories from appearing in search results.
Fixed Git default branch initialization when creating or reconnecting repositories.
Fixed an issue where the UVCS "Connect" button could show an incorrect state in the source-control dialog.
Projects Improved New Project defaults. Hub now remembers whether you last created a cloud or local project, and adds a clearer way to select no source control provider. Improved the Import Projects folder picker copy and validation messages. Fixed missing-project handling for Editor version actions, and disabled "Save as Template" when the project path no longer exists.
Improved New Project defaults. Hub now remembers whether you last created a cloud or local project, and adds a clearer way to select no source control provider.
Improved the Import Projects folder picker copy and validation messages.
Fixed missing-project handling for Editor version actions, and disabled "Save as Template" when the project path no longer exists.
Custom templates Added an install action for custom templates that require an Editor version that is not already installed. From the template menu, you can now start the required Editor install and continue creating the project after the Editor is available. Fixed the New Project page to show the correct empty state when no custom templates are available. Fixed custom-template thumbnail paths on Windows and UNC paths. Persisted the signing organization for custom templates and disabled template editing while related background tasks are running. Improved template signing timeout handling so timed-out signing operations abort cleanly.
Added an install action for custom templates that require an Editor version that is not already installed. From the template menu, you can now start the required Editor install and continue creating the project after the Editor is available.
Fixed the New Project page to show the correct empty state when no custom templates are available.
Fixed custom-template thumbnail paths on Windows and UNC paths.
Persisted the signing organization for custom templates and disabled template editing while related background tasks are running.
Improved template signing timeout handling so timed-out signing operations abort cleanly.
General Fixed a crash that could occur when opening another instance of Unity Hub. Fixed analytics opt-out preferences so they persist across Hub upgrades and user changes. Improved temporary file handling on Linux.
Fixed a crash that could occur when opening another instance of Unity Hub.
Fixed analytics opt-out preferences so they persist across Hub upgrades and user changes.
Improved temporary file handling on Linux.
现在,可以展开项目行以显示详细信息,包括连接的 Unity 组织、Unity Cloud 项目和 UVCS 存储库。
编辑器安装现在显示每个版本正在使用的项目数量。单击使用情况指示器将打开按所选编辑器版本过滤的项目列表。
增加了从顶部栏的下载菜单中暂停和恢复下载的功能。暂停的下载在应用程序重启和恢复期间持续存在,而不会丢失进度。
集线器应用程序更新现在在导航菜单中显示下载进度。更新就绪后,设置图标上会显示一个徽章。导航菜单中现在也显示"集线器更新可用"警报。
修复了某些项目可能显示不正确的编辑器架构的问题。
修复了在 macOS 上取消操作系统权限提示后,在集线器更新警报中单击"立即重新启动"不起作用的问题。
已恢复通过 Unity 编辑器安装 Android 模块时对 Android 子模块的选择。
解决了影响少量用户的登录问题。
CLI This release introduces a new standalone CLI for Unity Hub. Unlike the existing CLI, which runs through the Hub application, the standalone CLI is distributed as a separate binary and can be installed, updated, and used independently of Unity Hub. View documentation for the CLI here . The existing CLI remains supported in this release. Key updates for the standalone CLI include: Improved CLI performance and responsiveness, with simple commands running up to 10x faster. Reduced CLI startup time to under 100 ms, compared to roughly 5 seconds previously. Added support for updating the standalone CLI independently with unity upgrade. Feature parity is maintained with the existing CLI with future updates bringing new features and enhancements The standalone CLI supports all platforms supported by the Unity Editor.
This release introduces a new standalone CLI for Unity Hub. Unlike the existing CLI, which runs through the Hub application, the standalone CLI is distributed as a separate binary and can be installed, updated, and used independently of Unity Hub. View documentation for the CLI here .
The existing CLI remains supported in this release.
Key updates for the standalone CLI include: Improved CLI performance and responsiveness, with simple commands running up to 10x faster. Reduced CLI startup time to under 100 ms, compared to roughly 5 seconds previously. Added support for updating the standalone CLI independently with unity upgrade. Feature parity is maintained with the existing CLI with future updates bringing new features and enhancements The standalone CLI supports all platforms supported by the Unity Editor.
Improved CLI performance and responsiveness, with simple commands running up to 10x faster.
Reduced CLI startup time to under 100 ms, compared to roughly 5 seconds previously.
Added support for updating the standalone CLI independently with unity upgrade.
Feature parity is maintained with the existing CLI with future updates bringing new features and enhancements
The standalone CLI supports all platforms supported by the Unity Editor.
Bug fixes and improvements
Projects Added a Size column to the Projects table that displays the disk size of each Unity project, excluding generated directories such as Library, Temp, and build artifacts. Updated the layout of the New Project page and replaced template category tabs with a filter dropdown. Fixed an issue where long values in expanded row content could cause the Projects table to scroll horizontally.
Added a Size column to the Projects table that displays the disk size of each Unity project, excluding generated directories such as Library, Temp, and build artifacts.
Updated the layout of the New Project page and replaced template category tabs with a filter dropdown.
Fixed an issue where long values in expanded row content could cause the Projects table to scroll horizontally.
Installs Updated the downloads badge in the top bar to prioritize active downloads over failed downloads. Fixed an issue where paused downloads could sometimes fail to resume.
Updated the downloads badge in the top bar to prioritize active downloads over failed downloads.
Fixed an issue where paused downloads could sometimes fail to resume.
General Improved proxy support across the Hub to ensure network requests consistently respect proxy configuration, including environment variables, system proxy settings, PAC files, WPAD, custom CA certificates, and fallback to direct connections when a proxy is unavailable. This also fixes issues where some downloads and services could bypass the configured proxy or fail TLS validation, and improves proxy credential handling for additional credential formats. Added a new macOS-only setting under Settings > Appearance > Menu bar that lets you hide the Unity Hub icon from the macOS menu bar without restarting the app. Improved the reliability of elevated install and setup flows on Windows, including better handling for subprocess output, cancellation, and cleanup. Added security hardening improvements across the Hub, including protections against supply chain risks and OAuth-related enhancements. Continued reducing third-party dependencies used by the Hub.
Improved proxy support across the Hub to ensure network requests consistently respect proxy configuration, including environment variables, system proxy settings, PAC files, WPAD, custom CA certificates, and fallback to direct connections when a proxy is unavailable. This also fixes issues where some downloads and services could bypass the configured proxy or fail TLS validation, and improves proxy credential handling for additional credential formats.
Added a new macOS-only setting under Settings > Appearance > Menu bar that lets you hide the Unity Hub icon from the macOS menu bar without restarting the app.
Improved the reliability of elevated install and setup flows on Windows, including better handling for subprocess output, cancellation, and cleanup.
Added security hardening improvements across the Hub, including protections against supply chain risks and OAuth-related enhancements.
Continued reducing third-party dependencies used by the Hub.
Addendum: Custom Templates (April 29, 2026)
(Note: These features were initially hidden via a feature flag and are now available)
Custom Templates
Custom Templates are now officially supported, providing a standardized way to create and share project templates directly in Unity Hub.
New custom templates can be created from an existing project by selecting Save project as custom template from the project menu or from the New template button on the new Templates page.
Template creation supports defining a name, description, version, thumbnail image, and signing organization.
Template signing and verification are supported to improve trust and consistency when sharing templates across teams.
Custom templates can optionally be linked to GitHub, GitLab, or Unity Version Control (UVCS) repositories.
A new Templates page displays all templates in the selected template directory, and templates can be searched for by name or filtered by Editor.
Existing templates can be added to Unity Hub by moving them into the selected template directory, or by updating the directory in Settings > Templates to point to the local template location.
将应用程序版本还原为 Linux 安装程序文件名。
Fixed an issue where the Unity Version Control (UVCS) region selector displayed an incorrect region.
Resolved reconnection failures that could occur after adding a project from a repository in Unity Version Control (UVCS).
Fixed an issue preventing guests without an active DevOps subscription from creating projects.
Fixed an issue where searching for a selected GitLab repository returned no results, and added clearer messaging for maximum repository name length limits.
Resolved a problem where a project’s Cloud connection could be lost when the project was added through a Unity Cloud deeplink.
Fixed an issue that could trigger duplicate deeplinks when opening a project that was missing its required Editor version.
Added a workaround for a known issue with Node incorrectly detecting architecture on Windows Arm64.
Native GitHub and GitLab integration In the New Project flow, GitHub and GitLab are now available as source control providers, and when selected a new GitHub/GitLab repository will be created. In the Projects list options for a project, Use Unity Version Control has been renamed to Use source control , and existing projects can be connected to new GitHub or GitLab repositories. The following features are available when creating a new project or connecting an existing project: A dismissible warning message is shown if Git LFS is not installed, with instructions on how to install. Additional repository configurations such as: visibility level (public or private), namespace/owner, repository description, and default branch name are available in the “Additional Configurations” expandable menu For projects using Unity Editor version 6.3+, users can optionally create and push their first commit to the repository A .gitignore will be added to new GitHub/GitLab projects If Git-LFS is installed, users can optionally create their projects with a .gitattributes file and LFS support pre-enabled in the repository The project will have git initiated and the remote origin set to the newly created repository In Projects > Add from repository , repositories from GitHub and GitLab can be added to the Hub, in addition to Unity Version Control (UVCS) repositories. Authentication for GitHub and GitLab is done via Personal Access Tokens (PAT) A button to generate a PAT with the required scopes is available in the Authentication flow For GitLab the scopes required are “api, read_user” and for GitHub classic tokens the scope required is “repo”. GitHub fine-grained tokens are also supported, and need to be created with both the Administration and Contents permissions, set to “Read and write” PATs are cleared by default when signing out of Unity Hub. This option can be disabled in the settings tab. PATs are stored securely on the user’s local machine. Settings > Security & Privacy has been updated to include source control settings A Source Control section has been added where users can connect to or disconnect from GitHub and GitLab. A Local Storage section has been added where users can configure whether or not the Hub should clear Personal Access Tokens from device storage upon signing out of the Hub.
In the New Project flow, GitHub and GitLab are now available as source control providers, and when selected a new GitHub/GitLab repository will be created.
In the Projects list options for a project, Use Unity Version Control has been renamed to Use source control , and existing projects can be connected to new GitHub or GitLab repositories.
The following features are available when creating a new project or connecting an existing project: A dismissible warning message is shown if Git LFS is not installed, with instructions on how to install. Additional repository configurations such as: visibility level (public or private), namespace/owner, repository description, and default branch name are available in the “Additional Configurations” expandable menu For projects using Unity Editor version 6.3+, users can optionally create and push their first commit to the repository A .gitignore will be added to new GitHub/GitLab projects If Git-LFS is installed, users can optionally create their projects with a .gitattributes file and LFS support pre-enabled in the repository The project will have git initiated and the remote origin set to the newly created repository
A dismissible warning message is shown if Git LFS is not installed, with instructions on how to install.
Additional repository configurations such as: visibility level (public or private), namespace/owner, repository description, and default branch name are available in the “Additional Configurations” expandable menu
For projects using Unity Editor version 6.3+, users can optionally create and push their first commit to the repository
A .gitignore will be added to new GitHub/GitLab projects
If Git-LFS is installed, users can optionally create their projects with a .gitattributes file and LFS support pre-enabled in the repository
The project will have git initiated and the remote origin set to the newly created repository
In Projects > Add from repository , repositories from GitHub and GitLab can be added to the Hub, in addition to Unity Version Control (UVCS) repositories.
Authentication for GitHub and GitLab is done via Personal Access Tokens (PAT) A button to generate a PAT with the required scopes is available in the Authentication flow For GitLab the scopes required are “api, read_user” and for GitHub classic tokens the scope required is “repo”. GitHub fine-grained tokens are also supported, and need to be created with both the Administration and Contents permissions, set to “Read and write” PATs are cleared by default when signing out of Unity Hub. This option can be disabled in the settings tab. PATs are stored securely on the user’s local machine.
A button to generate a PAT with the required scopes is available in the Authentication flow
For GitLab the scopes required are “api, read_user” and for GitHub classic tokens the scope required is “repo”. GitHub fine-grained tokens are also supported, and need to be created with both the Administration and Contents permissions, set to “Read and write”
PATs are cleared by default when signing out of Unity Hub. This option can be disabled in the settings tab.
PATs are stored securely on the user’s local machine.
Settings > Security & Privacy has been updated to include source control settings A Source Control section has been added where users can connect to or disconnect from GitHub and GitLab. A Local Storage section has been added where users can configure whether or not the Hub should clear Personal Access Tokens from device storage upon signing out of the Hub.
A Source Control section has been added where users can connect to or disconnect from GitHub and GitLab.
A Local Storage section has been added where users can configure whether or not the Hub should clear Personal Access Tokens from device storage upon signing out of the Hub.
Project rows expanded details for projects connected to source control now show the current branch and remote repository size.
Project source control column shows the icon of either GitHub, GitLab, or UVCS, depending on source control provider and hovering over the icon will display an external link to that repository Upon new project creation, this column will be populated once the Editor has opened.
Upon new project creation, this column will be populated once the Editor has opened.
When clicking on the Editor column of a project, the last opened platform will now be shown instead of Current platform . If the project has not yet been opened, Current platform will be displayed.
Projects > Add from repository flow has been updated Adding from repository is now done in a single step The flow has been decoupled from the Editor. A project can be added with a missing Editor version, which the user can manage at a later time. The Editor will no longer open once the project is added. A branch or changeset/commit selector has been added for all source control providers Multiple copies of the same repository can be added to the Hub The cloning process of repositories is now executed as a background task, visible via the new background task menu in the top bar.
Adding from repository is now done in a single step
The flow has been decoupled from the Editor. A project can be added with a missing Editor version, which the user can manage at a later time. The Editor will no longer open once the project is added.
A project can be added with a missing Editor version, which the user can manage at a later time.
The Editor will no longer open once the project is added.
A branch or changeset/commit selector has been added for all source control providers
Multiple copies of the same repository can be added to the Hub
The cloning process of repositories is now executed as a background task, visible via the new background task menu in the top bar.
A confirmation dialog now appears when you choose to uninstall an editor. This can be permanently turned off in Settings > Installs.
Hub is now natively available for Windows ARM64.
Bug fixes & improvements
The "Send Feedback" option in the profile menu has been replaced with a link to the Unity Hub Forums.
In the top bar, the documentation button now shows a menu with links to both the Hub documentation and Unity Editor documentation.
Fixed an issue where the CLI would download the incorrect Editor architecture on ARM Windows.
Fixed the CLI help text not displaying correctly.
Fixed an issue on the New project page where switching Editor versions would sometimes reset inputs such as project name and location.
Improved Editor installation speed on Windows.
Improved file monitoring performance for tracking project changes
Updated security-related dependencies to address known vulnerabilities.
修复了在某些Linux发行版(包括Fedora和Debian)上模块安装可能失败的问题。
Improved the accessibility of the Unity Hub update alert tooltip when the side navigation menu is collapsed.
Minor security updates.
配置文件菜单现在包括一个"切换帐户"选项,可以注销集线器和网络,使用户能够使用不同的帐户登录。
Windows 和 Linux 上的用户现在可以选择关闭集线器是将其最小化到系统托盘还是完全退出。此设置可在设置>外观>菜单栏中使用。
"Windows ARM64 编辑器现已正确识别并显示在""安装""列表中。"以前,这些编辑器可能会出现不正确的体系结构标签。
修复了在Windows上找不到所需系统文件时安装可能失败的问题。
改进了安装过程中的文件和目录移动操作,特别是跨不同存储设备的移动操作,安装更可靠。
当打开一个无法找到的项目时,现在会显示"未找到项目"对话框,而不是"已在编辑器中打开"消息。此对话框还包括从列表中删除缺失项目的选项。
打开项目时,在编辑器版本选择对话框中添加了搜索字段。
修复了一个特殊字符可能错误地放在文件路径开头的问题。
模板搜索现在通过模板标题和描述进行搜索。
改进了选择活动 Unity 组织时“从存储库添加项目”步骤的性能。
为每个项目状态指示器添加了单独的工具提示,提供了有关缺失项目和下载状态的更清晰信息。
小改进,包括更新的电子邮件验证、多行输入限制和细化的文件上传字段外观。
修复了安装编辑器期间强制关闭集线器后无法重新打开的问题。
更新了 Unity Hub macOS 应用程序图标。
修复了"设置"页面上的视频未加载的问题。
修复了Linux和一些Windows版本上的模块和模板安装失败的问题。
在"设置">"项目"中添加了选择默认项目名称的设置:产品名称( PlayerSettings.productName )或项目文件夹名称。默认情况下使用项目文件夹名称。
在"设置项目显示名称"对话框中增加了一个"清除"按钮,可以删除设置的显示名称。
修复了由于某些项目配置数据错误而导致集线器崩溃的问题。
修复了之前在3.15.0生产版上错误的Linux安装。
修复了以前测试版中提交报告可能失败的回归问题。
在“设置项目显示名称”对话框中增加了“恢复默认名称”按钮。
已将项目显示名称的主存储位置移至用户设置。
在项目列表操作菜单中增加了"设置项目显示名称"选项,以帮助更好地组织和识别中心内的项目。
单击以打开编辑器版本 6000.3 及更高版本的项目现在将聚焦编辑器窗口,而不是在 Hub 中显示一个对话框,说明该项目已打开。
增加了通过键入项目名称跳转到项目的功能。在项目页面(搜索栏未聚焦时)键入时将突出显示并滚动到第一个匹配结果,然后按 Enter 键即可打开。
集线器现在支持具有活动组织,显示在配置文件菜单中。单击此活动组织或默认的"所有组织"菜单项将打开一个新菜单以选择不同的组织。当组织处于活动状态时,组织选择字段不再显示在:
"连接到 Unity Cloud"对话框
"使用 Unity 版本控制"对话框 错误修复&改进
修复了"安装"中搜索结果偶尔不正确的问题,并改进了按架构搜索。
修复了使用代理的某些用户无法访问发布版本和模板的问题。
修复了一个错误,CLI不允许为不同的架构安装相同的编辑器版本。
在集线器升级期间优雅地处理错误,并显示警告横幅,其中包含重新下载集线器的链接,而不是崩溃。
添加了横幅,以警告其计算机未满足最低所需RAM的用户。 操作系统支持
窗口: 10(21H1 及更高版本,64 位版本),11
Linux: Ubuntu 22.04, 24.04 Updated the Unity Hub macOS application icon. Minor security updates.
Updated the Unity Hub macOS application icon.
Minor security updates.
修复了"设置"页面上的视频未加载的问题。
Projects Updated the project display name feature: Added a setting in Settings > Projects to select the default project name: either the product name ( PlayerSettings.productName ) or the project folder name. The project folder name is used by default. Added a "Clear" button to the "Set project display name" dialog which removes the set display name.
Updated the project display name feature: Added a setting in Settings > Projects to select the default project name: either the product name ( PlayerSettings.productName ) or the project folder name. The project folder name is used by default. Added a "Clear" button to the "Set project display name" dialog which removes the set display name.
Added a setting in Settings > Projects to select the default project name: either the product name ( PlayerSettings.productName ) or the project folder name. The project folder name is used by default.
Added a "Clear" button to the "Set project display name" dialog which removes the set display name.
修复了某些编辑器发行说明链接指向错误版本的问题。
Fixed Linux installation that was previously erroring on 3.15.0 production release.
集成新的授权 SDK 以改善许可证管理和稳定性,包括添加对使用基于串行的许可证访问 xLTS 编辑器构建的支持。
减少了 Windows 上的客户端捆绑包大小。
Projects: Added a "Restore default name" button to the “Set project display name” dialog. Moved the primary storage location for project display names to User Settings.
Added a "Restore default name" button to the “Set project display name” dialog.
Moved the primary storage location for project display names to User Settings.
已将项目警告按钮从“编辑器版本”列移至“名称”列。
修复了一些用户清除通知不起作用的错误。
修复了错误报告程序在集线器崩溃时显示空窗口的问题。
修复了 Linux 上某些用户从集线器注销的问题。 操作系统支持 添加了以下操作系统的弃用通知,这些通知将在即将发布的 3.15 版本中弃用:
添加了以下操作系统的弃用通知,这些通知将在即将发布的 3.15 版本中弃用:
Windows 10 20H2 及以下版本
Fixed an issue where search results in Installs were occasionally incorrect, and improved searching by architecture.
Fixed an issue where some users using proxies could not access releases and templates.
Fixed a bug where the CLI would not allow installation of the same Editor version for different architectures.
Gracefully handle errors during Hub upgrade and display a warning banner with a link to re-download the Hub, instead of crashing.
Added a banner to warn users whose machines do not meet the minimum required RAM.
Operating System Support
The following platforms are supported:
Windows: 10 (21H1 and later, 64-bit versions), 11
Linux: Ubuntu 22.04, 24.04
新用户入职: 现在,正在向有限的用户推出帮助新用户入门的指导流程。
统一通知服务(UNS): Hub 现已与 UNS 集成,允许您从 Unity 工作区接收通知,包括操作系统弹出窗口和应用图标徽章(默认情况下为关闭 ) 。
新Bug记者: 推出了全新的Bug Reporter,具有改进的用户界面、深色主题支持和用户电子邮件自动预填充功能。
许可管理现在是一个专用页面,可以从主导航菜单访问。
更新了与许可相关的最终用户消息,以提高清晰度。
添加了键盘快捷键( Cmd/Ctrl + , )以打开设置对话框。
集线器版本现在显示在设置对话框的页眉中。
增加了配置最大并发下载数的选项。
命令行界面 (CLI) 现在正确显示为 Apple silicon 构建的编辑器版本。
重构了macOS上的编辑器和模块安装程序,以提高可靠性和性能。
修复了“新建项目”页面中的一个错误,即更改项目模板时,项目路径的字符限制没有正确更新。
修复了在重新打开已在编辑器中打开的项目时,Hub 将错误地重用命令行参数的问题。
集线器现在正确地记住了用户在安装或更新编辑器时不安装 Visual Studio 的首选项。
修复了一个错误,其中仅选择“OpenJDK”或“Android SDK & NDK Tools”将错误地选择所有可用的Android组件。
修复了触发安装后“添加模块”窗口中所选模块未正确聚焦的问题。
修复了“添加模块”窗口中的模块列表在某些情况下无法正确刷新的错误。
修复了在Windows上拒绝用户帐户控制(UAC)提示时,集线器在卸载过程中可能卡住的问题。
修复了 Linux 上安装 Unity Licensing Client 时根所有权和权限不正确的问题。
错误报告现在可以正确反映用户的许可证类型。
修复了未优化的依赖关系,将应用程序大小减少 30%。
修复了"刷新项目"无法更新以前丢失的项目的状态,而这些项目已经恢复的错误。
Minor security updates.
增加了通过列表设置隐藏项目列表中缺少的项目的功能。
为每个编辑器版本添加了官方发行说明的链接。这些可在“安装”页面和“安装编辑器”模式下获得。
在指定位置找不到的项目上增加了“找不到项目”芯片,以便更清楚地识别。
修复了按"上次修改"日期排序时未正确将缺失项目放在列表底部的问题。
添加了小吃店通知,为删除缺失项目或刷新项目列表等操作提供更明确的反馈。
提高了下载并发性,可以更快地下载编辑器和模板。
修复了"新建项目"页面中的"新建本地项目"选项对某些用户缺失的问题。
"更新了""新建项目""页面中项目名称下拉菜单中的选项顺序。"新的命令是:创建新项目、创建新本地项目以及连接到现有 Unity Cloud 项目。
增加了隐藏收藏夹、UVCS连接和云连接列的功能。
在重新启动集线器时,排序和列可见性现在仍然存在。
添加了删除在指定位置不再找到的缺失项目的功能。
增加了刷新项目列表的功能,可以扫描集线器默认项目目录,并添加任何尚未在集线器中的项目。
增加了折叠左侧应用程序导航菜单的功能。
将“社区”导航项目和页面重命名为“资源”。
修复了云连接工具提示中项目编辑器状态未正确反映的错误。
项目路径截断现在显示路径的结尾并截断开始。
项目名称和路径工具提示不再与其下面的内容重叠。
修复了一个在顶部栏的下载管理器中快速下载不能一致显示的错误。
Projects: Moved the project warning button from the “Editor version” column to the “Name” column.
Moved the project warning button from the “Editor version” column to the “Name” column.
General: Fixed a bug for some users where clearing notifications did not work. Fixed an issue where the bug reporter would show an empty window if the Hub crashed. Fixed an issue on Linux where some users were being logged out of the Hub.
Fixed a bug for some users where clearing notifications did not work.
Fixed an issue where the bug reporter would show an empty window if the Hub crashed.
Fixed an issue on Linux where some users were being logged out of the Hub.
Operating System Support
Added deprecation notices for the following operating systems, which will be deprecated in the upcoming 3.15 release:
Windows 10 20H2 and below
更新了布局,包括新的顶部栏,用于用户配置文件访问和快速操作。 A guided flow to help new users get started is now being rolled out to a limited number of users.
下载管理器现在可以方便地从新的顶部导航栏(以前在侧边栏中)访问。 The Hub is now integrated with UNS, allowing you to receive notifications from your Unity workspaces, including OS popups and app icon badges (OFF by default).
Windows 和 Linux 版本现在包括集成的窗口控件。 Introduced a completely new Bug Reporter with an improved user interface, dark theme support, and automatic pre-filling of the user’s email.
"直接从""新建项目""页面一步创建新的本地项目并将其连接到新的或现有的 Unity Cloud 项目。"
现在,在设置 > 项目 中更改路径时,默认项目目录功能会自动扫描和导入项目。
更新了核心用户界面组件,提高了可访问性,提高了整体性能。 Cmd/Ctrl + , ) to open the Settings dialog.
"云"列已重新定位和调整大小以改进布局。
在空项目视图中添加了“导入”按钮,可以从目录中导入现有项目。
编辑器版本选择器已重新定位到更接近模板的位置,以更清楚地显示所选版本的可用模板。
应用程序窗口现在可以在初始内容加载期间拖动。
窗口: 10(64位版本)、11
Linux :Ubuntu 24.04
Fixed a bug where the module list in the “Add modules” window would not refresh correctly under certain conditions.
Fixed an issue where the Hub could get stuck during the uninstall process if the User Account Control (UAC) prompt was declined on Windows.
Fixed an issue on Linux where the Unity Licensing Client was installed with incorrect root ownership and permissions.
Bug reports now correctly reflect the user’s license type.
Fixed unoptimized dependencies to decrease app size by 30%.
"现在默认选择了""所有""模板类别"
编辑器版本选择器逻辑已改进,可预选最新安装的 LTS 或受支持的版本
改进了管理和显示 Unity Editor 发布流的内部逻辑。
Projects: Added the ability to hide missing projects from the projects list via the list settings.
Added the ability to hide missing projects from the projects list via the list settings.
Installs: Added links to official release notes for each Editor version. These are available on the Installs page and in the “Install Editor” modal.
Added links to official release notes for each Editor version. These are available on the Installs page and in the “Install Editor” modal.
UI & UX Enhancements: Projects List Added a “Project not found” chip to projects that are not found at their specified location for clearer identification. Fixed an issue where sorting by "Last Modified" date did not correctly place missing projects at the bottom of the list. Settings > Projects Added snackbar notifications to provide clearer feedback for actions like removing missing projects or refreshing the project list.
Projects List Added a “Project not found” chip to projects that are not found at their specified location for clearer identification. Fixed an issue where sorting by "Last Modified" date did not correctly place missing projects at the bottom of the list.
Added a “Project not found” chip to projects that are not found at their specified location for clearer identification.
Fixed an issue where sorting by "Last Modified" date did not correctly place missing projects at the bottom of the list.
Settings > Projects Added snackbar notifications to provide clearer feedback for actions like removing missing projects or refreshing the project list.
Added snackbar notifications to provide clearer feedback for actions like removing missing projects or refreshing the project list.
Performance: Increased download concurrency for faster downloads of Editors and templates.
Increased download concurrency for faster downloads of Editors and templates.
Fixed a bug in the "New project" page where the "Create new local project" option was missing for some users.
修复了部分用户在下载和安装过程中遇到的windows UAC提示不显示的问题。
Hub现在为Mac ARM64构建。如果您使用的是 Mac ARM64 机器,那么集线器将在自动更新期间自动将您升级到 ARM64 版本。
已禁用已弃用的操作系统的集线器自动更新。这是为了防止将来出现不兼容问题。
Settings > Projects: Added the ability to remove missing projects that are no longer found at their specified location. Added the ability to refresh the projects list, which scans the Hub default project directory and adds any projects that are not already in the Hub.
Added the ability to remove missing projects that are no longer found at their specified location.
Added the ability to refresh the projects list, which scans the Hub default project directory and adds any projects that are not already in the Hub.
General: Added the ability to collapse the left-hand application navigation menu. Renamed the “Community” navigation item and page to “Resources”.
Added the ability to collapse the left-hand application navigation menu.
Renamed the “Community” navigation item and page to “Resources”.
UI & UX Enhancements: Projects List Fixed a bug where the project’s Editor status was not correctly reflected in the cloud connection tooltip. Project path truncation now displays the end of the path and truncates the start. Project name and path tooltips no longer overlap with content below them.
Projects List Fixed a bug where the project’s Editor status was not correctly reflected in the cloud connection tooltip. Project path truncation now displays the end of the path and truncates the start. Project name and path tooltips no longer overlap with content below them.
Fixed a bug where the project’s Editor status was not correctly reflected in the cloud connection tooltip.
Project path truncation now displays the end of the path and truncates the start.
Project name and path tooltips no longer overlap with content below them.
Application Stability: Fixed a bug where fast downloads were not consistently shown in the download manager in the top bar.
Fixed a bug where fast downloads were not consistently shown in the download manager in the top bar.
修复了 xLTS 浮动许可证的一个问题
Hub 支持 Hub 上的多项目存储库
Windows and Linux versions now include integrated window controls.
Create new local projects and connect them to new or existing Unity Cloud projects in a single step directly from the New Project page.
Default project directory functionality now automatically scans and imports projects when the path is changed in Settings > Projects.
UI & UX Enhancements: Core UI components updated for improved accessibility, and better overall performance. Projects Page: The "Cloud" column has been repositioned and resized for improved layout. Added an “Import” button to the empty projects view to import existing projects from a directory. New Project Page: Templates are now displayed in a grid. The Editor version selector has been repositioned closer to the templates to more clearly show the templates available for the selected version.
Core UI components updated for improved accessibility, and better overall performance.
Projects Page: The "Cloud" column has been repositioned and resized for improved layout. Added an “Import” button to the empty projects view to import existing projects from a directory.
The "Cloud" column has been repositioned and resized for improved layout.
Added an “Import” button to the empty projects view to import existing projects from a directory.
New Project Page: Templates are now displayed in a grid. The Editor version selector has been repositioned closer to the templates to more clearly show the templates available for the selected version.
Templates are now displayed in a grid.
The Editor version selector has been repositioned closer to the templates to more clearly show the templates available for the selected version.
Application Stability: The application window is now draggable during initial content loading.
The application window is now draggable during initial content loading.
Operating System Support
The following platforms are supported: Windows: 10 (64-bit versions), 11 macOS X: 11+ Linux : Ubuntu 24.04
Windows: 10 (64-bit versions), 11
Linux : Ubuntu 24.04
修复了 LTS 建议的一个问题。
The Editor version selector logic has been refined to preselect the latest installed LTS or Supported version
为授权客户端添加了更多日志记录。
通过 macOS 上的集线器激活的许可证 红杉可恢复 Wi-Fi MAC 地址随机化
Improved startup speed
Hub now builds for Mac ARM64. If you are on a Mac ARM64 machine then the Hub will automatically upgrade you to the ARM64 build during autoupdate.
Hub auto updates have been disabled for deprecated OSes. This is to prevent future incompatibility issues.
Other minor bug fixes and improvements
修复了在 Mac 上安装 ARM64 版 C# Dev Kit 的问题。
从上下文菜单中可用的 Unity 版本控制断开连接的选项。
为 UVCS 项目添加缺少的编辑器现已简化。还更新了错误消息以提供更多上下文。
Hub现在在Mac上安装VSCode
VSCode 将与 Unity 扩展一起安装在 VSCode 中(它是作为 afterInstall 步骤安装的)
如果用户已经安装了 VSCode,它将在集线器中显示为已安装
如果用户已经安装了 VSCode,集线器将不会尝试在 VSCode 中安装 Unity 扩展。用户需要自己安装扩展(在VSCode扩展中搜索“Unity”)
VSCode 总是安装到 /Applications,但集线器会检查系统中是否有 com.microsoft.VSCode,因此它应该检测系统上任何位置的 VSCode 安装
在 macOS 上现在找到 WPAD 的 Web 代理凭据
修复了在 Mac 上安装 ARM64 版 C# Dev Kit 的问题。
修复了授权导致编辑器退出播放模式的问题。
Unity 6 更新的用户界面体验。
修复了某些模板无法响应的错误。
改进了 Unity 版本控制项目的错误消息。
修复了导致许可证客户端崩溃并导致部分用户停留在集线器加载屏幕上的问题。
Adding a missing editor for a UVCS project is now simplified. Also updated the error messages to provide more context.
Hub now installs VSCode on Mac VSCode will be installed with the Unity extension in VSCode (it gets installed as an afterInstall step) If the user has VSCode installed already, it will show up as installed in the Hub The Hub will not try to install the Unity extension in VSCode if the user already has VSCode installed. The user will need to install the extension themselves (search for “Unity” in VSCode extensions) VSCode is installed to /Applications always, but the Hub checks the system for com.microsoft.VSCode so it should detect installation of VSCode anywhere on the system
VSCode will be installed with the Unity extension in VSCode (it gets installed as an afterInstall step)
If the user has VSCode installed already, it will show up as installed in the Hub
The Hub will not try to install the Unity extension in VSCode if the user already has VSCode installed. The user will need to install the extension themselves (search for “Unity” in VSCode extensions)
VSCode is installed to /Applications always, but the Hub checks the system for com.microsoft.VSCode so it should detect installation of VSCode anywhere on the system
Web proxy credentials now found for WPAD on macOS
Fixed an issue with the installation of the ARM64 version of C# Dev Kit on Mac.
已修复授权 SDK 和连接项目的问题。
Fixed an issue with licensing which caused editor to exit play mode.
增加了用户退出数据跟踪的选项。
已更新连接到许可服务器的问题的错误消息。
Build Platforms 现在包括 Apple Vision OS in Hub。
已修复某些用户安装编辑器失败的问题。
添加了在创建本地编辑器项目时可选地创建和连接新 Unity Dashboard 项目的新功能。
添加了从连接的本地编辑器项目中直接跳转到 Unity Dashboard 项目的新功能。
添加了连接和断开现有本地编辑器项目与其对应的 Unity Dashboard 项目的新功能。
添加了新的仪表板列标题,以便在本地编辑器项目与其对应的 Unity 仪表板项目连接或断开时直观地反映连接状态。
添加了为新的和现有的本地编辑器项目启用 Unity 版本控制的一种简化方式。您可以开始使用新的 Unity DevOps 免费试用版(无需信用卡)或利用现有 Unity DevOps 订阅。
添加了一个新的仪表板列标题,以反映本地编辑器项目链接到 Unity 版本控制时的版本控制状态。
添加了带有有用链接和信息的工具提示,以支持新的 Unity 版本控制激活流程。
添加了根据用户地理位置自动选择 Unity 版本控制数据中心位置的功能。
更改"已连接"徽章的显示方式,以避免与其他插件冲突。
已修复编辑器版本升级后应从预发行版中删除的问题。
在 CLI install 命令中使用更改集时,英特尔编辑器现在不再默认下载。现在提示用户进行操作,或者可以通过 -architecture 选项提供所需的体系结构。
集线器图标现在在白色背景上更加明显。
Linux - 编辑器现在识别集线器安装。
Linux - Android SDK 工具现已正确安装。
改进了默认临时目录或用户自定义下载位置的下载文件的清理。
添加了定义日志级别的标志,以提高日志可读性和用户支持。
改进了 Learn and Community 上的屏幕阅读器支持。
我们一直在努力让Hub变得更好。此版本专注于改进错误和性能改进。
从托盘打开时,集线器将不再重新呈现。
集线器现在将存储模块安装选择。
项目星级问题:编辑器标记为未知,项目从列表中消失。
欲了解更多信息,请访问 我们的文档 。
欢迎光临,轻主题。现在,您可以通过选择浅色或深色主题来自定义 Unity Hub 的外观,或者选择自动匹配您的系统设置。
当您没有安装相应的编辑器版本时,我们简化了打开项目的过程。只需点击几下,您现在就可以直接从中心下载项目的"缺失"编辑器版本。
Apple Intel 和 Silicon Editor 版本现在可以在 Hub 中并排管理,使您能够根据需要在 Intel 和 Silicon Editor 版本之间无缝切换。
对于具有浮动许可证能力的组织,此版本包括离线工作的初始支持。
新的 Runner 模板 现已在 Hub 中提供。这个模板使得在无尽的流派中创建游戏更加容易。
我们已经解决了编辑器安装过程中报告的以下问题:
Android 模块在安装新版本编辑器时失败
Android NDK 无法安装 Unity 2022.2+ 版本
Android Build Support 已添加到下载列表,即使用户未选择要安装
我们修复了集线器的 命令行界面 (CLI) 退出时显示预期代码的问题,帮助构建工具知道任务是否成功。
升级到新的Hub版本后,一些用户报告陷入无限加载屏幕。此发行版中有一些修复,但我们将继续调查此问题。
在欢迎屏幕上登录之后,出现了集线器屏幕变为空白的情况。这个问题已经解决。
我们已经对集线器如何管理多个安装进行了性能改进。
我们解决了影响Ubuntu用户高效启动Unity编辑器的权限问题。
当新的集线器更新可用时,所有用户现在将收到通知,可以选择立即安装或延迟安装,直到他们关闭应用程序。
现在,可用模板列表将根据您选择的编辑器版本在新项目工作流中正确显示。以前,并非所有可用的模板都展示出来。
Unity Hub 对 Windows 7 的支持即将结束。为了获得最佳体验,我们建议您将操作系统升级到受支持的版本。欲了解更多信息,请访问 我们的文档 。
此更新修复了一个漏洞,该漏洞阻止某些用户在重新启动应用程序后超出集线器的加载屏幕。
我们在Hub发起了一项调查,听听您对Unity的看法。如果您看到,请分享您的反馈!
集线器现在将遵循您的操作系统首选项与减少运动设置有关。
我们使您更容易使用键盘在上下文菜单中导航下拉项目。
在某些情况下,当编辑器下载失败时,选择“重试”后,“集线器”窗口将显示为空白。我们已经纠正了这一点。
我们更正了部分用户报告某些模块没有正确加载的问题,尽管中心说他们正确加载了。
对于 Unity 2022.2 及以上版本的 Windows 用户,Hub 不会检测 Microsoft Visual Studio 2022 的安装状态。这一点已得到纠正。
对于某些 Windows 用户,如果用户尝试打开位于其 NAS 驱动器上的项目,集线器将无法启动。我们已经解决了这个问题。
对于首次使用的用户,Hub 现在会根据您使用的是 Apple Silicon 还是 Intel 机器,为您推荐相应的 LTS 编辑器版本 。
现在,当下载或安装正在进行时,集线器将在关闭前显示警告。在下载过程中关闭集线器时,将取消下载。
Hub现在显示一条消息,通知用户哪些编辑器版本与其 Plastic SCM 项目和软件包兼容。
您的已安装编辑器版本列表将根据版本号(而不是按字母顺序)正确排序。
用户的会话过期后,他们按照步骤登录,“会话过期”模式仍会显示在集线器中。我们已经纠正了这一点。
中心现在将通知您哪些编辑器版本与高级包兼容。
PlayStation 5 现在被列为具有所需许可证类型的构建目标。
我们对集线器的 命令行界面 (CLI) 进行了与解析模块和编辑器安装相关的改进。
我们解决了某些 Android 模块被标记为安装在 Hub 中但编辑器无法检测到的问题。
在安装新版本编辑器时,Hub 偶尔会显示不正确的 Android 子模块以供下载。现在您将看到相应的子模块。
Improved screen reader support on Learn and Community.
Fixed noticeable delay when starring projects.
Numerous optimizations to reduce load time.
Hub will no longer re-render when opening from the tray.
Hub will now store module installations selection.
Project star issues: Editor marked as unknown and projects gone from list.
For more information, please visit our documentation .
如果您遇到“项目无法打开”的错误模式,您现在会看到一个指向日志文件夹的链接,以便您可以快速查看 info-log.json 进行故障排除或发送给支持人员。
一些用户报告说,如果项目名称中有 " [ x ] " (其中 x 是一个位数的数字或字母 ) , 他们无法创建该项目。您现在可以毫无问题地做到这一点。
选择要使用编辑器安装的模块时,现在可以单击行上的任意位置进行选择,而不必单击复选框。 Runner template is now available in the Hub. This template makes it easier to create games in the endless runner-genre.
Hub 中各个区域的文本无法正确显示,意外被截断。我们已经纠正了这一点。
以前,当您尝试安装其他编辑器版本时,Visual Studio 显示为已卸载,即使已卸载。这个问题已经解决。
我们修复了 Visual Studio 和文档模块之间在其中一个模块出现故障时的连接下载问题。
当您通过 存档 下载编辑器时,模块选择现在将识别 Visual Studio 的安装状态。
在某些情况下,如果 Visual Studio 安装失败,也会导致所有其他模块失败。我们已经解决了此问题。
窗口 Command-Line Interface (CLI) to exit with the expected codes, helping build tools know if a task was successful or not.
Windows 上的人报告说,当您将鼠标悬停在最小化、最大化和关闭按钮上时,没有显示“悬停状态”。这个问题已经解决。
MacOS 上的用户报告了一个问题,导致无法将 PATH 环境变量正确提供给编辑器。这个问题现已得到解决。
在MacOS上,一些用户报告说,当新的编辑器安装失败时,它会不通知他们。我们现在添加了消息,让您知道如果发生这种情况。
我们更正了macOS上的一个错误,导致在使用Apple硅片编辑器时,IL2CPP族进程在Apple硅片机器上以Intel的身份运行。它们现在将原生运行。
We’ve addressed an issue related to permissions that impacted Ubuntu users to efficiently launch the Unity Editor.
When a new Hub update is available, all users will now receive a notification with the option to install now or delay until they close the application.
The list of available templates will now display properly in the new project workflow based on the Editor version you’ve selected. Previously, not all available templates were showcased.
Unity Hub support for Windows 7 is ending soon. For the best possible experience, we recommend that you upgrade your operating system to a supported version. For more information, please visit our documentation .
修复了更新到新版本时导致集线器崩溃的问题
改进英特尔 Mac 设备上的启动时间
修复了在安装模式下阻止 Visual Studio 状态更新的问题
删除了“重命名”项目功能以继续迭代
已知限制(将在下一个版本中修复):
重命名将项目从收藏夹列表中删除
增加了收藏项目的功能,便于过滤和快速访问
序列号激活错误现在提供有关激活失败的更多详细信息
修复了删除许可证文件的问题 Microsoft Visual Studio 2022 . This has been corrected.
修复了有时导致集线器启动时显示空白屏幕的问题
修复了在Windows上下载自定义编辑器和模块时的故障
For first time users, the Hub will now recommend the appropriate LTS Editor version for you to install depending on whether you are using an Apple silicon or Intel machine.
The Hub will now display a warning before closing while a download or install is in progress. When the Hub is closed during a download, the download will be canceled.
The Hub now surfaces a message informing users which Editor versions are compatible with their Plastic SCM projects and packages.
Your list of installed Editor versions will sort properly based on version number (versus alphabetically).
After a user’s session expired and they followed the steps to sign in, the “session expired” modal would still appear in the Hub. We’ve corrected this.
The Hub will now inform you which Editor versions are compatible with premium packages.
General Improvements
PlayStation 5 is now listed as build target for those with the required license type.
We’ve made improvements to the Hub’s Command-Line Interface (CLI) relating to resolving modules and Editor installations.
在Linux上,Hub现在通过RPM和Debian仓库分发。您可以在 这里 找到更多信息和文档
Windows 上的固定像素化图标
项目打开现在根据首选项正确隐藏集线器
在首次用户流期间添加缺少的 WebGL 模块
在Windows 7上修复了许可证激活问题
在没有激活许可证时,在托盘菜单中添加返回“打开 Unity Hub”选项
支持所有 services-config.json 标志
修复了模板元数据有时显示不正确的问题
改进了 Visual Studio 社区 2019 检测
固定项目文件或文件夹被集线器锁定
在高级项目设置参数中添加了对空格的支持
修复了计算机进入睡眠状态后在编辑器中登录的问题
UI 在项目列表、必要时的截断/换行编辑器版本以及需要滚动的模式方面的改进
修复了删除的项目重新启动后重新出现的问题
随 Hub 下载的 Android 模块现在包括 API 级别 30 支持
修复了对已安装的 Apple 硅编辑器的检测
安装新的 Apple 硅片编辑器
通过集线器下载并安装 Apple Silicon Editors
注:目前,Hub 仅支持一次安装 Apple Intel 或 Apple Silicon Editors 的特定版本。并发或“并行”工作流将很快可用
视觉徽章/标签,以区分苹果英特尔与苹果硅编辑器
苹果硅片编辑器也可以通过CLI
改进支持和更好的集成。下载最新的 .tgz Linux 存档,可从以下网址获得: https://unity.com/download 并查看 README 文件,了解如何运行提供的脚本
修正了打开集线器时速度慢的问题
增加了许可初始化超时时间,帮助速度较慢的计算机正确设置
修复了创建许可证激活的文件夹错误
Linux 上的更新安装步骤,以反映可用的真实存储
修复了下载模板后不离线加载项目创建的问题
增加了在下载远程项目之前选择位置的可能性
已修复注销时远程项目无法正常加载的问题
改进了在新项目创建流程中搜索模板的功能
已删除定位编辑器的添加平台选项
修复了重启Hub后未检测到Apple Silicon Editors的问题
公共路线图现在可在此处查阅: https://unity.com/roadmap/unity-hub ,并可在Hub中直接访问。有关测试版反馈的论坛主题仍然可以在这里找到: https://forum.unity.com/threads/share-your-unity-hub-3-0-beta-feedback-here.1130638/
修复了导致模式在Windows上被弃用的UI错误
修复和改进集线器 CLI(实验功能):
能够从版本 (--version/-v) 或变更集 (--changeset/-c) 安装带有/不带模块 (--module/-m) 的编辑器
能够向现有编辑器中添加模块(--module/-m)
能够获取和设置用户当前的安装位置
添加了有关如何使用 help 命令运行集线器 CLI 的明确说明
修复了FTU,使得在定位现有编辑器时仍显示许可证模式
修复了FTU学习微游戏推广,如果没有微游戏可供安装的编辑器
修复了Windows中带有交替斜杠的重复项目 the archive , the modules selection will now recognize the install state of Visual Studio.
为有更新时要安装的最新可用编辑器列表添加了刷新
改进对远程项目的处理,在需要时刷新“源代码管理”标签
为已安装的模块添加了“已安装”标签,并去除了禁用复选框导致UX混乱
为下载抽屉中截断的内容添加了工具提示
在将模块添加到定位编辑器时添加了信息性消息(不支持的行为)
下载抽屉中下载项目的更新副本(正在下载到)
添加了创建Linux项目时不区分大小写的项目名称检查,以防止创建时编辑器覆盖项目
修复了Linux模块下载失败的问题,因为缺少内部依赖项
CentOS 的修复错误报告程序
引擎盖下更新,提高安全性和稳定性
Fixed an issue that caused the Hub to crash while updating to the new Hub version
Improved start-up time on Intel Mac devices
Fixed an issue that prevented Visual Studio status from updating while in the Install modal
Removed the “rename” project feature to continue to iterate
推出全新定制体验,帮助用户安装编辑器,并在尚未安装编辑器时获得许可证 首选项
设置项目创建默认位置的新选项。默认项目位置用于新项目和远程项目
在首选项中的路径位置添加了尾随点
在安装模式中新增“存档”选项卡,提供对存档网站的快速访问,同时在今年晚些时候在Hub中开发完全集成的存档数据库
从磁盘添加项目而不打开项目的新选项 错误修复&改进
已修复托盘菜单未正确翻译的问题
已修复托盘菜单未随许可证返回更新的问题
修正了在macOS上选择根文件夹时外部驱动器的可用大小
修正了模板版本解析导致启动时和控制台中出错的问题
修复了导致路径无效的错误,如果是磁盘根
修正了已安装 Android 父模块时安装子模块的问题
已停止翻译默认项目名称,因为它导致非拉丁字符出现问题
已解决为项目选择其他编辑器版本时导致集线器为空的问题
修复了从托盘菜单打开项目的问题
修复了Hub退出时Windows上托盘菜单无法正常关闭的问题
重命名为通用 Windows 平台 UWP
在社区选项卡中更改脱机消息以更具体
固定塑料SCM项目通过枢纽开通
修复了Windows上的安装验证阻止用户首次安装Unity的问题
改进了欢迎视频模式大小,并启用了全屏观看
修复了 Collab 项目,因此默认情况下不会添加额外的包,也不会一直重新导入项目 here
已修复与编辑器的通信可能导致过多的 API 调用的问题
在 Mac 上,重新引入了 Hub 安装 VisualCode 的功能,具有启用开发工作流的附加权限
Project opening now correctly hides Hub according to Preferences
Adding missing WebGL module during First Time User flow
Fixed window controls on Linux
Fixed license activation on Windows 7
Added back “Open Unity Hub” option in tray menu when no license is activated
Support for all services-config.json flags
Fixed metadata for templates sometimes showing up incorrectly
Improved Visual Studio Community 2019 detection
Fixed project files or folders locked by Hub
Added support for spaces in advanced project settings arguments
Fixed login in editor after the computer was put to sleep
UI improvements in projects list, trucating/wrapping editor version when needed, and in modals requiring scrolling
Fixed deleted projects reappearing after restart
Android modules downloaded with the Hub now include API level 30 support
Fixed detection of installed Apple silicon editors
Hub goes dark!(轻量版将很快重新推出)
更安全、标准的网页登录流程,通过浏览器一次性登录/退出访问 Unity Hub、仪表板和编辑器
推出全新的下载管理器,包含更多进度和错误信息,便于故障排除,以及下载详细信息和控制
更清晰、更简洁的安装工作流用户界面 https://unity.com/download and check out the README file for instructions on how to run the scripts provided
下载和安装位置的更多选项和自定义
增加了在项目打开时隐藏集线器的选项
更具描述性的模板和更好的易用性
右键单击可访问方便的上下文菜单
新的卡片布局,展示特色内容和推荐内容
CLI 有关下载和安装的功能暂时不可用
正在重新访问调试模式,暂时不可用。如果需要此功能,请继续使用V2
带有句点(点)的用户名或下载路径可能会导致下载过程中出现问题
欢迎试用Hub V3 Beta 1的Linux版本,但请记住,目前仍在实施完整的Linux支持
在 Windows 上使用 Microsoft Edge 登录可能会导致问题,将其他 Web 浏览器(如 Chrome)设置为默认值将解决问题
Fixed Apple silicon Editors not being detected after restarting Hub
Added a way to visually identify installations that failed
Improved validation checks during installation
Fixed Android modules installation
Public roadmap is now available here: https://unity.com/roadmap/unity-hub and directly accessible in Hub. Forum thread for beta feedback is still available here: https://forum.unity.com/threads/share-your-unity-hub-3-0-beta-feedback-here.1130638/
Fixed UI bug causing modals to be dismissed on Windows
Bug fixes & improvements
Fixing and improving the Hub CLI (experimental feature):
Ability to install an editor from version (--version/-v) or changeset (--changeset/-c) with/without modules (--module/-m)
Ability to add modules to an existing editor (--module/-m)
Ability to get and set the user's current install location
Added clear instructions on how to run Hub CLI with the help command
Onboarding flow:
Fixed FTU so that license modal still appears when locating an existing editor
Fixed FTU learn microgame promotion if there are no microgames available for the installed editor
Fixed duplicated projects with alternating slashes in Windows
Added refresh to the latest list of available editors to install when there is an update
Improved handling of remote projects, refreshing “Source Control” label when needed
Added default sorting for remote projects
Download and installs:
Added “Installed” label to already installed modules & removed the disabled checkbox leading to confusing UX
Added tooltips to content that is truncated in the download drawer
Added informational message when adding a module to a located editor (not supported behavior)
Updated copy for download items in the download drawer (downloading to in progress)
Added case-insensitive project name check for Linux project creation to prevent project overwrite by the Editor on creation
Fixed Linux module download failures because of missing internal dependencies
Fixed bug reporter for CentOS
Under the hood updates to improve security and stability
UI Optimizations
Bug fixes & improvements
Fixed licensing issues
First time user experience
Introducing a newly tailored experience, helping users to install an editor and get a license if they don’t have one already
New option to set your default location for project creation. Default project location is used for new projects and remote projects
Added trailing dots to path locations in preferences
New “Archives” tab in the install modal, providing quick access to the archive website while working on a fully integrated archives database in Hub coming later this year
New option to add a project from disk without opening it
Bug fixes & improvements
Fixed tray menu not being properly translated
Fixed tray menu not updating with license return
Fixed available size for external drive when selecting root folder on macOS
Fixed templates version resolution causing errors on launch and in the console
Fixed error causing the path to be invalid if it was the disk root
Fixed sub modules installation when Android parent module was already installed
Fixed data mismatches for templates
Stopped translating default project name as it was causing problems with non-latin characters
Fixed download size and size on disk for module
Solved issue causing Hub to go blank when choosing another editor version for a project
Fixed project opening from tray menu
Fixed tray menu not closing properly on Windows when Hub was quitting
Renamed Universal Windows Platform for UWP
Changing offline message in Community tab to be more specific
Fixed PlasticSCM project opening through Hub
Fixed installation validation on Windows preventing users to install Unity for the first time
Improved welcome video modal size and enabled full-screen viewing
Bug fixes & improvements
Fixed collab projects so extra packages are not added by default and projects are not reimported all the time
Repaired communications with the editor potentially leading to excessive API calls
On Mac, reintroduced capability for Hub to install VisualCode with additional rights that enable development workflows
Hub goes dark! (The light version will be reintroduced soon)
Major makeover, providing a more modern feel
Web authentication and session management
More secure and standard web sign flow, one-time sign-in/out to access Unity Hub, Dashboard and Editor through the browser
Download management & Editor installs
Introducing a brand new Download Manager with more information on progress and errors to facilitate troubleshooting, plus download details and controls
Clearer and more concise UI for the installation workflow
More options and customization for download and installation locations
Added the option to hide the Hub on project opening
Streamlined New Project Creation flow
More descriptive Templates and better ease of use
Right-click to access convenient contextual menu
Open Remote Projects, shared with team members
New card layout to showcase featured and recommended content
Known issues & limitations
CLI features around download and installation are not available for now
Debug mode is being revisited and not available for now. If you need that feature, keep using V2
Having a username or a download path with a period (dot) might cause problems during downloads
You're welcome to try the Linux version of Hub V3 Beta 1, but keep in mind that full Linux support is still being implemented at the time being
Signing in with Microsoft Edge on Windows might cause issues, setting another web browser like Chrome as default instead will solve the problem
Licenses activated through Hub on macOS Sequoia is resilient to Wi-Fi MAC address randomization