Vanguard: Anti
发布时间:2026-09-18 | 浏览:1
Greetings Travelers,
Fortune must favor us, because by sheer popular demand, 2026 has brought not one, but two back-to-back anti-cheat updates. Like always, the human before you at this typewriter (candlelit and in the rain) will be Phillip “mirageofpenguins” Koskinas, science’s first attempt at creating a man that can convert bans into energy, but unlike always, this article will not focus on the prototypical “cheater.”
Instead, we’re going to talk about our fight against Rank Manipulation in League of Legends and VALORANT, or more specifically, the detection systems we’ve been hammering into place to help boosters relocate to their own accounts and stay there. As easy as that might sound, it’s hard for some cheaters to consistently play against opponents of their own skill level, and that’s exactly why we’re so keen to assist them using Vanguard’s “Anti-Boost” technology.
Vanguard Anti-Boost
First privately launched on League of Legends in September 2025 and wielded most effectively by the inestimable Drew Levin, Vanguard’s Anti-Boost system is a classification layer that simply detects when a significant amount of an account’s ranked points (“boostee”) are obtained by another, higher-rated player (“booster”) logging into it, performing well beyond the usual inhabitant’s skill level and often queuing with other, lower-rated players (“hitchhikers”) to bring them along for the ride to Challenger. After almost a year of beta testing on League, VALORANT has also now adopted the system, increasing its power two-fold.
When a player logs into an account they’re not the true owner of, they temporarily blind the game’s matchmaking algorithm to their real rating and find themselves placed into matches with less experienced competition. Now, while there are a wide variety of reasons one might wish to do that (most of them not very good), the end result is obvious to any modern machine classifier: an account vanishes from one location, appears in another location, and then starts beating the complete daylights out of their opponents, a lot like a 30-year-old adult man in a game of T-Ball . Sure, my guy might be absolutely crushing homers, but if you listen closely, you’ll notice that none of the moms are cheering, including his.
So, when Vanguard detects that an account has obtained its rating this way, we take a few actions.
First, the ranked points or ranked rewards that were gained by the “booster” are revoked, returning the “boosted” account to its original rating and temporarily suspending it, with increasing duration for each offense (from three days, all the way up to three centuries). If the offending account was purchased or had no real owner (“smurf”), we instead ban it for one eternity, because “deranked” accounts have literally no value to the competitive ecosystem.
First, the ranked points or ranked rewards that were gained by the “booster” are revoked, returning the “boosted” account to its original rating and temporarily suspending it, with increasing duration for each offense (from three days, all the way up to three centuries).
If the offending account was purchased or had no real owner (“smurf”), we instead ban it for one eternity, because “deranked” accounts have literally no value to the competitive ecosystem.
If the offending account was purchased or had no real owner (“smurf”), we instead ban it for one eternity, because “deranked” accounts have literally no value to the competitive ecosystem.
Secondly, if this behavior is a developing habit of a known “booster,” and if that booster has a “main” account, then we also levy escalating suspensions upon it, in the hope that they consider an alternative hobby, like phillumeny or maybe zumba.
Secondly, if this behavior is a developing habit of a known “booster,” and if that booster has a “main” account, then we also levy escalating suspensions upon it, in the hope that they consider an alternative hobby, like phillumeny or maybe zumba.
Finally, any “hitchhikers” that repeatedly partied with smurfs or boosters receive the same treatment, losing the undeserved rank even if obtained unknowingly (which is very unlikely, let’s be real), because you don’t get to keep the medal when one of the relay legs was run by a dude with 30% more blood than he’s supposed to have.
Finally, any “hitchhikers” that repeatedly partied with smurfs or boosters receive the same treatment, losing the undeserved rank even if obtained unknowingly (which is very unlikely, let’s be real), because you don’t get to keep the medal when one of the relay legs was run by a dude with 30% more blood than he’s supposed to have.
Since late last year, we have actioned exactly 296,416 accounts for rank manipulation across both VALORANT or League of Legends, and we aren’t even yet at full power. As we crank the voltage on rank removal in the coming months, it is our intent that all players be encouraged to utilize the time-honored tradition of getting good as their preferred way to rank up, so the easiest way to avoid these suspensions is very simple: play ranked on your own accounts, partied only with other players who are also on their own accounts.
Well for starters, we don’t want the time any player puts into the game to lose its inherent value or feel wasted. Here at Riot, we like our tea black and our games fair. The best sports are sticky precisely because they have steep difficulty curves, and hard-earned mastery should never be cheapened by seeing wins offered for sale. As a game studio, we typically prefer when players want to keep playing, and the best way for them to do that is if the rewards are actually rewarding.
But for finishers, it’s also because secondary accounts were getting a little out of hand.
The graph above is the percentage of daily active ranked accounts on both League or VALORANT where the piloting player was technically not on their “main,” and yes, you are reading that correctly: around ~9% of daily accounts utilized in Ranked are considered secondary, this figure also including those that were shared or stolen by another player on that particular day. Annotated here, you’ll see a few key dates: (1) the date Anti-Boost went live on each game, and (2) the date VALORANT shipped Ranked MFA requirements for unowned or shared accounts.
Anyways, before the rollout of Anti-Boost, the secondary-account rate was slowly increasing, in some part because smurfing itself is just a race to the bottom. As matches feel less and less fair, more and more players are incentivized to buy accounts or buy boosts to even the odds, resulting in a trend that statisticians refer to as a “Bad Line.” But because it’s better for both matchmaking and for new players if everyone plays on their mains, this was a slope we wanted to multiply by -1 (or even -2, technology permitting).
Just Ban Them All
Okay, I love the energy and the hustle, but as it turns out, not all secondary accounts are created equal. Around 50% are mostly harmless, and simply deleting all of them would not be good for the game (or for player support ticket queues).
Here, you can see a distribution of secondary account varietals over time, and what might hopefully become evident by allowing photons to bounce off of it and into your retinas is that Anti-Boost is deliberately not targeting unshared, “alternate” accounts (yellow). Instead, we are targeting account purchases (“smurfs” in red) or account sharing (“boostees” in orange), as the primary means through which rank is stolen. And there are several good reasons for that.
Benevolent Alternates
Personally, like many great philosophers before me, I’m a one-account maximalist. I believe the best competitive experiences are born from tournaments where all combatants have equal footing and one identity that we cheer for in a league they’ve earned their place in. No matter how you slice it, when a player jumps onto an alternate account, they’re lowering the stakes.
“Bro, stop hiding your regalia to power farm noobs, it’s embarrassing.” - Socrates, 449 BCE
So, what makes the problem harder to solve, is that not every account is created with the intention of circumventing matchmaking or bypassing a ban, and while we do still want to get everyone onto a single account (eventually), outright punishment is not the answer to a few of these player needs, specifically:
Practicing new strategies or new Champions/Agents in a competitive setting
Practicing new strategies or new Champions/Agents in a competitive setting
Protecting the current Personal Best of your main’s rank, but still getting practice reps in on an account of similar standing
Protecting the current Personal Best of your main’s rank, but still getting practice reps in on an account of similar standing
“Team” accounts for practicing as a continuous, tight group of five
“Team” accounts for practicing as a continuous, tight group of five
Better anonymity, especially for public figures that are frequently the target of in-game trolling
Better anonymity, especially for public figures that are frequently the target of in-game trolling
“One Trick” accounts that hyper-focus on a particular strategy or role in earnest (the siren call of AP Graves)
“One Trick” accounts that hyper-focus on a particular strategy or role in earnest (the siren call of AP Graves)
Grinding out a high-rank twice, as insane as that would sound to anyone that’s played ranked even once
Grinding out a high-rank twice, as insane as that would sound to anyone that’s played ranked even once
Leading a double life where you affect an obviously fake British accent on comms and go by the name “Barnaby”
Leading a double life where you affect an obviously fake British accent on comms and go by the name “Barnaby”
So, if you created the account, you leveled it yourself, and you never share it, we consider it a clean, free-range, non-GMO, “alternate” account. As long as you don’t abuse alternate accounts to party bus other players to higher ranks (“hitchhiking”), it is ultimately the game’s responsibility to place you accurately. A good rule of thumb here is to rank your alternate up before you start queuing with your friends, or you’ll risk having their undeserved rank removed.
Malevolent Smurfs
The remaining reasons for secondary accounts are decidedly NOT clean, and we are officially declaring open season on purchased smurfs or shared accounts, especially when they are used to engage in ranked manipulation. The primary vehicle through which rank is stolen is account sharing, be it directly with a booster or indirectly as their hitchhiker, because a constant influx of lower-rated accounts are the fuel that boosters crave.
While we’d much rather just ban them at the soul-level, that’s just not viable. Like our old friends—the cheaters—boosters also long ago accepted that they are not interested in playing fair, and many of them would also cheat on their customer’s accounts, if that wouldn’t result in the customer being banned and a paypal dispute being filed. Some boosters have no “main” to suspend, because the way they engage with the game is on accounts they do not own, on hardware they’re quick to refurbish (just like a cheater).
Ultimately, we have to hold accounts responsible for the actions taken on them, so for the avoidance of doubt, below is a non-exhaustive list of behaviors that will get your account suspended and its rank removed.
Sharing your account with a boosting service to rank up for you
Sharing your account with a boosting service to rank up for you
Paying boosters to queue with you on smurfs, even if you’re playing on your own account
Paying boosters to queue with you on smurfs, even if you’re playing on your own account
Giving your higher-rated friend a lower-rated account to queue with you on
Giving your higher-rated friend a lower-rated account to queue with you on
Buying or borrowing a low-rated account to record frag footage for social media
Buying or borrowing a low-rated account to record frag footage for social media
Deliberately losing to derank an account, especially if you also use that account to boost another player
Deliberately losing to derank an account, especially if you also use that account to boost another player
Bypassing chat bans on your main account by buying a new one when going outside is free
Bypassing chat bans on your main account by buying a new one when going outside is free
Ranking up your friends by queuing with them on accounts you don’t actually own
Ranking up your friends by queuing with them on accounts you don’t actually own
5-stacking with four other smurfs while you are also yourself smurfing and advertising your account-selling services in all-chat
5-stacking with four other smurfs while you are also yourself smurfing and advertising your account-selling services in all-chat
Now, I get it. Some of these, especially that last one, can be difficult to avoid. However, thanks to the invisible hand of microeconomics, we know that by increasing the difficulty of operating boosting and smurfing products, we can drive down customer demand, reducing the viability for these things as a business and increasing match quality over time. Because when spare accounts cost more, the time spent on your own account is worth more. Q.E.D.
For the record, you can also read more about each individual game’s punishment strategies below:
League /dev: Banning Boosters, Bots, and More
League /dev: Banning Boosters, Bots, and More
VALORANT: Playing Fair, Anti-Boost and Other Counter-Measures
VALORANT: Playing Fair, Anti-Boost and Other Counter-Measures
Our last graph of the evening will be the most interesting, and you have the eight teenage weeks I spent at math camp to thank for that. The lines below, graphed on the left Y-axis, are the average of how many standard deviations away every player is from their highest account’s Matchmaking Rating at the time of each match. So, if a player is playing on their highest account (or on a similarly rated account), then their contributing score here would effectively be zero (or close to it). I’ll admit, even re-reading that explanation is hard, so let’s just think of these red and blue lines as a dirty estimator for match fairness.
And the bars graphed on the right axis are glorious, uncompromising justice, rendered here in 2D format based on what behavior the offending account was engaged in prior to its suspension. So, the good news is that Anti-Boost actually works . We’ve successfully reverted what would’ve otherwise been a worrying trend, and while boosting services are unlikely to just give up, at least their addressable market is shrinking.
But the tougher news is that bans alone can’t get us to the point where matches are as perfectly fair as we need them to be, and in a reality where a new account is just a prompt away, it isn’t enough for us to be exclusively reactive.
To prevent what would otherwise see the internet itself slowly descend into a recursive LLM free-for-all, our trust anchors as a community must improve. For competitive games to remain competitive and for human spaces to remain human, we have to increase our pre-emptive “proof of life” posture on the endpoints that connect to our servers. Or more colloquially, we need to know that our game client is on real hardware, piloted by real flesh, connected to actual neurons (and that last one I added for safe measure ).
That does ultimately mean that you can anticipate things like MFA restrictions or TPM 2.0 requirements on an expedited timeline, but it also means less bots, better matchmaking, and stickier punishments. By using Vanguard’s hardware attestation, we plan to keep our low(ish)-friction signup without sacrificing match quality or repeatedly re-exposing ourselves to bad actors. Stay tuned for more news on when these requirements will be necessary and at what ranks, but if you were to be so bold as to preempt the requirement, you can actually take advantage of Vanguard Pre-Check right now.
Alright, it’s finally getting to be about that time, so that’s all for now. In a world where words mean less, it means the world that you skimmed this. Remember that fair play is the best kind of play, and that when you steal from your community, you’re only stealing from yourself. But if that doesn’t work, and you do get banned for boosting, please file a chargeback with your booster for services not rendered—that’s just the free market at work.
Phillip Koskinas
In 1414, Phillip invented cheating. This was later determined to have been a bad move, and he now must work to rid it from this universe or risk being sent back to the pain dimension. When he’s not beaming pasters, Phillip manages Riot’s competitive integrity portfolio, which includes Vanguard, an anti-cheat that has made cheaters experience a variety of emotions.
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Bandle Tale - Available Now!
Introducing the 2024 VCT Team Capsules // Skin Reveal Trailer - VAL
Celebrating the Year of the Dragon in Runeterra and Beyond
A Dragon’s Spirit | Mini Cinematic - Teamfight Tactics
Happy Year of the Dragon!
A Prince’s Wish | Lunar Revel 2024 Cinematic
Dragon Lantern - Skin Feature
State of the Game 2024
Dev Update: Patch Cadence, Themes & Exciting Additions
Changes at Riot and the Road Ahead
An Important Update about Riot’s Future
Riot’s Korea Office and the Cultural Heritage Protection Project
Dev Update: One Runeterra & Arcane Season 2
Introducing the Hall of Legends
Still Here | Season 2024 Cinematic - League of Legends (ft. Forts,...
Riot and HP Team Up on New Global Partnership
RECKONING // Episode 8 Cinematic - VALORANT
Champion Insights: Smolder
Talking Tactics: TFT's First Set Revival
Arcane: Season 2 First Look
Season 2024 Look Ahead: Champions, Modes, Arcane & More | Dev Video
The State of the Game: LoL Esports in 2024
The Winners of the 2023 Charity Voting Campaign
A View to Worlds
The Vision for Teamfight Tactics: Vegas Open
TFT Vegas Open: Everything You Need to Know
Marc Merrill Takes on New Role as Chief Product Officer at Riot Games
Riot Games Social Impact Fund Crosses $50M Raised
VALORANT, LOUDER // 2023 GAME CHANGERS CHAMPIONSHIP HYPE FILM
Celebrating Filipino American History Month 2023 at Riot
REMIX RUMBLE ft. Steve Aoki (Official Music Video) | Teamfight Tactics
Champion Insights: Hwei
There’s No Place Like League
Reworking the Riot ID Transition Plan
How Esports Rioters in Korea are Making Worlds 2023 One for the Books
Announcing the Winners of the Riot Games VFX Creative Contest!
TFT Dev Drop: Remix Rumble I Dev Video - Teamfight Tactics
Dev For a Day: Rusticles
Portfolio Tips & Advice - Riot Games Internship Study Guide Vol. 3
Celebrating Latin American Heritage Month with Riot Unidos
HEARTSTEEL - PARANOIA ft. BAEKHYUN, tobi lou, ØZI, and Cal Scruby...
Planting Trees and Taking Drakes at Worlds 2023
Transitioning from Summoner Names to Riot IDs
Dev Update: Champs, Lore & More
The Making of Riot’s New Home in Seattle
Riot Client Game Hubs
Wild Rift Third Year Global Anniversary Celebrations
GODS ft. NewJeans (뉴진스) | Worlds 2023 Anthem - League of Legends
“THE GRIND. THE GLORY.” Cinematic Trailer | Worlds 2023
Update on Our CEO Transition
Worlds 2023 Primer
So You Want to Attend the TFT Vegas Open?
Champion Insights: Briar
SUNSET // Official Map Trailer - VALORANT
Champions Weekend: Map Reveal, Fan Fest, and Grand Finals
Teaming up with DonorsChoose to Support Gaming and Esports Programs...
How We Celebrated Pride 2023 at Riot
How a Global Esport Comes Together at VALORANT Champs 2023
Pre-Register Now: TFT Mobile is Coming to the Asia-Pacific Region!
Project L @ Evo 2023 Recap
Soul Fighter Cosplay Guide: Round 2
Mid-Year Update 2023 | Dev Snapshot - Legends of Runeterra
Arena: Making a New Mode
CHAMPIONS LOS ANGELES: EVERYTHING YOU NEED TO KNOW
Soul Fighter Cosplay Guide: Round 1
Introducing Duo Play
Tournament of Souls - Coming Alive | Cinematic
Behind the Mode: Soul Brawl
How Underdogs Made League of Legends History | DRX The Rise
UNITED TOGETHER // China Launch Official Cinematic - VALORANT
Shipping Xbox Game Pass
API at Riot Takes Center Stage for AAPI Heritage Month
DEFY DEFINITION: EPISODE 7 ACT 1
The Tournament Begins: Soul Fighter 2023
Champion Insights: Naafiri
Mastercard Expands Global Partnership to VALORANT Esports
The Making of a League of Legends Champion Theme
League of Legends x Coca-Cola Ultimate Zero Sugar: Now Available
Natalie Parker: Over a Decade of Work at Riot Games
Celebrating Pride with the Community
CONV/RGENCE - Available Now!
Background Patching is coming to Riot Client
New Emotes for a Discord Birthday Present
Announcing Our Next CEO
2022 Annual Impact Report
Building the Future of Sport at Riot Games
The Mageseeker - Available Now!
Looking Back on Women’s History Month 2023
Prime Gaming and Riot Games Run it Back
From Duck Hunt to Riot Games, Maye Mac-Swiney’s Gaming Journey...
Champion Insights: Milio
VCT Americas 2023 Kicks Off April 1
Amplifying Black Voices for Black History Month
How Exec. Pastry Chef Nicole Redd-McIntosh creates one-of-a-kind...
How Kat Wong Found Her Home in Gaming With Riot’s Localization Team
Celebrating Lunar New Year In-Game and Out
Players Voted and These Charities Won the Lion’s Share of $6M
LoL Esports: Season Kickoff & State of the Game
The Brink of Infinity | Season 2023 Cinematic - League of Legends
/dev chat: Player Behavior | Dev Video - League of Legends
/dev chat: Midscope Updates | Dev Video - League of Legends
/dev chat: State of the Game | Dev Video - League of Legends
Season 2023 | LoL Pls - League of Legends
REVELATION // Episode 6 Cinematic - VALORANT
Season 2023 Kickoff | The Madness is the Hype
Riot is Taking a Break to End the Year
Re:presenting at AWS re:Invent
Now Streaming on Riot Mobile
Vote For the Cause You Want to Support!
New Riot Games SEA Servers for LoL & TFT Go Live in January
Link Riot Account with Xbox Game Pass Today to Unlock Benefits
/dev: Gameplay Basics & Tag in Project L
Riot Games recognized as a Great Place to Work for Parents
Winners Announced Riot Games Designing for Digital Thriving Challenge
Black Leaders Take Central Stage at AfroTech 2022
No Room for 1v5s: Ending the Hero Mentality in Game Dev
Riot Games and Ubisoft Tackling Toxicity in Games With New Project
Sama Sama: Celebrating Filipino American History Month Together
LoL & TFT Will be Published by Riot Games in Southeast Asia
The Team That Makes the Worlds 2022 Broadcast Happen...
Culpa De Maggical: Javier España’s Legacy Lives on at Worlds 2022...
How Riot Delivers a Global Broadcast for Worlds 2022
Latin American Heritage Month and Partnering with Latinx in Gaming
Riot Games Acquires Wargaming Sydney Studio...
Inside The House of Worlds, Mexico City’s Premiere Worlds Watch Party
Lucha Libre: Choosing a Unique Mexican Flair for Worlds 2022
Riot and IDEO Launch Open Innovation Challenge
More Than a Label: Priscila Queiroz
Five Tips and Tricks to Help You Join the VALORANT Team
Q and A with some of our VALORANT leaders
Lil Nas X Becomes President of League of Legends
Global Service Month 2022: From São Paulo to Shanghai
Arcane Honored with Four Emmy® Awards
Riot Games Internship Study Guide Vol. 2: Tips and Tricks for Applying
Riot is joining forces with Take This
Bug Blog: Esports Trade Issue
Riot Games Internship Study Guide Vol. 1
An Update on Player Dynamics
Hasan Colakoglu: From First Rioter in Turkey to Building Communities
We’re Deleting Some Very Inactive Accounts
The Grand Opening of the SoLa Technology and Entrepreneurship Center
Annual Diversity and Inclusion (D&I) Progress Report - 2021
Rainbow Rioters Find Their Lane: Maria Pentinen
Looking Back, and Forward, at Pride 2022
Riot is recognized as a Great Place to Work
/dev: Illaoi in Project L
Star Guardian Cosplay Guide: Part 2
Improving the Esports Experience with Remote Broadcast Centers...
Star Guardian Cosplay Guide: Part 1
Hope Burns Brighter Than Fear in Star Guardian 2022
Riot is Testing Out a New Affiliate Product
We’re Taking a Break, BRB
2021 Social Impact Report
Rainbow Rioters Find Their Lane: Patrick Ryan
Riot and Xbox are Coming Together on Game Pass
Henna, Cats, and the Evil Eye, How Rioters in Turkey Helped Create...
Choosing our lane: 2022 so far
Asian American and Pacific Islander Heritage Month Recap
Celebrating Pride Together
Aim Lab and Riot Headed to the Next Level
Being Multi-Minded: How Player Dynamics Designers Think
Player Dynamics Design: Looking Behind the Curtain
LA Times: Riot Games grows Los Angeles base
Two Riot Initiatives Honored by Fast Company
Women's History Month
How Rioters in Brazil Helped Create Raze, the Dancing Salvadorian...
Riot Games Announces New Equity Investment in “Arcane” Animation...
Black History Month Recap
Riot is Donating Battle Pass Sales to Humanitarian Relief...
Getting Into the Guts of Berserk
Riot is going AFK for a week in March
Riot Games Expands Publishing Business Into Asia Pacific
Champion Insights: Renata Glasc
Talking Tactics: The Game Dev’s Dilemma
From Vi to Diana, Creativity & Creators are the Heart of Riot Music
Two-Factor Authentication Has Arrived
Riot Games Announces Partnership with SoLa Impact’s I CAN Foundation
Calling the Shot: the Next Five Years at Riot Games
The Call | Season 2022 Cinematic – League of Legends
/dev: The Latest on Udyr's VGU
Spark - NEON Agent Trailer // VALORANT
Zeri: The Spark of Zaun | Champion Trailer – League of Legends
Gameplay in Season 2022 | Dev Video – League of Legends
Skins & Events in Season 2022 | Dev Video – League of Legends
Champions in Season 2022 | Dev Video – League of Legends
Wild Rift in Season 2022 | Dev Video – League of Legends: Wild Rift
Season Start with Leo Faria | Wild Rift Esports
League of Legends Esports in Season 2022 | Esports – Riot Games
Riot’s Opening an Office in the Seattle Area
RiotX Arcane: Until Next Time
Project L /dev: Finding our Game
Filipino American History Month Recap
Ruined King: A League of Legends Story™
Global Undercity Nights Broadcast Co-Streaming and Rewards
Introducing the Riot Gauntlet at Undercity Nights
Lands ho! Arcane is Joining Magic: The Gathering
Latinx Heritage Month Recap
Undercity Nights Takes Over
Call an Emergency Meeting - Arcane is Coming to Among Us
Riot Games Presents: Your Hobby Could Make For The Perfect Career
Progress Days: Celebrating Global Community Grant Winners
Happy Progress Days!
Fortnite Gets Jinxed to Celebrate Arcane
The Art of Spell Casting, Part 2
The Art of Spell Casting, Part 1
Reviving Nexus Blitz